Baldur's Gate 3

Baldur's Gate 3 Dev Tracker




10 Sep

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“You’re telling your story, and we’re shooting it for you,” explains our Cinematic Director, Jason Latino. “We’re taking that camera down from being above the players, and down into the drama, right into the action.”

“I can’t think of another Early Access game that’s done cinematics, on this level. There’s a lot of games where the moment you add cinematics, they have to get smaller.”

“We didn’t want to do that.”

                          

Everyone - it’s time to talk about multiplayer. Cinematics, Crowd Choice, and Twitch integration. We’re creating a huge, sprawling RPG with all the tools you need to direct your own adventure, and weave your own tale. Or, weave that tale with your friends, or your audience online. No matter if you choose to play solo, with friends, or with your audience -- Baldur’s Gate 3 is a huge cinematic experience spanning over 1.5 million words, and that s... Read more

25 Aug

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/4360001904749548892]here[/url].
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Hello everyone! We hope you’ve recovered from the Panel From Hell. We have a huge, bumper community update for you today. We’re going to talk about Early Access at some length, so get a cup of something ready, and maybe a snack. Nestled in? Let’s go.

What is Early Access? What are your expectations? Everyone has a different answer to this, depending on the experience they’re looking for, or their objectives that lead them to shipping a game into Early Access. Regardless how you define it, buying an Early Access game needs to be an informed decision and today we come here to inform.

We’re going to cover a bunch of topics discussed on the 18th’s Panel From Hell, where Geoff, Swen, Adam and Chris talked in some depth about not just Early Access, but also Avernus, first of the nine hells and the setting of the game’s tutorial.

The full Panel From Hell is a pretty lengthy watch, but it’s just below here.

... Read more

18 Aug

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    /u/ on Steam - Thread - Direct
Live Broadcast: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1086940/announcements/detail/4457954378675726977]here[/url].

14 Aug

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Mark your calendar for Tuesday the 18th August at 10am Pacific Time! Our Creative Director Swen will be joined by Geoff Keighley, Chris Perkins and Adam Smith on the Panel From Hell!



We’ll be deep diving into what you can expect from Early Access for Baldur’s Gate 3, there will be discussions about lobotomies, the permutations in gameplay and we’ll be showing the last part of BG3’s cinematic intro.

Check out the official countdown timer over at the Baldur’s Gate 3 website[baldursgate3.game] and we look forward to your company on stream next week!

And never ... Read more

13 Aug


11 Aug


04 Aug


15 Jul

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Hey everyone!

We haven’t spoken in a little while - at least not since we released our latest trailer and took a deeper dive into development during our live gameplay stream - but that doesn’t mean we haven’t been extremely busy working on the early access version of Baldur’s Gate 3.

We know you all want to know when we’ll release BG3 into early access but you’ll have to be a bit more patient before we can announce an exact date. The one thing we can tell you is that we are making good progress.

Today we’d like to take... Read more

19 Jun


18 Jun


17 Jun


15 Jun


13 Jun

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After announcing the game almost precisely one year ago now, we’re finally on the road to Baldur’s Gate. It’s been a lot of work getting there. Recent disruptions caused by Covid-19 slowed us down, but today is special because we’ve finally locked down the content we’ll be releasing as the foundation of the initial Early Access version. We’ll share this with you soon, but for now, let’s focus a little on the past, before we go full steam ahead towards AUGUST, 2020.

We announced Baldur’s Gate 3 just prior to E3 2019 with the first part of our CGI trailer, the first time you folks really got a sense of the mood and themes we were shooting for with the game. Shortly after, we shared with you our adventures at the Wizards of the Coast HQ, as we infiltrated the building and brought back with us the secret source of Dungeons and Dragons. Of course, it was all in jest. We’ve been working on this for far longer than the announcement; it’s coming close to about four years now, all thi... Read more