about 20 hours ago - - Direct link

 

Hello, Survivors.

Welcome to Navezgane, we love you.
 

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.
 
TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!

 

 

Here's the changelog to leave on your loved one's pillow.

 

V1.3 b9 Changelog:

 

Added:

  • (PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux,  and Mac users can enable the reduced gore mode with the console command tcc from the main menu.
  • SDCS dismemberment to fat Hawaiian

 
Changed:

  • RWG Preview Quality limited to High on console devices
  • Readable error when trying to adding duplicate entity class names
  • Improved lots of dismemberment parts
  • Optimized bag and inventory updates for remote players

 
Fixed:

  • NRE when starting game with EOS disabled
  • Button localizations on PlayerList/BlockedPlayers were inverted
  • Mod event PlayerSpawnedInWorld not called for listen server host player
  • PS5 crash when exiting game
  • Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
  • Some level design tools cannot be unchecked
  • PS5 game can hang during startup
  • Unable to clear school_03 "Grover High" plus large combat performance improvements
  • XUi Reloading main menu causes exception
  • Adjusted issues with some dismemberment parts
  • Holding Lit molotov c*cktails illuminating way too much area
  • Error with filtered language when Trader Rekt announces closing soon
  • Laser dot visibility issues in MP
  • Laser dot position when reloading
about 20 hours ago - Hated - Direct link

Hello, Survivors.

Welcome to Navezgane, we love you.

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!



Here's the changelog to leave on your loved one's pillow.


V1.3 b9 Changelog:


Added:


(PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu.


SDCS dismemberment to fat Hawaiian


Changed:


RWG Preview Quality limited to High on console devices


Readable error when trying to adding duplicate entity class names


Improved lots of dismemberment parts


Optimized bag and inventory updates for remote players


Fixed:


NRE when starting game with EOS disabled


Button localizations on PlayerList/BlockedPlayers were inverted


Mod event PlayerSpawnedInWorld not called for listen server host player


PS5 crash when exiting game


Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox


Some level design tools cannot be unchecked


PS5 game can hang during startup


Unable to clear school_03 "Grover High" plus large combat performance improvements


XUi Reloading main menu causes exception


Adjusted issues with some dismemberment parts


Holding Lit molotov c*cktails illuminating way too much area


Error with filtered language when Trader Rekt announces closing soon


Laser dot visibility issues in MP


Laser dot position when reloading

about 10 hours ago - Hated - Direct link



Hello, Survivors.

Welcome to Navezgane, we love you.

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!

Here's the changelog to leave on your loved one's pillow.

V1.3 b9 Changelog:

Added
  • Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
  • Gore to fat Hawaiian

Changed
  • Limit RWG Preview Quality to High on console devices
  • Show readable error when trying to add duplicate entity class names
  • Improved lots of dismemberment pieces
  • Optimized bag and inventory updates for remote players

Fixed
  • NRE when starting game with EOS disabled
  • Button localizations on PlayerList/BlockedPlayers were the wrong way around
  • Mod event PlayerSpawnedInWorld not called for listen server host player
  • PS5 crash when exiting game
  • Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
  • Some level design tools cannot be unchecked
  • PS5 game can hang during startup
  • Unable to clear school_03 "Grover High" plus large combat performance improvements
  • XUi: Reloading main menu causes exception
  • Adjusted issues with some dismemberment pieces
  • Lit molotov illuminating way too much area
  • Error with filtered language when Trader Rekt announces closing soon
  • Laser dot visibility issues in MP
  • Laser dot position when reloading