Baldur's Gate 3

Baldur's Gate 3 Dev Tracker




07 Oct

Post
    /u/ on Steam Forums - Thread - Direct
Hey Everyone,

Patch 6 is right around the corner, and it will make save games from previous versions of BG3 incompatible. If you want to continue your Patch 5 adventures, we have a beta branch for that.

Check out the details here:
https://steamcommunity.com/games/1086940/announcements/detail/3001077855611749803

31 Aug

Post
    /u/ on Steam Forums - Thread - Direct
Hey Everyone!

We have a new hotfix for you today!

This hotfix addresses launcher connection issues, a savegame issue which blocked the Goblin bridge and the most prevalent texture crash.

As always, thank you so much for letting us know about these issues via our support team and by your posts on Reddit, Discord, Steam, socials and our forums! Your reports, feedback and suggestions are very helpful to us.

Thanks for your support!

Changelist:

  • Fixed a savegame issue that blocked the goblin bridge (related to previous hotfix's 'Can't reach' issue near the blighted village).
  • Fixed the most prevalent crash related to loading and unloading textures too quickly.
  • Fixed launcher connection issues to web content. Slower connections will now bypass online content more quickly, allowing players to launch the game without waiting.

24 Aug

Post
    /u/ on Steam Forums - Thread - Direct
Hey everyone,

We’ve just released a new hotfix for you!

This hotfix addresses some issues with the launcher crashing on certain hardware configurations, issues with crashing when loading Act 1, and we've also fixed the Vulkan "Device Lost" error that was impacting some players.

Thank you to everyone who has sent us crash or bug reports, emailed our support team, and notified us on socials, Discord, Reddit, Steam and our forums about these issues! All of these reports, feedback and suggestions are incredibly valuable to us and help us pinpoint and fix issues as quickly as possible for you.

Thank you for being with us on this journey!

Changelist:
  • Fixed "Device Lost" Vulkan API error message.
  • Fixed the launcher crashing on startup on certain hardware configurations.
  • Fixed a crash when loading Act 1.
  • Fixed an issue with specific interfaces being displayed inc...
Read more

05 Aug

Post
    /u/ on Steam Forums - Thread - Direct
Hey Everyone,

We’ve just rolled out a new hotfix for you!

This hotfix addresses the issue with NPC’s running away from you after using the Wild Shape ability, certain NPC’s will no longer rise from the dead after specific dialogs and your game will no longer crash simply because you committed too many crimes.

Thank you for your support tickets, Reddit, Steam, Forum, Discord and social posts about these issues! Your feedback and bug reports are incredibly helpful to us and we value the time you take to play the game and let us know your thoughts.

Thanks for your support!

Changelist:

  • Fixed a threading crash related to physics when loading a level.
  • Fixed a crash on loading a game where you've committed an egregious amount of crimes.
  • Fixed a crash related to textures when loading a level.
  • Fixed a crash when approaching the Owlbear Cave.
  • ...
Read more

22 Jul

Comment
    Jess_Larian on Steam Forums - Thread - Direct
We've had a lot of feedback about the camping supplies and it's been passed along to the team.
Post
    /u/ on Steam Forums - Thread - Direct
Hello Everyone!

It's been a few days since we released Patch 5 into the world and it's been awesome to see so many of you jumping back into the game to experience the latest changes!

In today's hotfix we've addressed some crashing issues, fixed an issue with disappearing UI when long resting in multiplayer and we've addressed some issues with tooltips, along with a bunch of other fixes.

We want to thank each and every one of you who has taken the time to post your thoughts or issues here on Steam, on Reddit, our Forums, our Discord or sent to us on our social media pages. Even if you're just uploading crash reports or simply playing the game, all of this helps us pinpoint issues so we can get them fixed as soon as possible for you.

Thanks for being with us on this journey!

Changelist:

Bug fixes:
  • Fixed a rare crash related to loading save games during multiplayer.
  • Fixed a...
Read more

20 Jul

Comment
    Jess_Larian on Steam Forums - Thread - Direct
Were you casting a spell that required concentration at the time of seeing this white cross appear on the character portrait? If so, that's the new cancel concentration icon.

17 Jul

Comment
    Jess_Larian on Steam Forums - Thread - Direct
Try verifying your game files.

Also Disable any third-party audio-influencing software you might be using, such as Voicemeeter, Dolby Access, Logitech gaming software, check windows audio output settings/properties and make sure that spatial sound format is set to off.

