almost 4 years ago - Hated - Direct link

Hello Zombie Food!


We all hope you will have a blast with A19’s experimental phase.


This is how you access the A19 build:

1. right click on the game in steam

2. click on properties

3. click the "betas" tab

4. the drop down menu will have latest_experimental available ← you want THAT

5. select that and wait for the game to download.


Possibly coming up, if the game somehow is not completely closed:

6. If you can't get the dropdown menu, use arrow keys, hold the arrow down key until it is selected and click okay.

7. close your game and it should schedule an update shortly.



Changelog is here!


Here’s what changed since b152 (streamer weekend):

Changed:

Campfire and forge tools have a small icon to show that they belong to a workstation

Ammo drops are less abundant in the early game, blunderbuss ammo and iron arrows can be more common

Unify use of coordinates ingame

Placed red mesa and hospital in PREGEN01


Fixed:

TAC Rifle can no longer shoot before it is on screen

p2p host - party sprites turn red when player leaves.

p2p client - party color persists after leaving the party.



Bug Report Database!

Before reporting bugs:

Read through the Known Issues and search for your issue (CTRL+F) to see if it was reported already. Use multiple keywords that might be related.

Tips for bug research:


What block is it?



Activate dm in console (admin on server or host in SP/P2P game)




Hit F3




Hold shift and look at the block you want to investigate




“Focused Block” tab will show block name rotation (r=x)





Which POI am I looking at?



Activate dm in console (admin on server or host in SP/P2P game)




Hit F3




Enter POI bounds




“Player” tab 3rd line biome will also show POI name (can ignore .xyz after name)




Now you can look at the POI in the editor





How do I find a POI in my game?



Search the prefabs.xml for the name and teleport to coordinates




NEW: tppoi in console



Search for POI in searchfield




Click on entry






What does, is, how, why zombie?



Activate dm in console (admin on server or host in SP/P2P game)




Hit numpad 0 (heavy FPS impact, if many zombies on screen)




You will now see the zombie’s AI tasks and health





Do buffs/debuffs work?



Activate dm in console (admin on server or host in SP/P2P game)




Hit F3




Open inventory




Toggle 2 row 5 option on the left side (Ply)




This will open a window on the right



If you can not move, the search field is active, backspace everything in the searchfield and hit LMB





Now you can see active buffs/debuffs and cvars on yourself




Hold shift to view stats of your current target





Freeze AI



With dm enabled as host hit * on numpad



This allows for easier buff or damage tests





BUG REPORTING INSTRUCTIONS FOR ITEMS NEEDED WITH ALL BUGS


OUTPUT LOGS

Your output log files are in C:/steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of logs, the last one being the most recent.


PLEASE USE PASTE BIN TO UPLOAD YOUR OUTPUT LOGS

If your output logs are too large, you might need to use paste bin:

Pastebin how to video




Pastebin link


SCREENSHOTS and .CSV File

Please use the following for all screenshots:

Press F1 to open the console, then type dbs.

This will open a panel in game for you to type the bug in.

Once done click OK.

There will then be a SCREENSHOTS folder in the main 7 days folder containing the screenshot.

There will also be a .CSV file that has all of your perks, books, and schematics listed and needed for testing purposes.


RWG INFO

If you generated your own RWG world, please provide the generationinfo.txt and map_info.xml from their generated world folder, so we can reproduce this C:\Users\You\AppData\Roaming\7DaysToDie\GeneratedWorlds\\GenerationInfo.txt


BUG REPORTING FORM


Please use this form to report bugs. Testers will then respond. If the form is not used, we will assume you are just chatting to each other.


COPY BELOW THIS LINE



Summary: (a short description of the bug)


Game Version: (A18 b155 / A18.1 bxxx / etc)

Platform: (PC / Mac)

OS/Version: (Windows / Linux / Mac)

CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc)

System Memory: (4 GB / 8 GB / 16 GB / etc)

GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc)

Screen Resolution: (width and height)

Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))

Game mode: (MP host / MP client / SP / Client on dedi, RWG or NAV)


Did you wipe old saves? (Yes/No)

Did you start a new game? (Yes/No)

Did you validate your files? (Yes/No)

Are you using any mods? (Yes/No)

EAC on or off?


