Anno 1800

Anno 1800 Dev Tracker




28 Feb

Comment

Originally posted by Lost-Passion-491

This is kind of a red-flag for simulation games. Also the UI is going to console-first, so I hope we can customize it on PC.

The UI design-approach is not console-first.


27 Feb

Comment

Originally posted by [deleted]

[deleted]

As I said, that's the view of the empire in Anno 117, but who knows how things are really looking like.

Comment

Originally posted by Strategist9101

Very pretty as expected and modular ships are a cool feature.

A bit disappointed by the depiction of this "Albion" and the idea that the Romans are "civilized" and they are not. I know Anno has always been about stereotypes but I like history and was hoping they would start to put some more effort into that part of the game

The Romans would definitely see it this way. How do we portray it in the game? - Well... let's wait and see.

Comment

Originally posted by TheNazzarow

I'd be interested if this works on a group of buildings too. There's rarely a scenario where a road surrounding a single building is needed - but building one around a 5x2 group of houses for example would be a gamechanger.

From the blog ;)

"This way you can quickly have a block of residences surrounded by a road – or a warehouse, like in the example below."


26 Feb

Comment

Originally posted by toiletclogger2671

any chance you could share a rough estimate of the required specs? or is optimization not done?

Nothing we would be comfortable sharing yet at this point, optimization work is still very much ongoing.

Comment

Originally posted by Raynosaurus

I love how this has to have been written in part by a developer, calling "feedback units (i.e. pedestrians, animals, etc.)" gave me a good chuckle

Writing public-facing articles when you keep using internal names all day long is a struggle, I can tell you.

Comment

Originally posted by Poyri35

Holy shit, Bilbo Baggins quote!

I’m curious how the new calculations made for roads going to affect spec requirements, if it even does that

And a gameplay beta!? That was quite a surprise for me, it looks great considering they are just doing closed betas. The visual wave when placing a road kinda looks weird, but maybe they’ll change it with the release

Overall, I am quite interested in what they are coming up with. It looks like they are trying to give it an original identity while still keeping true to Anno. And I really appreciate that!

Also, what was that testimony about farms! 45 degree angled farms potentially?

Yes, that visual effect when placing the road is one of the reasons why the clip has the "work-in-progress" label on it ;)

In fact, in the most recent build it's already fixed, but too late for the blog I'm afraid.

And yes, farm fields are also impacted. A bit more on that in part 2 in March.

edit: also, glad someone appreciates the Bilbo quote!

Comment

Originally posted by tomassko

But, but, making roads around buildings, thats like 40% fun gameplay for me in 1800.

You can still do that manually, of course, we do not want to take away your main (?) source of fun in Anno!

Comment

Originally posted by toiletclogger2671

i'm okay with 45°. i'm glad it's not a complete free placement.

unrelated but has anyone been accepted for the playtest yet? or has there been any word about required specs yet?

We have not yet sent any invites for the beta test. We will let you know when that has happened (so people check their inboxes) but don't expect that to happen for a little while longer.

Comment

Your efforts to produce all these shiny assets summarising various features and content of Anno 1800 are very impressive!

Have you considered bundling them in some kind of document? My point would be that there's a danger of all your great work getting "buried" here on Reddit at some point.


24 Feb

Comment

It's a great design and personally I also like the aesthetic of the design you went for.

Ultimately, we received so many submissions it wasn't easy to pick only five - on the basis of Level Art's approach to island-design, characteristics of the region (Latium) as well as playability aspects and balancing (Game Design).

Thank you for participating in the contest! All of us very much enjoyed looking through the large number of different entries - we'll probably share the rest (or at least a wider selection) after the winner has been decided. Similar to how we've done with the statue contest last year.


19 Feb

Comment

We have not yet sent out any invites for the beta (if you're referring to the recent sign-up). This will still take a while - we'll definitely post news as soon as we start sending out invites.
You can continue to sign up here if you haven't done so already: https://register.ubisoft.com/anno-117/

We did already do smaller playtests over the last 1,5 years or so, but those do not have a public sign-up. They are a mix of hand-picked people and people who generally have signed up with the User Research Labs (e.g. when we looked for people who had zero experience with Anno), the latter usually being in-person playtests (link to User Research Labs: https://playtest.ubisoft.com/ - this is not restricted to Anno specifically).

... Read more

10 Feb

Comment

We're not getting rid of the grid, as previously mentioned. More later this month in dedicated DevBlogs :)

Comment

Originally posted by S1mpel

Thanks for the reply! Maybe the team didn't hear about the (relatively) new Apple game porting toolkit? Others devs seemed really impressed by it when talking about it in behind the scenes videos. Did the Anno team take a look at this? https://developer.apple.com/games/game-porting-toolkit/

While this can make it easier, there still are serious efforts involved, especially since we're using a proprietary engine. Plus, every platform (that includes Xbox and PlayStation as well) has some specific requirements before you can release there.

So, sure, not impossible, but if you have to decide where to spend your team's time, you go for the platforms with higher player numbers.

Doesn't rule anything for the future, after all, we released Anno 1800 on consoles years after the PC release, but for now: no, no macOS plans.

Comment

Originally posted by Erycius

If it isn't on the Ides of March, I'm selling all my Anno games.

Better create an ebay account.

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Originally posted by TrojanW

When is it, then?

Yes

Comment

I see this was already edited but no, this is not and has never been the release date.


09 Feb

Comment

Right now there are no plans in that direction. For release, Anno 117: Pax Romana will be available on Windows PC, PS5 and Xbox Series X|S


07 Feb

Comment

Originally posted by MathewCQ

Got the invite too. Does that mean we are in a waitlist or are we gonna picked regardless? And when does it start?

From the pool of everyone who signed up, we will randomly pick people for each upcoming beta test.

Comment

Originally posted by fickogames123

Does anyone know how they pick those who can play in Beta? Im assuming its random+content creators?

Depends on the playtest, really. The registration here is for multiple different test phases.

For the large phases like Closed Beta: very much a random selection for each platform + some handpicked people.

For smaller playtests: mostly handpicked people or at least much more specialised criteria (platform? player type? played Anno before yes/no?).