Artifact

Artifact Dev Tracker




13 Apr

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I have some good news, some more good news, and some bad news. The good news is that after ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/2217402051955024403]here[/url].

06 Apr

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When the members of the team decided to reboot Artifact we all did it for different reasons. Some of us loved the original game and wanted to see it thrive. Some of us liked the freeing sense of creativity you can have with a card game. Some of us love trying to figure out how something is broken and see it fixed. There was one unifying reason for all of us - we thought that there was something special in the game, and with hard work we could bring it to light. Thanks for the feedback over the last two weeks, it's been great seeing how many of you share those feelings.

There is one class of concerns raised that we wanted to address specifically. Those from the founding players of Artifact - the people who played extensively and built a collection in the original game. There are some great ideas floating around for things we coul... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/2096930128295276281]here[/url].

30 Mar

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This week we wanted to talk about the Artifact Beta 2.0, what it will include, and when it will happen.

We’ve been focusing on gameplay changes first. The biggest change is zooming out to allow players access to all three lanes at once. The majority of effects still work on individual lanes so they still maintain their identity, but it’s less likely that a player will get shut out in the same way they used to.

We’ve also focused on making the game easier to pick up. We aren’t selling cards, so you won’t face an opponent with a stacked deck. We’ve also added a new draft mode, Hero Draft, that gives you a taste of constructing decks without all the pressure.

The beta will exist as a new executable and access will be granted to individual accounts. When we are ready to send out invites we will let you know the process.
... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/2102558993190369211]here[/url].

20 Mar

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First off, we wanted to say thanks for all of your tweets, emails and posts. The continued interest in Artifact has been encouraging, and we sincerely appreciate all of the feedback!

You might notice some changes soon – we are starting tests on our systems and infrastructure. This shouldn’t impact live Artifact but we wanted to give you a heads up.

Expect more news after the launch of Half-Life: Alyx!
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/583950/announcements/detail/1821083382556531528]here[/url].

29 Mar

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    JohnM on Steam - Thread - Direct


When we launched Artifact, we expected it would be the beginning of a long journey, that it would lay the foundation for years to come. Our plan was to immediately dive into our normal strategy of shipping a series of updates driven by the dialogue community members were having with each other and with us.

Obviously, things didn't turn out how we hoped. Artifact represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome. But we don't think that players misunderstand our game, or that they're playing it wrong. Artifact now represents an opportunity for us to improve our craft and use that knowledge to build better games.

Since launch, we've been looking carefully at how players interact with the game as well as gathering feedback. It has become clear that there a... Read more

28 Jan

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Item Card Changes:
  • Blade of the Vigil: Cleave increased from +2 to +4
  • Keenfolk Plate: Added "Equipped hero's attackers have -1 Armor"
  • Stonehall Pike cost reduced from 6 gold to 5 gold
  • Stonehall Plate cost reduced from 6 gold to 5 gold
  • Barbed Mail cost reduced from 6 gold to 5 gold
  • Assassin's Veil cost reduced from 6 gold to 4 gold
  • Phase Boots cost reduced from 6 gold to 5 gold
  • Broadsword cost reduced from 7 gold to 6 gold
  • Keenfolk Musket cost reduced from 7 gold to 6 gold
  • Chainmail cost reduced from 7 gold to 6 gold
  • Fur-lined Mantle cost reduced from 7 gold to 6 gold
  • Red Mist Maul cost reduced from 10 gold to 9 gold
  • Obliterating Orb cost reduced from 10 gold to 9 gold
  • Ring of Tarrasque cost reduced from 12 gold to 10 gold
  • Cloak of Endless Ca...
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18 Jan

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  • Fixed the game engine pausing when bringing up the Steam Overlay.
  • Added buttons to the HUD for viewing decklists.
  • Fixed not being able to inspect heroes in Minimap.
  • Fixed Marrowfell Brawler dialog not working.
  • Fixed being able to get the Fought Well bonus in tied games.
  • Visual improvements for Keenfolk Musket, Sow Venom, Fury Swipes, Corrosive Skin, and Hellbear Crippler.
  • Fixed visual bugs with heroes sometimes overlapping during deployment.
  • Thundergod's Wrath now shows its played card after the animation.
  • Various stability improvements.

