My Google-foo is not that great but I did try to search for this topic prior to creating this thread. If this was discussed please delete as necessary.
I want to support the game. I have no problem buying game time up front. But I do not want Embers or fluff to start. I do this in ALL games that have these same business model options (in game currency / fluff). If after I place my initial buy-in and enter a game I change my mind and decide I want in game currency for quality of life benefits I may do so...but later. Why is this not an option in the shop?
For example I would gladly pay for a package of $180us up front for 12 months game time and starting with Alpha One access. And I would even pay again in 12 months for another 12 if the game is not past Beta Two phase. I would even pay $240 for access to include a $60 download or $20/month for 12 months...as long as it didnt include the fluff. Maybe I'm the unique player base but I don't see how this option would be a bad thing. If anything this "middle-budget" option could pull in more revenue.
TLDR: $500 that is the only method of Alpha One access yet FORCES a player to acquire $335 fluff is not logical. As it is now I see this option really only for Promoters who have the $500 covered by their sponsors anyway.
I want to support the game. I have no problem buying game time up front. But I do not want Embers or fluff to start. I do this in ALL games that have these same business model options (in game currency / fluff). If after I place my initial buy-in and enter a game I change my mind and decide I want in game currency for quality of life benefits I may do so...but later. Why is this not an option in the shop?
For example I would gladly pay for a package of $180us up front for 12 months game time and starting with Alpha One access. And I would even pay again in 12 months for another 12 if the game is not past Beta Two phase. I would even pay $240 for access to include a $60 download or $20/month for 12 months...as long as it didnt include the fluff. Maybe I'm the unique player base but I don't see how this option would be a bad thing. If anything this "middle-budget" option could pull in more revenue.
TLDR: $500 that is the only method of Alpha One access yet FORCES a player to acquire $335 fluff is not logical. As it is now I see this option really only for Promoters who have the $500 covered by their sponsors anyway.