almost 6 years ago - /u/BioCamden - Direct link

Originally posted by BiowareBen

I think you might have a point. Paging /u/biocamden

Youuuuuu raaaang? Yeah we’ll take a look. I think right now part of the problem is that we limit how many active ammo/health drops there are in the world for each person to 3. If we upped this then you’d have more on the field lingering to ammo up your Ranger. Something we can think about.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by BiowareBen

Thanks /u/BioCamden! You're my hero!

Just doing my job. /soars off directly into a wall

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by SwordOfCheese

u/BioCamden is there a despawn timer on the drops? Say we don't notice they've dropped and we continue out into the world, surely there's something in place for that?

I don’t think there is a despawn timer, though there may be.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by SwordOfCheese

There definitely should be if there isn't lol. That could be very detrimental to gameplay if you go halfway across the map and run out of ammo only to be short changed by a drop sitting in a pond haha. Maybe another option could be that one of the ammo/health/shield drops is set to drop from an enemy and there's already 3 out in the world the one set to drop would replace one of the other ones out there and that other one would disappear.

edit: My friend just brought up a point to me. While we were playing there were drops left behind but when we finished another fight there were also drops that would add up to more than 3 total for each kind. Sorry if I'm making this confusing lol I'm just curious as to how you guys worked it out because I live that no ammo Ranger life /cry

Yes that’s in place already, if a new one is set to drop from a creature that was just killed it will remove an existing one from the field.