Reduced length of various animations and effects:
  • Card draw
  • Entering and exiting shopping
  • When opponent plays an Improvement the camera no longer scrolls to the target lane
  • Dimensional Portal, Defensive Bloom, Sow Ve...
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11 Jan

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- Fix Mac clients not being able to connect to Artifact network.
- Removed 60 seconds to surrender notification.
- Fixed AI taking a few extra seconds to play when you pass.
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    JohnM on Steam - Thread - Direct
  • Added a bindable key for typing a custom message on your tower in the active lane.
  • Increased maximum custom message length.
  • Increased visibility of chat wheel mute button.
  • Replaced "Chat with Opponent" button on the end game screen with an "Add Friend" button if you are not friends with your opponent.
  • Last action is shown as a mini card on the HUD.
  • Fixed many cases of last action details not listing the targeted cards.
  • Fixed glossary keywords not working when inspecting active ability actions.
  • Fixed some cases where the last used AI deck was not saved.
  • Added the ability to send and receive friend requests on the end game screen or using the steam icon in-game.
  • Fixed various Call to Arms leaderboard UI bugs.

Game clock:
  • After you receive the coin, the game clock now waits an additio...
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21 Dec

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Today's Build Your Legend Update focuses on skill rating, account leveling, and card balance.

Skill Rating and Account Leveling
This update introduces independent skill ratings for constructed and draft games. It also includes an account leveling system that tracks your overall experience with the game and allows you to unlock level icons and a set number of tickets and packs. More information on both systems is available on the ... Read more

14 Dec

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Today's Artifact 1.1 Update focuses on social features: a chat wheel, in / post-game chat, and brand new automated tournaments. Additionally, we've added leaderboard support to the Call to Arms gauntlet along two new decks: a damage-focused mono blue deck and an all-aggro all-the-time mono black deck.

There are many other features in the update, as well as a ton of bug-fixes. Check out the patch notes and the ... Read more

01 Dec

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We've had an exciting few days watching everyone finally get their hands on Artifact. Alongside the strategic depth it's also been great seeing people explore the many modes of play. One of our goals in building Artifact was to capture some of the social energy and fun of playing games around the kitchen table with friends, and to bring those experiences online.

Today we want to do a guided tour of some features that bring us closer to that goal: matchmaking through Steam Group Chats and user-hosted tournaments.

Open Play
Players and groups have a huge variety of differing goals and play styles. Some like low-stress games with all-commons decks, others want to competitively experiment with new archetypes. Some social circles are small and play games at specific times, while others are large and constantly have a few ... Read more
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Fixes
  • Fixed a crash that would happen when exiting while in game.
  • Fixed a crash that would happen at very high (>4k) screen resolutions.
  • Fixed a crash that would happen when resolving some spells.
  • UI movies now play from memory instead of disk improving menu performance on low end systems.
  • Fixed Sucker Punch's effects timing.
  • Updated the localization files.

29 Nov

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Fixes
  • Fixed a crash that would happen sometimes when the game lost focus.
  • Fixed a crash that would happen when hovering over cards or towers when a game ended.
  • Fixed a Mac OS crash that would happen when running in high resolutions.
  • Fixed some Market prices listed in the client being incorrect.
  • Fixed some issues in the deck editor when playing through multiple draft gauntlets in one session.
  • Fixed some display issues with the effects for Remote Detonation and the imps.
  • Updated the localization files.

28 Nov


27 Nov

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Small Update:
  • Fixed a bug where the opponent's Deck Tracker was completely filled at game start in Gauntlet and casual matchmaking games. It is intended that you can see the opponent's full deck list during tournament games to reduce the value of scouting. You will also be able to see the full opponent's deck list in private lobbies. In other modes, the opponent's Deck Tracker will update based on what cards you've seen, and cards you know to be present (e.g., hero signature cards).
  • Added the Deck Tracker keys to the key binding menu.
  • Added an in-game comic viewer to the client.
  • Updated the localization files.