Back 4 Blood

Back 4 Blood Dev Tracker




11 Feb


10 Feb


09 Feb

Post
    Trello on Trello - Thread - Direct

Community created stat and achievement tracking sites for ZWAT progress were reported as not working after we made some back-end changes. We’re working on investigating what can be done to allow the community sites to function again.

Originally posted by IAMTHEDEATHMACHINE

u/burnttoast_ty and u/TRS_TheGentlemanSQ, have you been hearing feedback on this? There are a few dedicated posts about it and something is clearly... different. And by different I mean there are many players on Veteran and Nightmare reporting LOTS of specials. Both overall numbers and a weirdly steady frequency.

Anecdotal, of course, but I played 1-2 and 1-3 on vet as a test and had 25 and 28 specials, respectively. Moving at an efficient "normal" speed through the maps.

Ya, we are looking into it. We haven't changed anything related to spawning other than adding a cooldown to wander spawns to make repeat spawns less frequent.


08 Feb

Originally posted by AmbroseBaal

Any info on Stingers with their fire rate and their ability to jump and shoot with very little reaction time given to the players to respond

I am looking at stingers for next patch

Post
    Trello on Trello - Thread - Direct

Wood boards during barricade events like in the Church or Library were noted by player feedback as frequently dropping when starting the “board up windows” animation.

Other reported items: supply crates, howitzer shells

Post
    Trello on Trello - Thread - Direct

The idea here is you have the option to go back to Fort Hope as a whole group after completion of an act, or when the run is failed. Try again…together!


17 Jan


13 Jan


06 Jan

Originally posted by ARFOK69

I would like to give my feedback about this topic wishing to help!

  1. Framerate I'm on PS4 PRO and a 60FPS performance mode would really help experiencing a smooth experience. To be honest I would trade graphics to framerate without hesitation.

  2. Jerkiness Some triggers are immediate, this is making the game feel jerky. For example, smooth out little events trigger like the aim assist activation would help.

  3. Sensitivity I play every game with the same value for horizontal and vertical sensitivity. B4B is the only game in which I absolutely need to use a different value for each horizontal and vertical sensitivity. I don't know exactly why, but... this is a thing.

  4. Controls The more I try to have a dynamic approach, the less I have control. I feel forced to slow down movements to reach the amount of control I need to play properly.

  5. Default settings In order to have a decent feeling from the game I had to ...

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Thank you for your feedback, I'll pass it along

Originally posted by jeter303_

The aiming in this game on console is a major thing holding this game back. Everyone I know who bought this game hates how clunky it feels. You go play apex, then get on back4blood and you wonder why apex feels so smooth and this game so clunky. Even turning dead zone to 0 and messing with sensitivity it just feels very rough. Would also love to be able to play KBM on console.

Thanks for the feedback, do you have specifics on what exactly is different?

Originally posted by ARFOK69

Thank you for the answer!

I get that some people are confused by the way I described the issue, so I'll try to be clearer.

Aim assist settings are perfect. I have nothing to say about them.

My problem is with the ADS target snapping. In my settings on PS4, you can only turn it on or off and if enabled you can choose between linear and exponential.

I don't exactly know how it works, but given my experience with other shooting games, there's an area around the enemy where you need to aim to activate the ADS target snapping.

I would like to be able to tune the area that is triggering the snapping or something like that, in order to have control over how much it affects my gunplay.

Right now, having ADS target snapping on in B4B is way too much for me but disabling it forces me to rely on the poor precision of the analogue stick.

In other games like Call of Duty, the menu lets you choose which kind of target snapping to use b...

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Thanks, I'll relay this to the folks working on controllers!