about 1 month
ago -
Hated
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Added
Changed
Fixed
- Cross platform block lists
- Implemented console Performance/Quality graphics modes, selectable through the video options UI.
- New vulture model
- New rabbit model
- New chicken model
- Biome spawner delays have a 10% random variation
- CRT TV emergency broadcast sound (*enables with light)
- Sleeper volumes reset the available spawn points when finding one if they have all been used
- Deco manager tree grouping with async loading and work spread out more evenly
- Additional flame prefabs to burning Zombies
- SFX for nerd outfit extra crafting skill point perk
- Missing spark textures for mines
- Blood moon party maximum active enemy count with increased game stage scaling based on the full count
Changed
- Revised first person rendering to use a single camera
- Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms
- Enable RWG menu items for console
- Allow opening of chat window when communication blocked
- Implement show user profile for PS5
- Optimized entity effect groups by removing duplicate setters from ancestors
- Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit
- Re-balanced biome entity spawner counts and delays
- Removed sleeper spawning at farthest position ground check if using min script
- Improved active sleeper despawning rules to allow more distance and time
- Optimized material cleanup
- Optimized object pooling and containers
- Optimized chunk wall volume containers
- Video brightness setting darkens interiors and night when set below 50%
- Decreased darkest range of moon light slightly
- Helmet light mod to have less range
- Optimized FindInChildren
- Optimized entity spawning model type lookup
- Updated Screamer sounds
- Solar Cells can no longer be scrapped
- Grace is no longer zombie food
- Optimized vehicles to not use a container object
- Increased blood moon party distance to add players
- Re-enabled Game Version display in server browser for console clients
Fixed
- Iron Gut does not apply on login
- Xbox/PS5 Friends not working in Server Browser
- RWG previewer not removing some of the button handlers on close
- Server doesn't log chat sender names
- NRE and loss of controls when sign or storage crate is destroyed while writing in it
- Copy+paste kills tabs/linebreaks
- Error loading prefabs with ExcludePOICulling=true due to outdated ins files
- Effect groups do not extend from ancestors in the correct order in entityclasses xml
- Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id
- A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again)
- Biome spawners could conflict and use the same status data
- Arrow LOD issue zooming in and out while bow is pulled back
- No respawn on min script sleeper volumes if entity despawned
- Player drop time delay was affected by frame rate
- Simple prefabs like part_streetlight_single generated an empty imposter mesh
- Chunks being copied to Unity could rarely have the wrong object and block all copying
- Primitive outfit has a read/write issue
- Occasional Exception and NRE when exiting to Main Menu
- Wall volumes were added to chunks they did not overlap and had unneeded padding
- Sleeper and trigger volumes were added to chunks they did not overlap
- Battery and solar banks beep when relogging
- Player placed torches had a duplicate Audio Player
- Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts
- Audio manager would still track many sounds after they were destroyed
- Loot abundance settings below 100% would give less loot than it should
- Hordestone Twitch Event should not auto respawn.
- Tactical Assault Rifle missing reflex sight model
- Headgear morphs won't spawn in when in first person view now.
- Drone inventory can roll back as client while using drone healing mod
- Drone can't heal player while on vehicle
- First time the drone heals the player after a debuff has been healed, it fails to heal the player
- Moving animals appear almost invisible with certain FSR settings
- Invisible character when being transported out of trader on vehicle
- Vehicle camera position glitches when origin shift happens
- EntityFactory GetEntityType warnings from missing types
- Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
- HUD markers flickering positions
- Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
- Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
- Added fallback particle removals for bleeding and shock particles in status check player buff
- Prevent NRE when spam clicking a trader to open the quest turn-in window as a client