4 months ago - Hated - Direct link

Hello Survivors!
Today we have the 1.0 b312 EXP update for you.

How to participate:


Right click on the game in steam


Click on properties


Click the “betas” tab


The drop down menu will now have latest_experimental available <— you want THAT


Select that and wait for the game to download


b313 Hotfix:

Fixed


Client Argument Null Exception on loot bag drop


Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly


Wrong operation used in requirement for lockpick magazine boost


UserIdentifier serialization support


Hair Color should not default to green


Here is what changed from b309:

Added


Hazmat zombie SFX


Inventory UI Audio Grandpa's Special Elixirs


Inventory UI Audio Knuckles


Inventory UI Audio Wraps


Inventory UI Audio Medical Items


Set of small POI terrain parts


rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b


Scout zombies can now spawn one or two and will be feral or radiated at higher game stages


Allow manual line breaks with "\n" in ServerDescription


Added a sidewalk part for store_hardware_01 in navezgane


The Fun Pimps song while showing credits


All languages for new entries and updates


New hair colors and fixes


Info about allowed characters in serverconfig.xml comment for GameName


Inventory UI Audio Drinks



Changed


Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit


Updated bicycle slide and bounce sounds


Changed ShowQuestClearCount to 3 on base_military_01


Increased the HP of player coolers


Updated flags, tags, harvest, xp, and max health of Dire Wolves


Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf


Updated several entity groups to include Dire Wolves


Hordestone now adds more zombies per party member


Dire Wolf behaves like a zombie


QA issues addressed


All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts


Removed required held item from harvest challenges


Tagged more harvestable props for some harvest challenges


Reduced the tracking distance for some harvest challenges


Updated tag for lock pick loot boost from Lock Picking perk


Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting


Updated explosion radius stat displays for grenades and other throwables


Harvest Challenge short descriptions to match updated parameters


Harvest Rotted Meat Challenge description to match updated parameters


Updated descriptions for Hordestone Twitch Game Events


Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type


Updated localization for dew collector description


Iron storage crate texture balance for low light levels


Ingame texture balance


Updated archetypes.xml with the new hair color swatches


Lock Pick perk level 1 no longer has a lockpick loot bonus


Lock Pick perk level 2 now gives 1 extra lockpick when found in loot


Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot


Updated localization for modArmorTreasureHunterDesc to reflect values in xml


Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues


Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues


Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues


Updated localization for plating mods to reflect installation changes


Updated Boomstick perk long descriptions with missing loot bonus verbiage


Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape


Splints now scrap for cloth instead of wood


Moved store_hardware_01 to countrytown, with necessary driveway parts


rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved



Fixed


Inventory window is accessible for dropped loot bags that have disappeared


Failing Steam Group validation can lock up the login process


Navezgane blem in road


Soft lock when joining multiplayer game from launch intent and then declining EULA


Changing display settings messes with UI sizing


Added workarounds and fixes for several POI reset issues


Bicycle could play slide sound from forward motion when not sliding


Vehicles would often not play slide sound from braking


Game crash related to EOS_Achievements_UnlockedAchievement_Release


Rolling NRE spam if upgrading block as zombie breaks it


base_military_01 infestation chest & missing texture


downtown_filler_07 QA issues addressed


Fixed the ability to get incomplete quest on base_military_01 from bypassing switches


Errant challenge hint for Place Door Challenge


Wrong challenge hint for Place Land Claim Challenge


Effects Textures do not refresh after quality settings change


Hordestones do not respawn correctly


Fixed Minifills should now use cylinders and spheres


Pressing W to remove an armor piece doesn't update the character


Damage from clients does not trigger the hordestone spawning


Vehicle, drone and turret placement could duplicate them


Light Array exception in chunk generation


Equipment Stack calling slot change twice when handling move to preferred location


Trader protection was removed for clients without data


#rename_signs no longer worked with the new player containers


Twitch GameEvent block buffs now give credit for kills correctly


Electrical items that contain inventory lose all inventory on breakdown


BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts


Consumables exploit using a charged bow


the grenade pin reappears in grenade after it has been tossed


Chunk Persistence tooltip localization inconsistency


Fixed terrain blending with flat ground in rwg_tile_rural_corner_02


Fixed terrain density issue on rwg_tile_rural_corner_02


Fixed nonclimbable rope in abandoned_house_07


store_gun_01 missed trigger volume


Formatting on campfire placement challenge


Picking up forge leaves behind unit_ resources


Conditional evaluation in XUi XMLs


ServerDescriptions were escaping BB codes


Stuck toolbelt tooltip


Unable to filter for XP only death penalty in server browser

4 months ago - - Direct link

 

Hello Survivors!
Today we have the 1.0 b312 EXP update for you.

