Good evening Survivors!
Another round of fixes before you.
b333 Hotfix:
Changed
Fixed
b332 Changelog:
Added
Changed
Fixed
Good evening Survivors!
Another round of fixes before you.
b333 Hotfix:
Changed
Next throw starts charging after the cooldown instead of being ignored
Made the throw charging bar more opaque
Fixed
ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
Unable to throw explosives if drag dropped into the selected toolbelt slot
Clients in a p2p game are immune to zombie attacks
b332 Changelog:
Added
Chimney Cap Large Smoke Ambient Sound
Inventory UI Audio - Plant Fibers & Crops
Inventory UI Audio - Various Resources Batch 1
Changed
Moved player, chest and trader spawn point in playtest 20m closer to POI
Updated several Simplified Chinese strings based on community feedback
Initialize Harmony mod code first
Fixed
Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
Trader in playtest spawning 1m above ground
Bow animation delay