16 Jul

Comment
    Jess_Larian on Steam Forums - Thread - Direct
Mine did this earlier and I had to "resume" it twice and let it verify twice before it actually finished installing. It could also be a space issue if you don't have enough space on your hard drive for it to finish installing.
Comment
    Jess_Larian on Steam Forums - Thread - Direct
If you have any mods installed, or were you using any in previous game versions, try completely removing them (check the 'Mods' and 'Public' folders in the '..\SteamApps\common\Baldurs Gate 3\Data' folder, if either folders are present, it is safe to delete them).

Also try verifying your game files.

15 Jul

Comment
    Jess_Larian on Steam Forums - Thread - Direct
If you have any mods installed, or were you using any in previous game versions, try completely removing them (check the 'Mods' and 'Public' folders in the '..\SteamApps\common\Baldurs Gate 3\Data' folder, if either folders are present, it is safe to delete them).
Comment
    Jess_Larian on Steam Forums - Thread - Direct
If you have any mods installed, or were you using any in previous game versions, try completely removing them (check the 'Mods' and 'Public' folders in the '..\SteamApps\common\Baldurs Gate 3\Data' folder, if either folders are present, it is safe to delete them).
Comment
    Deliah on Steam Forums - Thread - Direct
Make sure you also have the game set to automatically update.
Comment
    Deliah on Steam Forums - Thread - Direct
@ The Rum King - you need to set your betas to NONE to get Patch 5.
Comment
    Deliah on Steam Forums - Thread - Direct
BUGFIXES

Stability

  • Fixed a crash related to Minotaurs using a specific skill.
  • Fixed a crash related to the Harpy fight.
  • Fixed a crash when destroying a Nautiloid tank.
  • Fixed a crash related to loading a savegame that is still being downloaded through Cross Saves.
  • Fixed a crash that could happen when shooting the brine bulbs on the Nautiloid.
  • Fixed a crash on startup on specific lower spec devices.
  • Fixed a crash when loading a savegame from character creation.
  • Fixed a crash when a player joins the host while loading a savegame.
  • Fixed a crash when knocking out specific characters with a shield equipped.
  • Fixed a crash when loading into the Beach crash site after escaping the Nautiloid
Companions
  • Companions now have accurate journal entries when they bec...
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Comment
    Deliah on Steam Forums - Thread - Direct
COMBAT CHANGES

General

  • NPCs now have similar basic actions to those of the player.
    -Most Humanoids now have access to Dash, Jump, Throw, Shove.
    -Most other creatures now have access to Dash.
  • NPCs will now only use Slash and Smash once per fight.
  • NPCs now only receive weapon actions like Cleave and Slash if they've equipped the corresponding weapon.
  • Bugbears, Ogres, and certain Goblins now have ranged spells, allowing them to attack from range if nothing else is available.
  • When difficult terrain prevents an enemy from making a melee attack, it will try a ranged attack.
  • Disarmed characters now look for replacement weapons. Most NPCs have their own preferences.
  • AI now supports basic resource planning, allowing characters to better reason about spells that grant more resources (like Dash and Action Surge) .
  • AI now reasons ...
Read more
Post
    /u/ on Steam Forums - Thread - Direct
In last week’s Community Update we introduced some of the major new features and improvements coming to Baldur’s Gate 3 in Patch 5. During Thursday’s ... Read more

01 Jul

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone! How are you doing?

It’s been a few months since we last spoke. Our lockdown hair is a little longer, our quarantine gut is a little rounder, and with every cubic inch that Adam Smith’s beard grows in volume we get ever closer to releasing our next patch. After calculating its weight and circumference, we can safely say that day is right around the corner.

Patch 5 is heading to you next week, and we’ve got an epic Panel From Hell planned to showcase all the updates coming your way. Make sure you join us July 8th at 11am PT on Twitch[www.twitch.tv] where our team of Baldurian devs and magic wielders will introduce all the new the contents of Patch 5, then vote on what happens next as they scour a wizard’s tower in sea... Read more

18 May

Comment
    Jess_Larian on Steam Forums - Thread - Direct
Have you tried verifying your game files?

12 May

Post
    /u/ on Steam Forums - Thread - Direct
Hello Everyone!

Today’s small hot-fix focuses on solving some bugs & crashes getting in the way of your adventures.

Each time you play the game, you help us to find these sorts of issues and your support tickets, Forum and Reddit posts help us narrow down issues, too. Thank you for being with us through Early Access, it means the world to us.

We will be back soon with a larger community update, that goes into some detail about how we process & parse feedback and data we get through talking with you, and the telemetry we have in the game. ‘Til then, sit tight!

Changelist:

  • Fixed a crash when stepping out of running water
  • Fixed a rare crash related to animation states
  • Fixed a crash when party members use jump to follow
  • Fixed behaviour scripting causing crashes when starting a dialog fails
  • Fixed thread safety issue in Physx