Original Post — Direct link

So the issue is:
Tobias seems to mainly go for the Dockland Main Wharf instead of the ~50% faster (i.e. Dockland Main Wharf has 19t/s load speed and Dockland Pier has 28.5t/s load speed) even if both of them are completely free and no trade is going on. I dont know why he does this as even my fastest Docklands Pier is even closer to him when he arrives still ignores it (yes it is free as well).

Proposed fix:
Tobias should target the fastest Pier on your island. In race condition when your fastest pier is occupied for ease of implementation it could then go to the second fastest Pier and so on. Tobias should also retarget your fastest Pier if it becomes available before the trade happens. As Docklands Piers cannot be placed just whever you want distance calculations are not necessary and are irrelevant in large volume trades as load speed is a much more important factor than travel time.

Its very frustrating to see Tobias' AI to be so bad. Please fix its AI.

over 2 years ago - Ubi-Nacho - Direct link

@kopig Hi there.

Thank you for posting your feedback on how Cpt. Tobias' AI currently works.

We appreciate you posting a proposed workaround for this. Your comment has been forwarded to the game team for further review. If you have any further information to add, or any questions please let us know!

over 2 years ago - Ubi-Nacho - Direct link

@kopig Hi there.

Thank you for posting your feedback on how Cpt. Tobias' AI currently works.

We appreciate you posting a proposed workaround for this. Your comment has been forwarded to the game team for further review. If you have any further information to add, or any questions please let us know!

over 2 years ago - Ubi-TheBerry - Direct link

Thanks for adding this @asterix201252 !

Appreciate it and it's been noted to the team!

over 2 years ago - Ubi-TheBerry - Direct link

Thanks for adding this @asterix201252 !

Appreciate it and it's been noted to the team!

almost 2 years ago - Ubi-TheBerry - Direct link

Thank you for reaching out @kopig , a fix is still being worked on however we don't have an exact date as to when this is expected to be released yet, as this is at the discretion of the game's development team, however when we have more details available, we'll share them here.

Thank you for your continued patience!

almost 2 years ago - Ubi-TheBerry - Direct link

Thank you for reaching out @kopig , a fix is still being worked on however we don't have an exact date as to when this is expected to be released yet, as this is at the discretion of the game's development team, however when we have more details available, we'll share them here.

Thank you for your continued patience!

almost 2 years ago - Ubi-TheBerry - Direct link

We'll happily pass your comments on @kopig , however as Support we have no direct influence over the timing and type of updates that are implemented in-game.

Should we hear anything further on this, we'll let you know.

Thank you!

almost 2 years ago - Ubi-TheBerry - Direct link

We'll happily pass your comments on @kopig , however as Support we have no direct influence over the timing and type of updates that are implemented in-game.

Should we hear anything further on this, we'll let you know.

Thank you!

over 1 year ago - Ubi-TheBerry - Direct link

Thanks for this additional feedback @G3MonkeyHead , we appreciate it and it's been passed on!

over 1 year ago - Ubi-TheBerry - Direct link

Thanks for this additional feedback @G3MonkeyHead , we appreciate it and it's been passed on!