Baldur's Gate 3

Baldur's Gate 3 Dev Tracker




15 Apr

Post
    /u/ on Steam Forums - Thread - Direct
We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits. This change also applies to NPC's and enemies, so the effects on the relative challenge of combat should be minimal.

As alway... Read more

23 Mar

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

We have just released another hotfix for you!

This hotfix addresses a physics related crash and a crash related to tooltips.

Thank you for your reports on these issues!

Changelist:
  • Fixed a crash related to Physics.
  • Added an extra fix for a crash when viewing tooltips by hovering over combatants while someone joins or leaves the game.

04 Mar

Comment
    Jess_Larian on Steam Forums - Thread - Direct
Set your beta to "none" and the update will come through for you.
Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

We have just released another hotfix for you!

With this hotfix we’ve addressed some of the most common crashing issues, a few dialogue trigger points getting stuck, and an issue with inventory being empty after pickpocketing a party member. And please note if you are experiencing crashes on startup or getting an error message about .pak files when loading savegames, please verify your files.

To access the latest updates to the game, make sure you have opted out of all beta branches on Steam and have your game set to automatically update. This will bring through the most up to date version of the game for you.

Thank you for your reports on these issues. Full changelist below.

Changelist:
  • Fixed certain dialogue trigger checkpoints not working or getting stuck. This was related to being in Wild Shape while triggering dialogues.
  • Fixed a possible crash when saving.
  • ...
Read more

26 Feb

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

We have just released a hotfix for you!

With this hotfix we’ve addressed a few crashing instances. In particular, a certain overzealous Flaming Sphere should no longer erupt and crash your game, instances of crashing after using the transponder on the ship have been fixed and if a bear eats a fish and then takes the elevator in Druids Grove, this will no longer crash the game.

Thank you for your support tickets, Reddit, Larian Forum, Steam and Discord posts on these issues. We appreciate your support during Early Access!

Changelist:
  • Fixed crash when the Flaming Sphere erupts after player fails the Ornate Mirror riddle.
  • Fixed occasional crash during the cinematic that happens after tutorial / using the transponder.
  • Fixed crash when riding up the elevator in Druid Grove after a bear eats a fish.
Comment
    Jess_Larian on Steam Forums - Thread - Direct
This is a known issue that will be addressed in a future update.

25 Feb

Comment
    Jess_Larian on Steam Forums - Thread - Direct
Stability:
  • Fixed a crash related to sound events.
  • Fixed a crash when reloading several times in a row after autosaving.
  • Fixed a crash related to a long rest getting interrupted.
  • Fixed a rare crash when triggering a follower jump shortly after adding a summon.
  • Fixed a crash related to AI logic not having enemy targets to select from.
  • Fixed a crash when saving in between requesting a roll and it completing.
  • Fixed a crash related to saving right after a summon killed a character.
  • Fixed a crash when killing multiple entities in the same frame.
  • Fixed a crash in multiplayer when trying to access a character that's being destroyed.
  • Fixed a crash when having a dismissed/dead familiar in the Examine panel.
  • Fixed a crash when a summon kills Gale.
  • Fixed a crash when loading a game wh...
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Post
    /u/ on Steam Forums - Thread - Direct
Behold, the hefty patch notes for Patch #4!

New
  • Added the Druid class, with two unique subclasses - The Circle of the Moon and the Circle of the Land.
    -Circle of the Moon - Transformation is no problem for most Druids, but those who keep the ways of the moon gain the ability to morph into more powerful combative Wild Shapes - like the Polar Bear.
    -Circle of the Land - Keepers of the Old Faith, these Druids gain additional power based on the region and what type of geography they’re connected to.
  • Wild Shape:
    Embodying nature's adaptability, Druids can assume the shape of a host of distinct and potent creatures using the power of their magic. Oftentimes during Baldur's Gate 3's journey you'll be called upon by your party to destroy opponents. For such occasions, the Druid enlarges, gaining the killing form of a Dire Wolf or, in the case of Druids of the Circle of the Moon, a Polar Bear. Combat c...
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11 Feb

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone!

