Original Post — Direct link

Hello Legends!

A Server Patch rolled out this afternoon and is currently live on all platforms! You do not need to download an update for this one.

Notes below from Respawn.

Things getting fixed/updated today:

  • Quips during Drop Ship
  • Initial Circle Fixed (Won't get caught outside the circle when it starts)
  • Charge Rifle Update - Balance Update mentioned @ 3:25 in the DevStream
    • Increasing amount of ammo used per shot (Confirmed to use 3 Energy Ammo Per Shot)
    • Changing the mag size
      • No Extended Mag = 9 Ammo (3 Shots)
      • Level 1 Extended Mag = 12 Ammo (4 Shots)
      • Level 2 Extended Mag = 15 Ammo (5 Shots)
      • Level 3 Extended Mag = 18 Ammo (6 Shots)

Charge Rifle Fall-off Damage Change

Hey all, we got official clarification from Respawn about Fall-Off Damage, below is what they've told us:

The Charge Rifle falls off from 90 damage total (ticks + final shot) to 60 damage total (ticks + final shot).

Before the update, it used to do 90 damage @ 300m to 60 damage @ 500m, but now it does 90 damage @ 250m to 60 damage @ 400m.

We are still watching how this works out in-game this week to see if it changes player habit in any way. We'll also be looking at the stats and see if we need to update it further.

Thanks for being patient with us while we get official information!

We have updated the bullet points with specifics that we've gathered in regards to Charge Rifle updates.


You can follow bug tracking and updates on the Apex Tracker Trello Board.

Respawn has been combing through the Season 3 Bug Megathread and working through issues. Run into a bug? Post it here so they can check it out!

The Season 3 patch notes can be found here.

External link →
about 5 years ago - /u/Garza_RSPN - Direct link

Originally posted by PikAtChuHuN

Hey!

Thanks for the heads up!

Can you guys provide the earlier patch notes as well?

There was a 1.2GB 2 weeks ago, and a 300MB last week, and we have no idea what's changed.

Thank you!

This was under the hood stuff that didn't affect gameplay at all. But it was something we needed to get out to give us some more flexibility to do server side patches that won't require more client side patches for simple quick fixes. Thus no patch notes.

about 5 years ago - /u/Garza_RSPN - Direct link

Originally posted by CuriosumRe

Patch Notes:

- Upgraded back-end code with no gameplay changes.

I know it seems (and is) insignificant, but if you don't publish anything people get confused and misinformation gets spread.

But on the flip side, when we do an update that doesn't affect gameplay, we still get sh*t on. So it's really damn if you do, damn if you don't. So at this point, we want give meaningful updates. If there is a patch w/o update, just expect it to more under the hood things that we are setting up for future content. We will absolutely update you with the smallest update that affects gameplay. We never intend to stealth a fix/update things that change the way you play. I will be the first to say that we HAVE missed an update that should have been in a full patch notes update. But we're only human. Hope you understand that. It just hard for a lot of other guys here from the studio to post when they always get scrutinize for everything, no matter the how good the intent is.

about 5 years ago - /u/Garza_RSPN - Direct link

Originally posted by PikAtChuHuN

Thank you for your answers!

However, I still think the rifle is too strong according to this video

The 90ish final damage is just too powerful, and the no bullet drop under 200m (or higher) is too much. The weapon basically doesn't require a sniper stock since it's a straight laser shot.

Would be nice to:

  • Lower the firerate by at least 30%
  • Set max end damage to around 70
  • Bullet drop after 100meters

I completely agree with you that is still a bit too powerful for me and we had a talk about it this morning. But we are going to give it a week before we decide what we are going to do for the "rifle". I wont say what we spoke of, but you have already touched on things that are in witch cauldron right now. But all needs to go through testing and what feels right for the weapon before we push another update (which should now be server side!). But if we do do a change for that weapon, I will be passing off info to mods to post appropriately.