Hello, Survivors.
Welcome to Navezgane, we love you.
Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.
TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!
Here's the changelog to leave on your loved one's pillow.
V1.3 b9 Changelog:
Added:
- (PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu.
- SDCS dismemberment to fat Hawaiian
Changed:
- RWG Preview Quality limited to High on console devices
- Readable error when trying to adding duplicate entity class names
- Improved lots of dismemberment parts
- Optimized bag and inventory updates for remote players
Fixed:
- NRE when starting game with EOS disabled
- Button localizations on PlayerList/BlockedPlayers were inverted
- Mod event PlayerSpawnedInWorld not called for listen server host player
- PS5 crash when exiting game
- Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
- Some level design tools cannot be unchecked
- PS5 game can hang during startup
- Unable to clear school_03 "Grover High" plus large combat performance improvements
- XUi Reloading main menu causes exception
- Adjusted issues with some dismemberment parts
- Holding Lit molotov c*cktails illuminating way too much area
- Error with filtered language when Trader Rekt announces closing soon
- Laser dot visibility issues in MP
- Laser dot position when reloading