It sounds crazy, but we haven’t spoken since last year! My, how you’ve grown. Let’s hope this year will bring brighter cheer. You might have noticed the Larian Twitter handle mentions Patch 4 brewing, and it’s been that way since the launch of Patch 3. It’s taken a while, but we’re finally ready to talk about it… soon.

Patch 4 is right around the corner. We can’t be more specific than that at the moment, but look, today we announced the Panel From Hell 2! Mark your calendars, on February 17th at 10am PT we’re going back to Hell.

Following the success of last year’s live streamed event, the Panel from Hell is making its chaotic return. Featuring Principal Rules Designer of Dungeons & Dragons Jeremy Crawford, Creative Director Swen Vincke and guests Nick Pechenin, David Walgrave and more, next week’s stream promises to reveal a heaving assembly of news and updates for Baldur’s Gate 3 – including the biggest patch note ever forged in ... Read more

15 Dec

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

We have just released another hotfix for you!

The game camera is no longer obsessed with showing you the ceiling all the time! We've also fixed some issues with pathfinding and issues with the Larian Launcher.

Thank you for your support tickets, Reddit, Larian Forum and Steam posts on these issues! We appreciate your support during Early Access so much!

Changelist:
  • Fixed several issues related to ceilings and walls being visible incorrectly
  • Fixed pathfinding issues that were introduced recently
  • Fixed the launcher not starting up correctly anymore on specific hardware configurations

08 Dec

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

We have just released a hotfix for you!

With this hotfix we've addressed the issue with scrolling in your inventory, so you won't have to worry about not being able to see all your sweet, sweet loot. We've also fixed a crash related to re-arranging party members and a crash related to objects fading in and out.

Thank you for getting in touch with us about these issues! We appreciate you being with us on our journey through Early Access!

Changelist:
  • fixed a crash related to objects fading in and out
  • fixed a crash related to re-arranging party members
  • fixed not being able to scroll in an inventory with a lot of items

02 Dec

Post
    /u/ on Steam Forums - Thread - Direct
Patch 3 comes with a whole host of bug fixes. Here they are:

Improvements
  • Improved character follower movement.
  • Added an option to hide your helmet in the equipment screen.
  • Added trajectory preview for force application when using spells.
  • All characters now correctly stop running when forced turn-based mode is activated.
  • Companions will now jump to follow the main player character.
  • Fixed and re-enabled Larian Cross Save between all platforms.
  • Assorted tweaks to companion approval ratings.
  • The Combat AI now accounts for falling from jumps.
  • Changed AI behaviour archetypes for the Boar, Intellect Devourer, and Tiny Spider.
  • Combat music no longer ends when a character joins combat.
  • Audio configuration now updates on selection of an option.
  • In multiplayer, other clients...
Read more

24 Nov

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone!

Patch 3 (which hasn’t been named yet) is just around the corner, and with it comes the first changes that affect story. Unfortunately, this means Patch 3 will introduce the first save incompatibility, transitioning to the new version.

Fret not, however! Each patch will come alongside a secondary branch which will allow you to continue playing the previous version with your existing savegames, until you decide you’re ready to play on the latest version. Maybe you’d like to wait for a few patches to pass, for example, before you re-roll. Totally up to you!

It’ll work like this:

The secondary branch will be the previous version, but the primary branch (default download) will be the latest version. To access the secondary branch, do the following:

  • Right click on the game in your Steam library
  • Select properties
  • Click the BETAS tab
  • In the list...
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30 Oct

Post
    /u/ on Steam Forums - Thread - Direct
Adventurers! We have just released a hotfix for you.

This hotfix addresses Windows 7 start up issues, the most common DX11 crash and a possible crash when using a Revivify scroll.

Thank you so much to everyone who has submitted feedback so far in Early Access, we appreciate you taking the time to let us know about your experience so far!