Status: NEW


Bug Description:


Detailed steps to reproduce the bug:


1)

2)

3)


Actual result: (description of what is occurring)


Expected result: (what you expect to occur)

almost 4 years ago - Hated - Direct link

Changelog for b155, b156 and b157:


Added

Added GameSparks opt-out option to game launcher


Changed

Demoted exception to error (no console popup) when country can not be retrieved


Barrels are containers.


Neon "Open" sign emits light now


Loot probability templates normalised to 1 to make them usable in more situations


White River Citizen quest now shows "No Trader", if no trader is in the world


Added Item Type Icon to workstation tools.

Fixed

Blade and turret traps no longer cause standing AI for the client owners


Wrong lootlist on Medicine cabinet with faucet


Missing paint block in Skyscraper 02


Collapsing shower curtains in modern_06


Voxel blocks clipping through business_old_02


Tree helpers placed in ranch02,04,09, gambrel03 and tudor01


Infiltator 3 now allows landmine pickup again


Removed 2m deep buried quest satchel from army camp 03


Blocked player movement in remnant_burnt_01


Paint issues in vic_09


Paint issue in treasure room of modular_06


Removed a dirt stripe in grocery_02


Corner cupboard incorrectly deleting faces


Several inconsistencies with visible shotgun attachments


Gamepad doesn't index trader inventory pages using right joystick


Disabled K menu when not in world or POI editor


Backpack loot bypasses the progression scaling


Player's own turrets will shoot player's own robotic drone


Junk turrets fall through stairs and any solid blocks below them when placed from a distance


Business_old_08 upside down bookshelves.


Prevent players from loading existing RWG worlds as they will be broken for A19 due to missing traders


Business_old_05 upside down bookshelves.


Corner cupboard culling faces incorrectly


Prevent server DDoS

almost 4 years ago - Hated - Direct link

Changelog for b158-b163


Added

Writable Storage Box


American Flag Version Flagpole


Chair versions of plaid and leather sectional couches.


Player stats UI shows values using tags if set


Night is darker when the moon is not full


Add POI name to dbs command screenshots


Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward

Changed

Items that cure a condition show 100% instead of an unspecified amount


Updating steel club icon to match mesh changes


Zombie bears drop testosterone extract


Yucca juice recipe no longer needs water but is boiled in a cooking pot


The stamina buff from cooked food does not count down while your food bar is full.


Put a small weapon bag in survivor_site_02


Bullet casings now partially visible in iron sight aim


Reworked laser attachment effect for desert vulture


Boiled water does not cause dysentery


Reduced excessive food value on super corn


Merged heavy/light armor, all melee weapon and all ranged weapon loot groups for better performance due to fewer probability table lookups


Schematics scaled in loot. Early on you will find more immediately useful ones like for a forge, basic recipes, seeds or medical bandages.


Deployed sledge hit distance to be entity MaxDistance and aiming will start 1m earlier


Physics push to not angle down and if not on a ragdoll use x5 force


Traders sell tech 3 weapons in the higher secret stash inventories


Robo sledge YawRange changed to 170°, making it easier to place in tight quarters.


Reduced entity damage on robo sledge. Increased block damage and perkTurrets affects it.


Loot abundance to effect each item in the container instead of the master count


Tech 2/3 guns are not autounlocked by the weapon perk. Go find yourself a schematic.


Chainsaw and auger are not unlocked by perkAdvancedEngineering


Localization updated to support language to new blocks


Slower recovery of the dynamic crit resistance that occurs when taking multiple hits from zombies


Added more friendly animals to all biomes


Enemy animals can spawn during the day in forests


Chickens can spawn in forests now


All animals respawn much faster than before


10% less resistance against stun and bleeding


Blade trap hits don't prime the demolition zombie


Food max stamina buffs will not overwrite if an existing higher value buff is above half duration.


