almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5365441119700165968]here[/url].
almost 4 years ago - Mush - Direct link


December 5th marked a new anniversary of our early access: it has now been 2 years since we launched our first chapter in 2018. The game has seen an impressive evolution since then with 3 chapters in its first year, and 3 more this year.

However, the content was not the only axis of improvement this year, indeed this year was also illustrated by the passage of the game to the beta phase! We have also started to anticipate the final release of the game with features like the Modifiers that arrived with Chapter VI.

We still have work to do for 2021 but nothing is impossible. For the coming year we have a chapter much bigger than any currently available, as well as the final release!

Today this phase of Early Access is useful as it allows us to have your feedback to create thanks to you a JRPG that will be remembered! We also took the opportunity to give you our own feedback through a video presented by three members of our team:




2020 in details
Chapter 0: Seed of Destruction January 30th


This chapter brought a lot of novelty to the gameplay with a new tutorial, a plot as captivating as it is moving. For those who had started playing in the first year of early access, this chapter also taught you a bit more about the source of Daryon and Selene's quest to save their mother.

https://www.youtube.com/watch?v=Sb0Bd1-tCIY

Chapter V: In Enemy Territory May 14th

After encountering an unexpected ally, the team had to face Corrosion by crossing a clockwork field as part of their quest to save Heryon. This chapter brought a new playable character, at least if you managed to get to the end of its dungeon!

https://www.youtube.com/watch?v=q7A7dwdjmwQ

Beta Phase August 12th

Although this is not a full chapter we have worked hard to improve the game from the introduction to the last available chapters. This summer was an important step for Edge Of Eternity since we reworked many systems including the Battle Cam, Dynamic Events and even the Crafting System. We've also redraw all the expressions and animations in cutscenes since the beginning of the game!

https://www.youtube.com/watch?v=BvoPOlVDcMY

Chapter VI: The God's Herald December 16th

Last chapter to date, he was able to bring many optimizations in the cities but also in the open world! A huge part of the story was unlocked at the end of the content of the previous chapter of course but also in the previous chapters since the Etheral Being that you encountered in the introduction was added to chapters 1, 2 and 5!

https://www.youtube.com/watch?v=OrI9st-9K5Q

Coming in 2021
If we plan the final release of the game for Spring 2021 we still have a lot of work, including the upcoming chapter, the final boss, but also other optimizations to allow you to run the game to its full potential. However, we can already tell you that DLSS will arrive in a few weeks!


Intermediate Chapter
Announced in September, the Chapter "0.5" is coming very soon to allow you to explore the Open World within the first hour of play! You can already test it out by enabling the "Chapter 0.5" option on Experimental Features but as it's experimental some features might not work [TEST AT YOUR OWN RISK], don't hesitate to {LINK REMOVED}join our Discord for support if you are stuck!



https://store.steampowered.com/app/269190/Edge_Of_Eternity/

You can also follow Edge Of Eternity on Twitter & {LINK REMOVED}Facebook & Dear Villagers on Twitter & {LINK REMOVED}Facebook to stay up to date on the game.
over 3 years ago - Regalis - Direct link

Hello everyone! Before we get into the upcoming next Barotrauma update, we wanted to write a bit about something else: Tomorrow marks the 2nd anniversary of our Steam release! The game and the community have taken a big leap forwards since the previous anniversary, as we’ve introduced some big, long-awaited features such as the explorable outposts, caves, Abyss monsters from the legacy version...

Source

over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/602960/announcements/detail/3017954936017142701]here[/url].
over 3 years ago - Dynamoon - Direct link


The next Barotrauma update is getting closer, but before we get into the upcoming new content, we wanted to write a bit about something else. Tomorrow marks the 2nd anniversary of our Steam release, and looking back at the past year, we’re once again both amazed and grateful to see how far we’ve gotten and how many new submariners have joined us on our journey. Thank you to everyone who’s been with us and helped the game grow into what it is today!

We feel the game and the community have taken a big leap forwards since the last anniversary: we’ve introduced some big, long-awaited features such as the explorable outposts, caves, the Abyss monsters from the legacy version, and too many smaller improvements and additions to count. Our player base has also more than doubled in size since last June!

In our new blog post we talk a bit more about our journey so far, including some of the highlights and challenges we’ve faced during the game’s development and Early Access period. Take a look here[barotraumagame.com], and have a great weekend!