How to participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

 

b313 Hotfix:

Fixed

  • Client Argument Null Exception on loot bag drop
  • Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly
  • Wrong operation used in requirement for lockpick magazine boost
  • UserIdentifier serialization support
  • Hair Color should not default to green

 

Here is what changed from b309:
 

Added
  • Hazmat zombie SFX
  • Inventory UI Audio Grandpa's Special Elixirs
  • Inventory UI Audio Knuckles
  • Inventory UI Audio Wraps
  • Inventory UI Audio Medical Items
  • Set of small POI terrain parts
  • rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
  • Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
  • Allow manual line breaks with "\n" in ServerDescription
  • Added a sidewalk part for store_hardware_01 in navezgane
  • The Fun Pimps song while showing credits
  • All languages for new entries and updates
  • New hair colors and fixes
  • Info about allowed characters in serverconfig.xml comment for GameName
  • Inventory UI Audio Drinks


 

Changed
  • Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
  • Updated bicycle slide and bounce sounds
  • Changed ShowQuestClearCount to 3 on base_military_01
  • Increased the HP of player coolers
  • Updated flags, tags, harvest, xp, and max health of Dire Wolves
  • Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
  • Updated several entity groups to include Dire Wolves
  • Hordestone now adds more zombies per party member
  • Dire Wolf behaves like a zombie
  • QA issues addressed
  • All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
  • Removed required held item from harvest challenges
  • Tagged more harvestable props for some harvest challenges
  • Reduced the tracking distance for some harvest challenges
  • Updated tag for lock pick loot boost from Lock Picking perk
  • Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
  • Updated explosion radius stat displays for grenades and other throwables
  • Harvest Challenge short descriptions to match updated parameters
  • Harvest Rotted Meat Challenge description to match updated parameters
  • Updated descriptions for Hordestone Twitch Game Events
  • Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
  • Updated localization for dew collector description
  • Iron storage crate texture balance for low light levels
  • Ingame texture balance
  • Updated archetypes.xml with the new hair color swatches
  • Lock Pick perk level 1 no longer has a lockpick loot bonus
  • Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
  • Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
  • Updated localization for modArmorTreasureHunterDesc to reflect values in xml
  • Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
  • Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
  • Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues
  • Updated localization for plating mods to reflect installation changes
  • Updated Boomstick perk long descriptions with missing loot bonus verbiage
  • Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape
  • Splints now scrap for cloth instead of wood
  • Moved store_hardware_01 to countrytown, with necessary driveway parts
  • rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved


 

Fixed
  • Inventory window is accessible for dropped loot bags that have disappeared
  • Failing Steam Group validation can lock up the login process
  • Navezgane blem in road
  • Soft lock when joining multiplayer game from launch intent and then declining EULA
  • Changing display settings messes with UI sizing
  • Added workarounds and fixes for several POI reset issues
  • Bicycle could play slide sound from forward motion when not sliding
  • Vehicles would often not play slide sound from braking
  • Game crash related to EOS_Achievements_UnlockedAchievement_Release
  • Rolling NRE spam if upgrading block as zombie breaks it
  • base_military_01 infestation chest & missing texture
  • downtown_filler_07 QA issues addressed
  • Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
  • Errant challenge hint for Place Door Challenge
  • Wrong challenge hint for Place Land Claim Challenge
  • Effects Textures do not refresh after quality settings change
  • Hordestones do not respawn correctly
  • Fixed Minifills should now use cylinders and spheres
  • Pressing W to remove an armor piece doesn't update the character
  • Damage from clients does not trigger the hordestone spawning
  • Vehicle, drone and turret placement could duplicate them
  • Light Array exception in chunk generation
  • Equipment Stack calling slot change twice when handling move to preferred location
  • Trader protection was removed for clients without data
  • #rename_signs no longer worked with the new player containers
  • Twitch GameEvent block buffs now give credit for kills correctly
  • Electrical items that contain inventory lose all inventory on breakdown
  • BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts
  • Consumables exploit using a charged bow
  • the grenade pin reappears in grenade after it has been tossed
  • Chunk Persistence tooltip localization inconsistency
  • Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
  • Fixed terrain density issue on rwg_tile_rural_corner_02
  • Fixed nonclimbable rope in abandoned_house_07
  • store_gun_01 missed trigger volume
  • Formatting on campfire placement challenge
  • Picking up forge leaves behind unit_ resources
  • Conditional evaluation in XUi XMLs
  • ServerDescriptions were escaping BB codes
  • Stuck toolbelt tooltip
  • Unable to filter for XP only death penalty in server browser