Stone block destruction doesn't fire heat events like wood or iron blocks


Auto shotgun cannot use scopes for now


Increased dog, dire wolf and mountain lion pain resistance


Improved sleeper volume noise response


Temporarily disabled reflex sight as a visible attachment on the auto shotgun

Fixed

PerkHealingFactor works while player is supposed to die from hunger or thirst


Pyramid_05: Removed the locked lootchest at the end


Repulsor mod is not working


Steroids add 50% run speed instead of the stated 10%


Regression from: Both random desk helpers are solid only on one side


Missing documentation for how the "soft cap" on overeating works.


Wrong oven paint in apartment_brick_6_flr


Falling window pieces in modular_03


Replaced faucet with showerheads in fire_station_02


BuffElementCold, buffElementFreezing, drinkJarRedTea, perkSlowMetabolism have no effect on food.


Put proper shelving support in vic_13


Removed windowsidings from vacant_lot_05


PerkTreasureHunter and/or Lucky Goggles are not speeding up treasure radius reduction


4x scope on AK47 placement issue


Barbed wire mod not causing bleed buff


New auto shotgun scope had no material


Mannequin colliders shapes don't match mesh


Stone axe fire anim moved up.


Super Corn is now unlocked by rank 2 of living off the land


Collapsing candle on bookpile in book_01 was changed


Armor not resisting bleed buffs


Factual and grammar errors in the Dysentery and Survival journals


Wrong ingredient count on ammoBundleBlunderbuss


Not allowed to access triangles/indices on mesh while in prefab editor


Blocks have a model for 3rd person viewers


Ragdoll Force parameter does not work for a deployed junk sledge


Both robotic turrets/sledges jitter while aiming at their targets


Deployed sledge fire delay not decreasing when no target and target could not be seen at certain angles


Trader setups have nonfunctional item quality parameters


Robo sledge displays an ammo counter


Several items state wrong recipe unlocks.


Molotov not applying burning when entering the flames


Fast Food 2 has suitcase poke through bathroom hiding spot


Added missing bock to cemetery_02's surface building's ceiling


The new store freezers are cutting thru fog


Pure mineral water cures dysentery?


Transparent building mats not fogging correctly


Candle light not illuminating surfaces when standing too close to them


Another shelf in vic_13 was updated


Cobwebs bright in fog


Flagpoles did not have any harvest resources


Wood texture seams on frames when upgraded are not lining up properly


Better Barter 5 incorrect description


Ranged weapons playing a second start sound on the last round


False Max Stamina Buff from Healing Items

almost 4 years ago - Hated - Direct link

Note:

There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.

As always we recommend starting over with a new savegame during experimental..


Changelog for b164-b169


Added

Option to change size of FPS display


Old Wild West Coffins


Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders


Allow XUi list ComboBoxes to be initialised with ints/floats from XML


Allow enabling/disabling XUi SimpleButtons from XML/bindings


Allow XUi controllers to react to binding changes at runtime


Mem obj and mem objs console commands to list and shrink the object pool


HD Biker Zombie


Chainsaw/auger flesh impacts for melee & harvest.


Added hits/grazes to all 3 tiers knuckles.


Visual clue for text orientation on player storage crate


Radiated vulture vomit attack sfx.


Gfx st discard console command


Janitor Zombie (final fixes in b170)


Changed

Increased amount of small animals spawning in the forests and decreased larger animals.


All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn.


Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night


Shotgun damage and auto shotgun rate of fire reduced.


Added floats so spawning of zombies and predators are less predictable.


Reduced stamina cost on iron harvesting tools


Bandolier mod increases reload speed by 15%


Removed candy tins, hub caps and air filter items from the game.


