3 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
3 months ago - Hated - Direct link
Good evening Survivors!
Another round of fixes before you.

b333 Hotfix:

Changed
  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque


Fixed
  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks

b332 Changelog:

Added
  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1

Changed
  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on community feedback
  • Initialize Harmony mod code first

Fixed
  • Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
  • Trader in playtest spawning 1m above ground
  • Bow animation delay

3 months ago - - Direct link

 

Good evening Survivors!
Another round of fixes before you.

 

b333 Hotfix:


Changed

  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque



Fixed

  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks


b332 Changelog:

 

Added

  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1


Changed

  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on community feedback
  • Initialize Harmony mod code first


Fixed

  • Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
  • Trader in playtest spawning 1m above ground
  • Bow animation delay
     
3 months ago - Hated - Direct link

Good evening Survivors!
Another round of fixes before you.


b333 Hotfix:


Changed


Next throw starts charging after the cooldown instead of being ignored


Made the throw charging bar more opaque



Fixed


ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null


Unable to throw explosives if drag dropped into the selected toolbelt slot


Clients in a p2p game are immune to zombie attacks


b332 Changelog:


Added


Chimney Cap Large Smoke Ambient Sound


Inventory UI Audio - Plant Fibers & Crops


Inventory UI Audio - Various Resources Batch 1


Changed


Moved player, chest and trader spawn point in playtest 20m closer to POI


Updated several Simplified Chinese strings based on community feedback


Initialize Harmony mod code first


Fixed


Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error


Trader in playtest spawning 1m above ground


Bow animation delay






Recent 7 Days To Die Posts

about 22 hours ago - Shurenai