Hi,
First of all i would like to say i find this project very interresting and in many ways it looks to be pretty much all i would like to put into a game of this genre, taking into account the viable technology and resources that are eralistic to put into such a project.
With the limited information on the class system i have been able to locate i do see huge potential and belive it could be freaking awesome with enough work put into it.
However 225 hours playtime is not a number I would be happy to multiply in order to be able to play different roles in PvE and PvP, especially if you chose a Cleric for healing or Tank for tanking, or even a Bard for HR management.
Not that i want to be able to swap from one role to another on the fly and be the top performer in the "alternative role" - to me it is fine to have ONE specialty for a specific role in either PvE or PvP that is your calling and what you do when maximum efficincy is key.
However as soon as you are not in this situation of absolute efficiency it would be preferable to be able pull back from the "frontline" and ,without spending too much time and resources, swap gear, enchants and other specialization parameters in order to take on another role, maybe with 90% efficiency of a specialist or atleast enough to be viable for ost content - it does not matter if you have to work twice as hard to succeed, as long as it is possible.
With this in mind I would like to know more about how your class picks affect your possiblities endgame both in regard to the trinity roles of PvE and the possibly more blurry PvP roles where the toothless damage soaking tank just get ignored (unless of cause you manage to enable tanks to intercept damage effectivly without oponent willingly targetting the tank.)?
For instance if i pick Cleric as primary (not because im a churchly man myself, but something about going old testament on varius types of obstacles in this type of games really talks to me), will I then be destined as a healer as only option for efficintly filling a PvE trinity role?
What will the second pick do to this? will i be able to pick the Tank as secondary, slap on heavy plate gear and shield etc. and then fill out the role of tanking efficiently using augmented cleric spells? or likewise for any other combination of classes that in seems to belong to different trinity roles?
Also regarding of class picks will classes that are suitable for either tanking, healing and/or support stil be able to shuffle their gear/other setup around and stil be, if not completely then close to, as efficient as damage dealers for solo PvE (maybe lower DPS but higher up-time) and will they be able to fend for themselves in solo PvP?
I apologize for this relativly long post, but for now this is my main concern about this very promising project and I hope you will be able to answer these questions, not necessarily with specific details of how, but that you let us know what your intentions is in this direction.
Best regards
Exocos
First of all i would like to say i find this project very interresting and in many ways it looks to be pretty much all i would like to put into a game of this genre, taking into account the viable technology and resources that are eralistic to put into such a project.
With the limited information on the class system i have been able to locate i do see huge potential and belive it could be freaking awesome with enough work put into it.
However 225 hours playtime is not a number I would be happy to multiply in order to be able to play different roles in PvE and PvP, especially if you chose a Cleric for healing or Tank for tanking, or even a Bard for HR management.
Not that i want to be able to swap from one role to another on the fly and be the top performer in the "alternative role" - to me it is fine to have ONE specialty for a specific role in either PvE or PvP that is your calling and what you do when maximum efficincy is key.
However as soon as you are not in this situation of absolute efficiency it would be preferable to be able pull back from the "frontline" and ,without spending too much time and resources, swap gear, enchants and other specialization parameters in order to take on another role, maybe with 90% efficiency of a specialist or atleast enough to be viable for ost content - it does not matter if you have to work twice as hard to succeed, as long as it is possible.
With this in mind I would like to know more about how your class picks affect your possiblities endgame both in regard to the trinity roles of PvE and the possibly more blurry PvP roles where the toothless damage soaking tank just get ignored (unless of cause you manage to enable tanks to intercept damage effectivly without oponent willingly targetting the tank.)?
For instance if i pick Cleric as primary (not because im a churchly man myself, but something about going old testament on varius types of obstacles in this type of games really talks to me), will I then be destined as a healer as only option for efficintly filling a PvE trinity role?
What will the second pick do to this? will i be able to pick the Tank as secondary, slap on heavy plate gear and shield etc. and then fill out the role of tanking efficiently using augmented cleric spells? or likewise for any other combination of classes that in seems to belong to different trinity roles?
Also regarding of class picks will classes that are suitable for either tanking, healing and/or support stil be able to shuffle their gear/other setup around and stil be, if not completely then close to, as efficient as damage dealers for solo PvE (maybe lower DPS but higher up-time) and will they be able to fend for themselves in solo PvP?
I apologize for this relativly long post, but for now this is my main concern about this very promising project and I hope you will be able to answer these questions, not necessarily with specific details of how, but that you let us know what your intentions is in this direction.
Best regards
Exocos