Artifact

Artifact Dev Tracker


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We’ve sent out the first round of invites! All invited players should immediately see Artifact Beta 2.0 on their accounts. We will keep you updated on additional invites (no timeline yet!), and will continue to work to support more people.

Our localization team is hard at work and non-English languages will become available over the course of the Beta.

Our first two areas of focus are Usability and Bugs. Feedback on other topics is welcome, but fixing these types of issues will let us grow the beta more quickly. There is an in-game tool to report any issues, and you can use the feedback email for anything that requires a discussion.

Have Fun!
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/2201643256674952669]here[/url].

22 May


18 May




We are happy to announce that we are moving to the next phase of the Beta!

The Beta for the original game started too late and was too short. We’ve decided to approach things a bit differently this time around by gradually inviting people to join us while we are still “Under Construction”.

Here’s the updated road-map:
  1. Test boring stuff
  2. Trickle out invites, starting with players of the original release <- We are here
  3. Work on the Beta, eventually transitioning to an open beta
  4. Leave Beta
We will be sending an email to all players with the original game on their Steam Account (it doesn’t need to be installed). Emails will appear by NEXT WEEK. Follow the instructions in the email to sign up for the Beta.

We will use a lottery system t... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/3761014098381948888]here[/url].

11 May




Welcome back to another round of shop talk! After our last blog post we received a lot of email which made it clear that people still had questions about the specific functioning of the new shop. A lack of clarity in our previous discussion also caused some confusion. Let's start by trying to clear up some misconceptions, then we'll give some more details on the new shop's current implementation, and finally show some updated cards.

Clarifying The UI Our tasteful placeholder art muddied the waters a bit. The title "Secret Shop" in the new shop interface implied that it was somehow separate from the old shop in Artifact or a replacement for the Secret Shop slot, when really it is just a reimagining of the old shop.

People also found the "Invest" option confusing, because it created the expectation of giving money in the future,... Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/2201641989738355149]here[/url].

04 May




Before we get into the blog, we wanted to share the results of last week’s poll. Arc Warden was the front-runner right out of the gate – his lead seemed insurmountable. Slow and steady, though, Nyx started to creep up. Then, right before were going to close the poll, he almost overtook the front spot. In the end it was close enough that we figured why not add both!

Now on to the shop!

Feedback about the shop has been a bit more scattered compared to other parts of the game and the suggestions have ranged far, from tiny tweaks to a huge Dota-scale item shop with item recipes. We've found we also have a mixed mind about the shop. We liked some parts and had other parts we thought needed improvement. There are some side effects of the original implementation that pushed optimal item-deck building into a narrow space.

It's... Read more

Let's Shop!

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/2218529854320325526]here[/url].

27 Apr




This week we wanted to talk a bit more about the heroes in Artifact. These have been viewed as one of the strengths in the original game, but also as one of the missed opportunities. The most common concerns we hear are about underwhelming signature cards, lack of abilities, or heroes that fictionally don’t fit with their kit.

Our philosophy this time around is different, so we’d like to go over some of the factors we use when evaluating hero designs.

  • All heroes should have at least one ability.
  • You should be excited to draw a hero’s signature cards.
  • Signature cards should avoid being situational.
  • Signature cards should generally be at their best when their corresponding hero uses them.
  • Bonus if a hero has a small self-synergy.
  • ...
Read more
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/2217403321334436090]here[/url].