Land mines no longer use candy tins, hub caps or air filters in their recipes. Land mines now need duct tape to craft. Candy tin mine can now be crafted in a backpack. Hub cap mine uses a nail instead of a spring


Deprecated candy tins and other redundant items


Cooking pot mine is also crafted from basic resources


Normal entities load their prefabs and meshes on demand instead of during world load


Reduced distance to backpack after death if no respawn point is set


Block entities to load on demand using the object pool


The object pool large pools to active pools which will fully remove pool objects and non active prefabs over time


Added various scales to zombies so they are different heights


Texture streaming to only use the main camera


Store_autoparts_01 updated to commercial standards.


Updated lots of oldwest POIs with new art


Art and new block update for house_old_abandoned_07


Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day

Fixed

Underground airpocket in Ranch03


Collapsing railing in fire_station_01


Z fighting with trimblocks and paint issue in modern_07


Applied paint to block behind comfy chair in modular_05


Adjustment to zombie footstep sound playback


Knuckles harvest too quickly ( use attack speed )


Breaching rounds do not work on the Shamway safe


Ratchet, ImpactDriver, SteelClub must now be crafted at a workbench


Steel spear shows proper unlock info


Scope mods are now visible on tactical assault rifle


Robosledge does not display a ammo count anymore


Beer sign does not have a white line on texture


Chest in funeral_home_01 now has loot


Create world feature is functional again


Can now place blocks around all lockers


Identical look for XP bar and food/water bars


Shovel hold animation is no longer used for all weapons and tools


Upside down door frame in apartment_adobe_red_5_flr


Bar_sm_01 no longer has false cabinets


Animals can not die from infection anymore


Weighted head mod is not compatible with blade mods on machete.


Food does not heal after you eat broken glass. Also, please reconsider your diet.


Fixed chainsaw and auger reload sound playback.


Some farm plots cannot be planted due to stability


Crate_storePrefab renderer was in TerrainCollision layer


Gas_station5 billboard SI issue.


Carlot_01 has beams that block entities


Replaced deprecated Freezers with its new replacement


Torch is now burning in roof area of house_burnt_02


Pathing issue with door of basement in Mansard_02


Wrong bookcase rotation in modern_04


Daring Adventurer level 2 and 3 now work again with T1 quests


False cabinets in park_basketball


Bungalow_05: Block behind boxes was painted and the shelf support replaced


Not allowed to access triangles/indices on mesh while in prefab editor


Disabled spider zombie looking at player


Particle System is trying to spawn on player mesh with zero surface area, aka console spam when player is on fire


Robotic sledge / repulsor mod ragdoll is extreme on players


ActionRagdoll not using a consistent force

over 3 years ago - Hated - Direct link

Due to changes to sleeper volumes it is recommended to start over.

If you do not, you may experience a POI flagged as clear before you cleared all volumes.


b170-b173 Changelog:


Added

Localization updated for destroyed concrete material


Setup xml, localization, and icons for Gas Pump Remake


Updated localization for Wild West Coffin helper


Setup xml and localization for Bleachers Set


Destroyed concrete material


"gfx graph tex mem" and "gfx graph tex stream" console commands


"gfx st reduction" console command


"gf

over 3 years ago - Hated - Direct link

A19 b177 will come to EXP soon.

Here is what to expect:


B174-b177


Added

Office chair update


Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded


New gun fire effects for weapons that had been sharing with others


Missing tooltip for buffArmSplintedTooltip


Added new icons for new inventory management buttons


Create digging animation for crawlers


Rusted Metal Roof Material


"gfx texlimit" console command


Move items buttons for containers<>inventory


Added remnant

over 3 years ago - Hated - Direct link

Hey guys!
For this weekend we have A19 b178 for you!

We here at TFP wish you a great and enjoyable weekend!


A19 b178 Changelog

Added

High quality water depth transparency and improved edge transparency, edge foam, waves and undulations

Changed

Changed: Improved Low quality water transparency, waves and smoothness

Fixed

Container buttons on vehicle in different order than loot container / backpack


Spear no longer flys slowly


Low quality water was drawn too high in the world


burntWoodBlock4 unpaintable


Iron and Steel






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