They need to delay the game then until they make that happen. It's pretty much that simple. For as much as they talk about customizing builds and being able to min/max stuff, without the corresponding stats and info we need in order to compare potential builds we want to go with.....what the f**k is the point?
You hear that /u/BenIrvo or /u/BioCamden? Or any dev willing to comment on this and give us an explanation as to why it's not in the game? For as much as you talk about in your dev streams about grinding for powerful and more efficient builds in the end game without having that kind of info on hand for you players in order to see what gives them what they want and how it affects their health or shields or armor or whatever you want to call it (not to mention other things that are affected like hover time).....it's almost pointless. We know there HAS to be some type of stat or numeric value or something to measure those things. Why would you not allow players to know what it is?
So a few things, the original post here is talking about statistics that are likely being pulled from servers via telemetry reporting. That’s a completely different type of reporting than what you are describing you want here which is character sheet statistics per player.
I appreciate your feedback, but delaying the game is a little extreme. But I am glad that you passionate about it. As mentioned above in the tweet from Ben, it’s something we want to do but didn’t have the time or resources to do for launch.