Baldur's Gate 3

Baldur's Gate 3 Dev Tracker




16 Apr


15 Apr

Post
    /u/ on Steam Forums - Thread - Direct
We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits. This change also applies to NPC's and enemies, so the effects on the relative challenge of combat should be minimal.

As alway... Read more
Post
    Deliah on Steam - Thread - Direct
Hello everyone,

We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/3088881558143814477]here[/url].

03 Apr


30 Mar


26 Mar


23 Mar

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

We have just released another hotfix for you!

This hotfix addresses a physics related crash and a crash related to tooltips.

Thank you for your reports on these issues!

Changelist:
  • Fixed a crash related to Physics.
  • Added an extra fix for a crash when viewing tooltips by hovering over combatants while someone joins or leaves the game.
Post


Hello everyone,

We have just released another hotfix for you!

This hotfix addresses a physics related crash and a crash related to tooltips.

Thank you for your reports on these issues! And please keep posting your Wildshape screenshots, they give us life.



Thanks to ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/3019073861876533447]here[/url].

11 Mar


09 Mar


04 Mar

Comment
    Jess_Larian on Steam Forums - Thread - Direct
Set your beta to "none" and the update will come through for you.
Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

We have just released another hotfix for you!

With this hotfix we’ve addressed some of the most common crashing issues, a few dialogue trigger points getting stuck, and an issue with inventory being empty after pickpocketing a party member. And please note if you are experiencing crashes on startup or getting an error message about .pak files when loading savegames, please verify your files.

To access the latest updates to the game, make sure you have opted out of all beta branches on Steam and have your game set to automatically update. This will bring through the most up to date version of the game for you.

Thank you for your reports on these issues. Full changelist below.

Changelist:
  • Fixed certain dialogue trigger checkpoints not working or getting stuck. This was related to being in Wild Shape while triggering dialogues.
  • Fixed a possible crash when saving.
  • ...
Read more