Artifact Dev Tracker


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29 Mar


Towards A Better Artifact

Post
7 months ago - JohnM on Steam - Thread - Direct


When we launched Artifact, we expected it would be the beginning of a long journey, that it would lay the foundation for years to come. Our plan was to immediately dive into our normal strategy of shipping a series of updates driven by the dialogue community members were having with each other and with us.

Obviously, things didn't turn out how we hoped. Artifact represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome. But we don't think that players misunderstand our game, or that they're playing it wrong. Artifact now represents an opportunity for us to improve our craft and use that knowledge to build better games.

Since launch, we've been looking carefully at how players interact with the game as well as gathering feedback. It has become clear that there a... Read more

07 Feb


DELETED THREAD!

Comment
9 months ago - PersonGuy on Steam Forums - Thread - Direct
I agree, this thread was fine. I've undeleted it but changed the title to be more constructive.

https://steamcommunity.com/app/583950/discussions/0/1776010325112281287/

28 Jan


1/28 Update

Post
9 months ago - PersonGuy on Steam - Thread - Direct
Item Card Changes:
  • Blade of the Vigil: Cleave increased from +2 to +4
  • Keenfolk Plate: Added "Equipped hero's attackers have -1 Armor"
  • Stonehall Pike cost reduced from 6 gold to 5 gold
  • Stonehall Plate cost reduced from 6 gold to 5 gold
  • Barbed Mail cost reduced from 6 gold to 5 gold
  • Assassin's Veil cost reduced from 6 gold to 4 gold
  • Phase Boots cost reduced from 6 gold to 5 gold
  • Broadsword cost reduced from 7 gold to 6 gold
  • Keenfolk Musket cost reduced from 7 gold to 6 gold
  • Chainmail cost reduced from 7 gold to 6 gold
  • Fur-lined Mantle cost reduced from 7 gold to 6 gold
  • Red Mist Maul cost reduced from 10 gold to 9 gold
  • Obliterating Orb cost reduced from 10 gold to 9 gold
  • Ring of Tarrasque cost reduced from 12 gold to 10 gold
  • Cloak of Endless Ca...
Read more

20 Jan


Forum topic gone?

Comment
9 months ago - PersonGuy on Steam Forums - Thread - Direct
That discussion looks fine to me. I've undeleted it:
https://steamcommunity.com/app/583950/discussions/0/1741105805754672866/

18 Jan


1/18 Update

Post
9 months ago - PersonGuy on Steam - Thread - Direct
  • Fixed the game engine pausing when bringing up the Steam Overlay.
  • Added buttons to the HUD for viewing decklists.
  • Fixed not being able to inspect heroes in Minimap.
  • Fixed Marrowfell Brawler dialog not working.
  • Fixed being able to get the Fought Well bonus in tied games.
  • Visual improvements for Keenfolk Musket, Sow Venom, Fury Swipes, Corrosive Skin, and Hellbear Crippler.
  • Fixed visual bugs with heroes sometimes overlapping during deployment.
  • Thundergod's Wrath now shows its played card after the animation.
  • Various stability improvements.

Reduced length of various animations and effects:
  • Card draw
  • Entering and exiting shopping
  • When opponent plays an Improvement the camera no longer scrolls to the target lane
  • Dimensional Portal, Defensive Bloom, Sow Ve...
Read more

11 Jan


1/11 Update

Post
9 months ago - bananamancer on Steam - Thread - Direct
- Fix Mac clients not being able to connect to Artifact network.
- Removed 60 seconds to surrender notification.
- Fixed AI taking a few extra seconds to play when you pass.

1/10 Update

Post
10 months ago - JohnM on Steam - Thread - Direct
  • Added a bindable key for typing a custom message on your tower in the active lane.
  • Increased maximum custom message length.
  • Increased visibility of chat wheel mute button.
  • Replaced "Chat with Opponent" button on the end game screen with an "Add Friend" button if you are not friends with your opponent.
  • Last action is shown as a mini card on the HUD.
  • Fixed many cases of last action details not listing the targeted cards.
  • Fixed glossary keywords not working when inspecting active ability actions.
  • Fixed some cases where the last used AI deck was not saved.
  • Added the ability to send and receive friend requests on the end game screen or using the steam icon in-game.
  • Fixed various Call to Arms leaderboard UI bugs.

Game clock:
  • After you receive the coin, the game clock now waits an additio...
Read more

22 Dec


21 Dec


Skill Rating, Leveling, and Balance

Post
10 months ago - BrandonR on Steam - Thread - Direct


Today's Build Your Legend Update focuses on skill rating, account leveling, and card balance.

Skill Rating and Account Leveling
This update introduces independent skill ratings for constructed and draft games. It also includes an account leveling system that tracks your overall experience with the game and allows you to unlock level icons and a set number of tickets and packs. More information on both systems is available on the ... Read more

14 Dec


Artifact 1.1 Update

Post
10 months ago - BrandonR on Steam - Thread - Direct


Today's Artifact 1.1 Update focuses on social features: a chat wheel, in / post-game chat, and brand new automated tournaments. Additionally, we've added leaderboard support to the Call to Arms gauntlet along two new decks: a damage-focused mono blue deck and an all-aggro all-the-time mono black deck.

There are many other features in the update, as well as a ton of bug-fixes. Check out the patch notes and the ... Read more

12 Dec


11 Dec


04 Dec


01 Dec



We've had an exciting few days watching everyone finally get their hands on Artifact. Alongside the strategic depth it's also been great seeing people explore the many modes of play. One of our goals in building Artifact was to capture some of the social energy and fun of playing games around the kitchen table with friends, and to bring those experiences online.

Today we want to do a guided tour of some features that bring us closer to that goal: matchmaking through Steam Group Chats and user-hosted tournaments.

Open Play
Players and groups have a huge variety of differing goals and play styles. Some like low-stress games with all-commons decks, others want to competitively experiment with new archetypes. Some social circles are small and play games at specific times, while others are large and constantly have a few ... Read more
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