We are pretty much just trying to get tasks done. Dev talk should pick up as we get closer to A20 exp.
We are pretty much just trying to get tasks done. Dev talk should pick up as we get closer to A20 exp.
"Awake" zombies are more attentive and can hear you at much longer ranges than sleepers.
An unsuppressed rifle can get you a lot of attention.
But they do this with every alpha so that's nothing new.
Oh, it was funny the first time - not when people repeat the exact same joke over and over.
Not really.
The whole smelting materials into the forge (smelter) is a silly mechanic that is unnecessarily hard to understand because no smelter works that way IRL.
They do not store a huge quantity of 5 different materials internally.
You smelt something and then you have an output of material so the chem station setup would be a lot more realistic for it.
That changes nothing with the gameplay. You need fuel to turn raw ores and other smeltables into ingots.
Pistols and knives are one of the most OP builds if you play to their advantages.
A lot of players rate attributes by how well they support their preferred play style. =P
It has become pretty common to call the easiest difficulty "Story Mode" but unfortunately we can't really do that due to the absence of a story. =P
Yes, but that's been planned for a while now. Gamestage variation between different biomes is already possible (A19) with a simple XML mod but that's only part of it.
See entityclasses.xml for "wasteland gamestage bonus".
It already has that because you can start the next game with your current character.
You only need to drop your gear if you want to start fresh.
Of course it's silly because it's not based on anything that is happening with the game.
People say silly things all the time. No one gets hurt. You shrug and move on.
I've used that slider in my own games. Only regret not putting more choices for values. I'd prefer 5 or 10 % increments for many of our options. Someday.
Well, that approach would be a better feature, though.
"A shotgun moon is rising!"
It's similar to people saying "not gonna lie". That implies that they lie by default when they don't say this.
We should just rename all difficulties yo something like
- Harder
- Stronger
- Meaner
so all of them sound like an increase =P
If you combine enough of such bonuses like from POI and biomes then you are not in stone age any more. It's that simple.
The trick would be surviving it.
Don't expect the "harder" biomes to be such a walk in the park any more. 😃
I daresay most players use picks pretty early in the game.
Faith is not about logic. It does not come with an explanation.
You're not completely wrong. =P
That's an easy question. A bunch of countries flat out ban games with violence against children.
There are no rifles with a clip (like the SKS uses) in the game and AFAIK, none are planned.
Good call. Let me see.
Oh, look! It's apparently the most asked question, too! Aaand... there we have our answer: 73.6 %.
Because
Well, looks shippable to me!
(some assembly required)
No, don't worry. TFP are not scared by comments such as yours.
There's also not reason to disrespect someone for not having been around on the forum for a long time.
Everyone please take their pills NOW. =P
Generally we are quite careful in not taking a position on whether our zombies are dead or alive.
It's a game and it really makes no difference but once we *do* insist they are one or the other we'll have to be consistent on the ramifications of it. =P
Small rocks are weaksauce.
With concrete blocks you can carry about 2x the weight of the Titanic in your inventory.
Incidentally there is a stealth perk that greatly lowers the time after which enemies forget about you and you can be stealthy again.
Coincidence?
I don't THINK it will be a big issue because the names of existing blocks should not change.
If materials get deprecated those are obviously missing from user prefabs, though.