27 Oct

Comment
    Jess_Larian on Steam Forums - Thread - Direct
For those affected by slow downloads or having to download the whole game again, we are aware of this issue and are working to have this fixed in our next patch. For now, it may affect those with little space on their drives, or generally slow hard drives.
Post
    /u/ on Steam Forums - Thread - Direct
Here is the full list of changes in Patch #2.

Changelist:

Improvements:
  • Optimized overall sound settings to improve performance on lower spec machines
  • Added polish to several in-game cinematics
  • Attack of Opportunity indicator is now correctly hidden for invisible enemies
  • Improved timing of some tutorial messages
  • Improved usability of skill selection in character creation
  • Added new tutorial messages related to combat
  • Listening to other players’ dialogs now correctly shows the other players’ dice rolls
  • The reason for a waypoint being unavailable is now displayed on the map
  • Party members now correctly cancel their spell prepare state when switching to another character

Fixes:
  • Fixed a crash on startup for specific driver and hardware combinations
  • Fi...
Read more

13 Oct

Post
    /u/ on Steam Forums - Thread - Direct
Here are the full notes for Patch #1. TLDR; fewer glitches, better stability, and more polish.

Improvements:

  • Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo's Poem. (These will be ongoing throughout EA).
  • Added minor text tweaks to various bits and bobs.
  • Altered certain dialogue choices for different NPCs.
  • Added extra combat tutorial messages to better explain the basics (let us know how you get on).
  • Astarion no longer thinks Lae'zel inspected you at camp when she is not in your party. Quite rightly.
Bug Fixes:
  • Fixed a crash related to having the level up screen open while in a dialog.
  • Fixed a crash related to dropping items from inventory.
  • Fixed a rare crash that could happen at the start of combat.
  • ...
Read more

09 Oct

Post
    /u/ on Steam Forums - Thread - Direct
We’re back with the third hotfix today, addressing a few crash scenarios that definitely aren’t supposed to happen.

Firstly, yesterday as a joke we asked you to send us a 3080, because they were too popular for us to buy one (which prevented us from testing those cards internally before launch - all fixed now!). Quite a few of you reached out with sincere requests for how to do that. That was very sweet, thank you for those messages. Keep them! They’re yours. Besides, without your graphics card, how are you going to play BG3?

We’ll share more insights and data in the next Community Update, but for now, you should know that it’s not just bug reports that help us solve issues and improve the game, we have a system of anonymous analytics running in the background that show us a lot about how the game is played, and thus how we can improve it. Simply playing BG3 makes it better for you now, and everyone else in the future.

One important thing this hotfix has... Read more

08 Oct

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

Thank you for your continued support. Playing the game, as well as your reports, is already helping to shape and improve it. We’ll share more information about this in an upcoming community update alongside our first patch, but for now we’ve fixed some of the most common issues reported to us.

Hotfix 2 solves the most frequent crashes and multiplayer issues, but we’re still working on a number of other reported errors in multiplayer. The good news is that the majority of issues reported to us are known, and a large percentage of those already have a fix in the works. Generally, for remaining multiplayer issues, reloading the game and loading the next available save will get you back up and running. Thank you to all who provide us the detail we need to get these fixes out into the wild.

We still recommend launching the game in DX11 mode if you’re experiencing crashes or framerate issues. However, those of you who were experiencing issues st... Read more

07 Oct

Post
    /u/ on Steam Forums - Thread - Direct
We are so thrilled with how many of you are playing Baldur’s Gate 3, and we’re glad Steam was eventually able to accommodate you all. Our servers are keeping up, but just about! We never imagined such a huge influx of players in what we had envisioned being a relatively modest party of Early Access players. But we’re up to the challenge, and we’ve been listening!

We’re still working on the multiplayer issues that some of you are experiencing (and we’re very close to solving several of them), but Hotfix 1 already fixes a number of issues and covers other things you reported.

As a general message, if you’re having difficulty getting the game running, or are experiencing crashes, switch the game to DX11 mode (in the launcher, click the gear), and make sure you have the most up to date graphics drivers.

We also recommend in some cases disabling the Steam / Discord overlays, if you experience slowdowns while activated.


Patch Notes BG3 Hotf... Read more