Recently, I started noticing an issue with the different settings for audio dynamic range (ADR) in AC Valhalla. When switching between Full, Medium, and Night, there appears to be no observable difference in the volume or the ‘range’ of the audio mixture between music, dialogue, and sound effects. How do I know this? When switching between the settings for AC Origins, I can detect an obvious difference between Full, Medium, and Night. Originally, I thought I had a hardware issue, but the fact that there is a clear difference between two different Ubisoft titles leads me to believe that this is a software problem.
Problems with ADR were originally noticed as far back as the launch day of this title... two threads that discussed the topic were eventually RESOLVED...
[RESOLVED] Sound effect volumes are unbalanced / inconsistent | POST HERE | Ubisoft Discussion Forums
[RESOLVED] Audio sounds compressed / of a low bitrate / poor quality | POST HERE | Ubisoft Discussion Forums
Following TU 1.3.0, a separate thread was started regarding an issue with footstep effects, which clearly relates to ADR... however, this thread has not been marked as RESOLVED...
[AUDIO] Missing sound footsteps still not fixed. | Ubisoft Discussion Forums
Perhaps most recently as of last month (July 2022), a forum user noted a personal issue regarding the heaviness of the assassination ‘boom’ sound effect, being abrasively louder than the rest of the audio, which again makes it an ADR issue...
Assassination sound BOOM-sha-ka-laka | Ubisoft Discussion Forums
So, there is a clear history of ADR problems with this game which have existed on and off since its launch. While I do not expect the developers to fix something that has been a problem for almost two years, I hope that greater awareness can prevent its repetition in future Ubisoft titles.