Is there any news from you guys about improved performance? I would love to hear that this is all going to be a distant memory for the open beta and full release.
Hey Phabio thanks for the comment.
This one is tough to answer because it’s difficult (at least for me) to quantify what optimization we’ve done in the time since this Demo build was branched.
I mentioned this in another comment but hardware optimization and performance testing is part of our regular dev cycle, though primarily on the engineering/programming/VFX side of things. We had a lot of hardening tasks focused on all of these after Alpha. That isn’t to say we got it right, or that we are where we need to be, but I imagine that we will talk about performance a lot this week to see where we’re at now versus where we were with this build.