Baldur's Gate 3

Baldur's Gate 3 Dev Tracker




15 Dec

Post


Hello everyone,

We have just released another hotfix for you!

The game camera is no longer obsessed with showing you the ceiling all the time! We've also fixed some issues with pathfinding and issues with the Larian Launcher.

Thank you for your support tickets, Reddit, Larian Forum and Steam posts on these issues! We appreciate your support during Early Access so much!

Changelist:
  • Fixed several issues related to ceilings and walls being visible incorrectly
  • Fixed pathfinding issues that were introduced recently
  • Fixed the launcher not starting up correctly anymore on specific hardware configurations
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/2916608090295730840]here[/url].

11 Dec


08 Dec

Post
    /u/ on Steam Forums - Thread - Direct
Hello everyone,

We have just released a hotfix for you!

With this hotfix we've addressed the issue with scrolling in your inventory, so you won't have to worry about not being able to see all your sweet, sweet loot. We've also fixed a crash related to re-arranging party members and a crash related to objects fading in and out.

Thank you for getting in touch with us about these issues! We appreciate you being with us on our journey through Early Access!

Changelist:
  • fixed a crash related to objects fading in and out
  • fixed a crash related to re-arranging party members
  • fixed not being able to scroll in an inventory with a lot of items
Post


Hello everyone,

We have just released a hotfix for you!

With this hotfix we've addressed the issue with scrolling in your inventory, so you won't have to worry about not being able to see all your sweet, sweet loot. We've also fixed a crash related to re-arranging party members and a crash related to objects fading in and out.

Thank you for getting in touch with us about these issues! We appreciate you being with us on our journey through Early Access!

Changelist:
  • fixed a crash related to objects fading in and out
  • fixed a crash related to re-arranging party members
  • fixed not being able to scroll in an inventory with a lot of items
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/2894089457968947446]here[/url].

03 Dec


02 Dec

Post
    /u/ on Steam Forums - Thread - Direct
Patch 3 comes with a whole host of bug fixes. Here they are:

Improvements
  • Improved character follower movement.
  • Added an option to hide your helmet in the equipment screen.
  • Added trajectory preview for force application when using spells.
  • All characters now correctly stop running when forced turn-based mode is activated.
  • Companions will now jump to follow the main player character.
  • Fixed and re-enabled Larian Cross Save between all platforms.
  • Assorted tweaks to companion approval ratings.
  • The Combat AI now accounts for falling from jumps.
  • Changed AI behaviour archetypes for the Boar, Intellect Devourer, and Tiny Spider.
  • Combat music no longer ends when a character joins combat.
  • Audio configuration now updates on selection of an option.
  • In multiplayer, other clients...
Read more
Post
Hello everyone!

How are you? It’s been a little while. We’ve been very busy both reading feedback since launch, and implementing some pretty major tweaks & changes that represent your ideas. Today’s patch, which we’re calling ‘Inspiration, Freedom & Pacifism’ for reasons you’ll soon find out, is perhaps the first time you’ll see a lot of major changes to design and gameplay, inspired by your feedback and discussion.

Last week, we announced the fact that this patch would render prior save games incompatible once the update is applied, and you can ... Read more