about 1 month
ago -
Crater Creator
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Originally posted by SCPeach (Math Guy): So I heard about zombies being able to just crawl into 1x1 spaces soon, that sounds like it's gonna be a nightmare and wanted but besides that, what do you guys think?
Cause if they're gonna do that, they need to at least in the bare minimum, fix the damn animations for crawling and fix when zombies decide to do it. Go to swing at a zombies head and it ducks down, go to swing downwards to its head and it stands up, instantly on both accounts and for no feasible reason, we seriously can't have more zombies actively crawling if this remains. Have they mentioned anywhere that they'll be working on that?
It sounds like they’re giving it all a thorough review. From the official forum dev diary:
Originally posted by faatal:Originally posted by FranticDan: Regarding the new zombie crawling coming in v2. I sure hope TFP have addressed to serious issues with the current zombie crouching mechanic.Yes, I've spent days improving it and I am still not done.
1) there are zero frames between when a zombie goes from standing to crouched. There should be a transition animation!
2) zombies get insane extra reach when they are crouching, making them even more likely to hit the player through walls and doors. It's already bad enough the "hugging" attack animation gives them extra reach, as well as when you run away from sprinting zombies having the ability to hit you from 2.5 metres away (single player not server)
3) the trigger for when zombies go into crouching is way too sensitive. Moe and the wight are massive offenders for crouching in doorways when there's plenty of room for them to stand.
They have a new crouch anim. They have new rules for when to crouch. Fixed a bug with the head collision offset being wrong.
I am planning on some spine bending for light ducking. Planning on path changes to allow for 1m pathing vs the current 2m tall logic they ALL use.