about 3 years ago - faatal - Direct link

We are pretty much just trying to get tasks done. Dev talk should pick up as we get closer to A20 exp.

about 3 years ago - Gazz - Direct link

"Awake" zombies are more attentive and can hear you at much longer ranges than sleepers.

An unsuppressed rifle can get you a lot of attention.

about 3 years ago - Gazz - Direct link

But they do this with every alpha so that's nothing new.

about 3 years ago - Gazz - Direct link

Oh, it was funny the first time - not when people repeat the exact same joke over and over.


Not really.

The whole smelting materials into the forge (smelter) is a silly mechanic that is unnecessarily hard to understand because no smelter works that way IRL.

They do not store a huge quantity of 5 different materials internally.

You smelt something and then you have an output of material so the chem station setup would be a lot more realistic for it.


That changes nothing with the gameplay. You need fuel to turn raw ores and other smeltables into ingots.

about 3 years ago - Gazz - Direct link

Pistols and knives are one of the most OP builds if you play to their advantages.

A lot of players rate attributes by how well they support their preferred play style. =P

about 3 years ago - Gazz - Direct link

It has become pretty common to call the easiest difficulty "Story Mode" but unfortunately we can't really do that due to the absence of a story. =P

about 3 years ago - Gazz - Direct link

Yes, but that's been planned for a while now. Gamestage variation between different biomes is already possible (A19) with a simple XML mod but that's only part of it.

about 3 years ago - Gazz - Direct link

See entityclasses.xml for "wasteland gamestage bonus".

about 3 years ago - Gazz - Direct link

It already has that because you can start the next game with your current character.

You only need to drop your gear if you want to start fresh.

about 3 years ago - Gazz - Direct link

Of course it's silly because it's not based on anything that is happening with the game.


People say silly things all the time. No one gets hurt. You shrug and move on.

about 3 years ago - faatal - Direct link

I've used that slider in my own games. Only regret not putting more choices for values. I'd prefer 5 or 10 % increments for many of our options. Someday.

about 3 years ago - Gazz - Direct link

Well, that approach would be a better feature, though.


"A shotgun moon is rising!"

about 3 years ago - Gazz - Direct link

It's similar to people saying "not gonna lie". That implies that they lie by default when they don't say this.

about 3 years ago - Gazz - Direct link

We should just rename all difficulties yo something like
- Harder
- Stronger
- Meaner
so all of them sound like an increase =P

almost 3 years ago - Gazz - Direct link

If you combine enough of such bonuses like from POI and biomes then you are not in stone age any more. It's that simple.


The trick would be surviving it.

Don't expect the "harder" biomes to be such a walk in the park any more. 😃

almost 3 years ago - Gazz - Direct link

I daresay most players use picks pretty early in the game.

almost 3 years ago - Gazz - Direct link

Faith is not about logic. It does not come with an explanation.

almost 3 years ago - Gazz - Direct link

You're not completely wrong. =P

almost 3 years ago - Gazz - Direct link

That's an easy question. A bunch of countries flat out ban games with violence against children.

almost 3 years ago - Gazz - Direct link

There are no rifles with a clip (like the SKS uses) in the game and AFAIK, none are planned.

almost 3 years ago - Gazz - Direct link

Good call. Let me see.

Oh, look! It's apparently the most asked question, too! Aaand... there we have our answer: 73.6 %.

almost 3 years ago - Gazz - Direct link

Because

almost 3 years ago - Gazz - Direct link

Well, looks shippable to me!

(some assembly required)

almost 3 years ago - Gazz - Direct link

No, don't worry. TFP are not scared by comments such as yours.

over 2 years ago - Gazz - Direct link

There's also not reason to disrespect someone for not having been around on the forum for a long time.


Everyone please take their pills NOW. =P

over 2 years ago - Gazz - Direct link

Generally we are quite careful in not taking a position on whether our zombies are dead or alive.


It's a game and it really makes no difference but once we *do* insist they are one or the other we'll have to be consistent on the ramifications of it. =P

over 2 years ago - Gazz - Direct link

Small rocks are weaksauce.

With concrete blocks you can carry about 2x the weight of the Titanic in your inventory.

over 2 years ago - Gazz - Direct link

Incidentally there is a stealth perk that greatly lowers the time after which enemies forget about you and you can be stealthy again.

Coincidence?

over 2 years ago - Gazz - Direct link

I don't THINK it will be a big issue because the names of existing blocks should not change.

If materials get deprecated those are obviously missing from user prefabs, though.