almost 3 years
ago -
madmole
-
Direct link
We have some new engineers coming on board in January hopefully optimizations will be robust enough for you guys to enjoy larger servers again.
In the meantime, have you tried disabling the new dynamic meshes? I imagine 50 castles being erected at the same time and viewable from miles away could cause a hit in performance.
Can you guys describe how you play the game with 50 players? Is it pvp... or coop? Is it a large building community? What is the typical use case for servers this large? How many total players and how many are online when you start seeing FPS drops?