I liked what is written in this post. BUT - All they talked about here was what is monetized and what isn't. They didn't discuss their gameplay design for how gear functions gameplay wise, for example at end-game. (Besides saying you can purchase things for currency/materials from a vendor, which we already knew...) I want to know how legendaries and exotics work, and how the gear is itemized stat-wise for higher-tier content. By concealing this it leaves my largest concern about the game still unknown. Hopefully that comes in a blogpost over the weekend or in the War Table, but its a bit strange not to explain better the LOOTER portion of the looter. Makes me think it isn't very deep.