Me and my guildies play a game called Guild Wars 2 (GW2) and ive been a player of that game for a very long time. The main attraction point for me and many others who play that game is mass scale combat called World vs World (WvW). In fact its practically the "last straw" that keeps people playing GW2 when they get fed up with everything PVE or small scale PvP orientated game modes.
The thing that makes WvW very unique is that its so far the only game that has mastered mass scale PvP perfectly. You have certain "buffs" on timers called boons which certain classes gives out with their skills. You also have specific classes that can strip those boons away and can even convert them into certain ticking conditions that if not cleansed, will add movement impairing obstacles or just damage.
You have classes that provide more group heals, cleanses, boons, barriers (temporary extra HP), DPS and so on.
Point being that there are so many factors that spice up the mass scale game mode and 50 vs 50 organized combat has been a regular thing since 2012.
These fights are usually lead by commanders- people who apply a visible icon on top of their head and everyone gets to see the person leading. Usually commanders and people following are also in voice channels that are player driven in all servers via discord or teamspeak program. In those channel commanders coordinate what to do - where to move, when to bomb, when to heal, what skills to use on X situations, what to focus on and the list goes on.
Heres also a quick example video on how the game mode looks like on a specific server taking on another server in a 70 vs 70 organized arena fight:
https://www.youtube.com/watch?v=lGWL4mReqrg
The video is from 2018 where the class balancing shifted the gameplay more to ranged gameplay and in a big numbered combat, there is ofcourse more damage flying around which also makes melee pushes harder.
These days even in 70 vs 70, you can make melee pushes far more frequently as specific classes have been revamped, nerfed or buffed up in the patches over the years which made melee combat far more viable.
I do have to admit that you guys have given a very strong impression that the MMORPG PVE routes are going in the right direction within your game. But there is a very big player base interested in large scale PvP game mode who has not seen much promising mechanics for organized group vs group combat.
If you guys can implant something similar to what i typed above, then i can promise you that practically the entire GW2 player base will come into your game.
Will there be anything similar to what i typed or linked as a video above?
Thanks for reading and have a nice day.
The thing that makes WvW very unique is that its so far the only game that has mastered mass scale PvP perfectly. You have certain "buffs" on timers called boons which certain classes gives out with their skills. You also have specific classes that can strip those boons away and can even convert them into certain ticking conditions that if not cleansed, will add movement impairing obstacles or just damage.
You have classes that provide more group heals, cleanses, boons, barriers (temporary extra HP), DPS and so on.
Point being that there are so many factors that spice up the mass scale game mode and 50 vs 50 organized combat has been a regular thing since 2012.
These fights are usually lead by commanders- people who apply a visible icon on top of their head and everyone gets to see the person leading. Usually commanders and people following are also in voice channels that are player driven in all servers via discord or teamspeak program. In those channel commanders coordinate what to do - where to move, when to bomb, when to heal, what skills to use on X situations, what to focus on and the list goes on.
Heres also a quick example video on how the game mode looks like on a specific server taking on another server in a 70 vs 70 organized arena fight:
https://www.youtube.com/watch?v=lGWL4mReqrg
The video is from 2018 where the class balancing shifted the gameplay more to ranged gameplay and in a big numbered combat, there is ofcourse more damage flying around which also makes melee pushes harder.
These days even in 70 vs 70, you can make melee pushes far more frequently as specific classes have been revamped, nerfed or buffed up in the patches over the years which made melee combat far more viable.
I do have to admit that you guys have given a very strong impression that the MMORPG PVE routes are going in the right direction within your game. But there is a very big player base interested in large scale PvP game mode who has not seen much promising mechanics for organized group vs group combat.
If you guys can implant something similar to what i typed above, then i can promise you that practically the entire GW2 player base will come into your game.
Will there be anything similar to what i typed or linked as a video above?
Thanks for reading and have a nice day.