u/BioCamden Here is my thoughts on each point
- Javelins
- Ranger
- Animations feel good, melee feels a bit odd to track, but overall it feels good
- Interceptor
- feels great movement wise
- I would like a better way to know how many dash charges I have, if it is there I have not noticed it yet
- The attack where you dart at something and like head butt it feels bad to use, as it seems to respond to where you are looking vs where the reticle is
- Traversal feels very good and use verticality to a great affect
- Gear
- I would really like to see what gear I get out in the field, holding all that excitement till the end does not feel as good. What you all did with Jaras wrath in the initial trailer, obviously toned down, would feel much better in the moment
- The guns dont feel quite different enough, especially LMGs and auto rifles
- I would like to see abilities to feel a bit more impactful when using them, but balance wise they seem good
- Creatures
- The wildlife seems perfect,
- I would like to see more variance and how I have to fight things, it all just feels hide, shoot weak spots repeat.
- enemies feel challenging, but mostly jsut because of how much damage they out and how much health they have
- AI could be a little smarter but it is not far off, I think more mechanics for them will help solve this
- PC
- The experience in general is a bit rough, menus could respond a bit better.
- flight in general is rough on PC, and swimming is ever worse. I would say to rely on true mouse controls and not affect them like you would a controller
- Difficulty
- This seems fine, more mechanical things to respond to again will help with this
- Favorite weapon is the auto rifle.
- Weapons in general need some of there sounds tweaked as they dont have that oomph when I shoot them.
Hope this feedback helps and good luck!
Hey bmak, thanks so much for taking the time to write all of this up. I've added your feedback to my list of stuff to review with the team. No promises obviously, but we're taking it all in right now so every bit matters.