Baldur's Gate 3

Baldur's Gate 3 Dev Tracker




02 Nov


30 Oct

Post
    /u/ on Steam Forums - Thread - Direct
Adventurers! We have just released a hotfix for you.

This hotfix addresses Windows 7 start up issues, the most common DX11 crash and a possible crash when using a Revivify scroll.

Thank you so much to everyone who has submitted feedback so far in Early Access, we appreciate you taking the time to let us know about your experience so far!
Post


Adventurers! We have just released a hotfix for you.

This hotfix addresses Windows 7 start up issues, the most common DX11 crash and a possible crash when using a Revivify scroll.

Thank you so much to everyone who has submitted feedback so far in Early Access, we appreciate you taking the time to let us know about your experience so far!

27 Oct

Comment
    Jess_Larian on Steam Forums - Thread - Direct
For those affected by slow downloads or having to download the whole game again, we are aware of this issue and are working to have this fixed in our next patch. For now, it may affect those with little space on their drives, or generally slow hard drives.
Post
    /u/ on Steam Forums - Thread - Direct
Here is the full list of changes in Patch #2.

Changelist:

Improvements:
  • Optimized overall sound settings to improve performance on lower spec machines
  • Added polish to several in-game cinematics
  • Attack of Opportunity indicator is now correctly hidden for invisible enemies
  • Improved timing of some tutorial messages
  • Improved usability of skill selection in character creation
  • Added new tutorial messages related to combat
  • Listening to other players’ dialogs now correctly shows the other players’ dice rolls
  • The reason for a waypoint being unavailable is now displayed on the map
  • Party members now correctly cancel their spell prepare state when switching to another character

Fixes:
  • Fixed a crash on startup for specific driver and hardware combinations
  • Fi...
Read more
Post
Hello everyone,

It’s big patch time. But this time, not only are you going to feel the improvements, you’re also going to see them. As we’ve previously said, Early Access is about improving and iterating on every single facet of the game, and that includes all of the things you see and hear.

In this big patch, we’ve got general fixes for cinematics such as this one below. He was starting to get a crooked neck, and we’re pretty sure he doesn’t have health insurance so we helped him out a bit. See for yourself:

              

It’s not just about tweaks though. As many of you know, despite playing through the Early Access content sometimes for up to a hundred hours or more (wow!) you still haven’t seen all of the content, because incrementally new things are seeded into the game. In this case, a missing cinematic. Where once was darkness, there is now light!

           ... Read more

20 Oct


17 Oct


15 Oct


14 Oct


13 Oct