Love this stuff, keep it coming. So glad to see strong community contributions like this.
Love this stuff, keep it coming. So glad to see strong community contributions like this.
Hey u/BioCamden I would @ Ben/Mike but I'm not a twitter user.
Do you know if its intentional that the Ranger's frost grenade has no base damage component? Its the only skill (outside of support skills) in the game that does no damage.
This means against enemies with a blue bar it does literally nothing, because they're immune to primers. I'm not sure if this was by design or just an oversight, Ranger's really struggle with blue shielded enemies because we have no damage on our frost skill and our melee is the only source of electric damage (but can't melee flying guys)
Would love if you could pass this on, so we get even a minor damage component added so its not entirely redundant against prime immune enemies. Thanks!
Hey Khrucible this is something that we are constantly reviewing in our balance passes and will continue to do. It’s a really good call out. Thanks for the well-constructed feedback.
Would it be possible to change colours to fit element? Blue is ice, fire is red, acid is green and lightning is sky blue, or any sorts?
Potentially but we kind of like the red being an alert color to be more highly visible for combos. But if we get more feedback we could mess with it. Concern would be acid or electric blending in with environment too much.
I understand, what about element specific outline that would be slighty visible in Forge while you are messing around with your skill items? That is all but QoL to save some time looking for element specific items. On top of that, item sorting that is element based.
Yeah we will certainly be focused on quality of life improvements after launch (starting now really). We’re gathering a lot of UI feedback especially.
Will we be able to scale these? I found them so hard to see in VIP demo.
Does text damage scaling affect this?
I’m not sure if this is affected by floaties scaling. It might?!
Thanks, appreciate the response.
For comparison purposes. Frost grenade shares the same cooldown and same primer status as Inferno grenade. But Inferno grenade has huge damage upfront alongside the burning prime effect. The two are virtually identical in all stats, but one has damage and the other doesn't.
I can't seem to figure out why Frost grenade just got zero damage. It doesn't have a shorter cooldown or stronger prime effect compared to anything else, so seems to pay some sort of damage "tax" for nothing in return :)
This is primarily because of the way we weight frozen status effect vs fire. Frozen is arguably much more valuable because of its lockdown potential. But you’re right that it probably needs a damage bump to be more in line. No promises but we will take another look.
Thank you for hard work. I am really looking forward to play Anthem full release. Mainly it is because when I was younger back in 90s there was an Anime on TV, i believe it was called Tekkman Blade, guy was fighting monsters in mech suit, I remember I did enjoy watching it a lot, now I can do that in Anthem which is great!
That’s awesome uruziel, I’ll have to check that show out.