Originally posted by MiSFiT77: …This is the thing. The game doesn't understand or predict my play style (or yours). So while I'm tearing places apart looking for that one item that I need for the way I play. The game doesn't think "oh this guys looking for xyz because clearly he is playing in a certain way" because the game doesn't think, it just gives me random stuff. Where as having the ability to tell the trader what exactly you are looking for could help to push the game along in the direction that you want to go in.
I don’t actually think that’s automatically a good thing, though. I still think of this as a survival game, which means taking the hand you’re dealt and making it work. Improvise, adapt, overcome and all that. It is more interesting to me if there are some unforeseen roadblocks making it so I can’t be set in my ways, always making the same moves.
When the traders serve as the great equalizers that ‘fix’ RNG luck, as I think they already do, it’s less surviving and more just ordering what you need from Amazon. This is often a hard concept to get across, but too much choice is a luxury, which can poison survival gameplay.
So if the root complaint is e.g. it takes too long to get a beaker - even when you’re smartly, actively trying to get one - then I would prefer the game address this by still ‘rolling the dice,’ but putting the path to a beaker on a few more sides of those dice, so that you’re more likely to have an opportunity to get one. I’m not opposed to directly ordering the thing you want, but I would be very wary of it becoming the safe, can’t-lose, default option.