Artifact

Artifact Dev Tracker




04 Mar

This patch is a part of a larger update to both Artifact Classic and Artifact Foundry (formerly Artifact Beta 2.0). See the full announcement here and an explanation of Artifact Classic vs Artifact Foundry ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/3047218819080850141]here[/url].

28 Jan

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Item Card Changes:
  • Blade of the Vigil: Cleave increased from +2 to +4
  • Keenfolk Plate: Added "Equipped hero's attackers have -1 Armor"
  • Stonehall Pike cost reduced from 6 gold to 5 gold
  • Stonehall Plate cost reduced from 6 gold to 5 gold
  • Barbed Mail cost reduced from 6 gold to 5 gold
  • Assassin's Veil cost reduced from 6 gold to 4 gold
  • Phase Boots cost reduced from 6 gold to 5 gold
  • Broadsword cost reduced from 7 gold to 6 gold
  • Keenfolk Musket cost reduced from 7 gold to 6 gold
  • Chainmail cost reduced from 7 gold to 6 gold
  • Fur-lined Mantle cost reduced from 7 gold to 6 gold
  • Red Mist Maul cost reduced from 10 gold to 9 gold
  • Obliterating Orb cost reduced from 10 gold to 9 gold
  • Ring of Tarrasque cost reduced from 12 gold to 10 gold
  • Cloak of Endless Ca...
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18 Jan

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  • Fixed the game engine pausing when bringing up the Steam Overlay.
  • Added buttons to the HUD for viewing decklists.
  • Fixed not being able to inspect heroes in Minimap.
  • Fixed Marrowfell Brawler dialog not working.
  • Fixed being able to get the Fought Well bonus in tied games.
  • Visual improvements for Keenfolk Musket, Sow Venom, Fury Swipes, Corrosive Skin, and Hellbear Crippler.
  • Fixed visual bugs with heroes sometimes overlapping during deployment.
  • Thundergod's Wrath now shows its played card after the animation.
  • Various stability improvements.

Reduced length of various animations and effects:
  • Card draw
  • Entering and exiting shopping
  • When opponent plays an Improvement the camera no longer scrolls to the target lane
  • Dimensional Portal, Defensive Bloom, Sow Ve...
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11 Jan

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- Fix Mac clients not being able to connect to Artifact network.
- Removed 60 seconds to surrender notification.
- Fixed AI taking a few extra seconds to play when you pass.
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    JohnM on Steam - Thread - Direct
  • Added a bindable key for typing a custom message on your tower in the active lane.
  • Increased maximum custom message length.
  • Increased visibility of chat wheel mute button.
  • Replaced "Chat with Opponent" button on the end game screen with an "Add Friend" button if you are not friends with your opponent.
  • Last action is shown as a mini card on the HUD.
  • Fixed many cases of last action details not listing the targeted cards.
  • Fixed glossary keywords not working when inspecting active ability actions.
  • Fixed some cases where the last used AI deck was not saved.
  • Added the ability to send and receive friend requests on the end game screen or using the steam icon in-game.
  • Fixed various Call to Arms leaderboard UI bugs.

Game clock:
  • After you receive the coin, the game clock now waits an additio...
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01 Dec

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Fixes
  • Fixed a crash that would happen when exiting while in game.
  • Fixed a crash that would happen at very high (>4k) screen resolutions.
  • Fixed a crash that would happen when resolving some spells.
  • UI movies now play from memory instead of disk improving menu performance on low end systems.
  • Fixed Sucker Punch's effects timing.
  • Updated the localization files.

29 Nov

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Fixes
  • Fixed a crash that would happen sometimes when the game lost focus.
  • Fixed a crash that would happen when hovering over cards or towers when a game ended.
  • Fixed a Mac OS crash that would happen when running in high resolutions.
  • Fixed some Market prices listed in the client being incorrect.
  • Fixed some issues in the deck editor when playing through multiple draft gauntlets in one session.
  • Fixed some display issues with the effects for Remote Detonation and the imps.
  • Updated the localization files.

27 Nov

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Small Update:
  • Fixed a bug where the opponent's Deck Tracker was completely filled at game start in Gauntlet and casual matchmaking games. It is intended that you can see the opponent's full deck list during tournament games to reduce the value of scouting. You will also be able to see the full opponent's deck list in private lobbies. In other modes, the opponent's Deck Tracker will update based on what cards you've seen, and cards you know to be present (e.g., hero signature cards).
  • Added the Deck Tracker keys to the key binding menu.
  • Added an in-game comic viewer to the client.
  • Updated the localization files.

21 Nov

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Features
  • You can now recycle cards into event tickets at a rate of 20 cards to 1 ticket. There is a "Recycle Cards" tab accessible from the collection. Note that each card will currently show "N/A" where the market price would be until the market is open. Sort by market price will sort by mana cost until the market is open.
  • You can now play bot matches and Call to Arms without claiming your starting package. This lets you try more of the game before you reach the point-of-no-return on refunds.
  • Added an AI difficulty selector.
  • Added some premade decks to the bot's deck selection options to make it easy to quickly practice against various opponent color combinations.
  • Added a new cursor and cursor size settings control.
Deck Editor Fixes
    ...
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18 Nov

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The Artifact public beta is starting later today. All attendees from this year's International and everyone who redeemed a beta key will find the game activated in their Steam account.

Since lifting the NDA on the private beta yesterday, there's been an overwhelming amount of feedback on all parts of the game. Much of that feedback has been a clear signal that we underestimated how much interest and excitement the community has around certain features that weren't available in the initial beta build.

We want to take a few minutes to talk about some of those missing features now:
  • There was no way to do a draft event with friends. We didn't prioritize this play mode, and had planned to enable it sometime after release. We've heard your feedback: drafting with friends is a core part of what you w...
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