Hello everyone!
One of the most exciting additions in the next major update is going to be the brand new
talent system. Talents are class-specific buffs and extra skills that you will be able to unlock with experience points gained from completing missions in the campaign.
Talents serve to make the roles of different classes stand out better while allowing you to shape your characters more to your liking. They also make characters more valuable to the crew because of their new, more specialized proficiencies – in some cases, choosing the right talents can even allow you to craft previously uncraftable items!
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Engineers get talents to specialize in crafting, research and exploration, or the core engineer tasks aboard the sub.
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Mechanics can specialize in maintaining onboard machinery, boosting the performance of appliances, or exploration and prospecting.
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Doctor talents make you more skilled in keeping the crew alive, in crafting and genetics, or in supporting the rest of the group on away missions.
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Security officer specializations are geared towards protecting the ship and crew, survival outside the sub, and maximizing onboard weapons’ firepower.
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Captains can focus their talents on mastery of sidearms, efficient progression in campaigns, and commanding large co-operative crews.
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Assistants get their own talents, too, to make the most of the learning, dying, or clowning experience.
What do you think? Our goal with talents is to allow players to specialize more, without losing the ability to perform a wide range of tasks regardless of class. You can read more about talents on our
blog[barotraumagame.com].
Talents will be released as part of the alien ruins overhaul update, planned for the end of October. Stay tuned for more news about the update!