about 3 years ago - Regalis - Direct link

Hello everyone!

The next update is getting pretty close now, with hopefully less than two weeks left until release. With that, it’s time to turn our eye to the meat of the update: the overhauled alien ruins.

Barotrauma alien ruins overhaul

Complete visual overhaul

The ruins as we’ve known them were, of course, a remnant of a much earlier stage in development. With their new look, we feel like they now have much more of a visual identity, with a lot of props and decals to set them apart from other environments in the game.

Along with the new visuals, we’ve implemented a generation logic for the ruins much like the one used with outposts. In a nutshell, ruins are procedurally generated by connecting pre-made modules, resulting in larger complexes with layouts that will be more intuitive and fun to explore.

Barotrauma new alien ruins layout

New ruin inhabitants and items

With the alien ruins, the environment is only half the fun, and the denizens have naturally seen their share of changes for this update too.

The Fractal Guardian is not a new creature, but it has undergone an exciting evolution in terms of looks, behavior and armaments – it now patrols the ruins and uses either a harpoon to hook its victim or a steam cannon to burn the trespasser. When damaged, the guardian retreats to a recharging pod.

Barotrauma overhauled fractal guardian creature

The Swarm Feeder is a brand new addition. Be on the lookout for these little things as you explore ruins – they move in swarms and like your blood.

Barotrauma swarm feeder creatures

The wildlife is of course not the only danger within the ruins. With the update, we’re adding new items to watch out for, most importantly the gravity sphere and the ruin vent, both of which have interesting new effects. These should be of particular interest to modders, as you will be able to use them for new effect triggers and item and creature spawning related to special items in your own mods.

Barotrauma gravirty sphere item
Gravity sphere

New missions and bot commands

We’re also adding two new missions that send you on ruin expeditions: your task may be either to scan a ruin thoroughly, or to clear one of fractal guardians.

Barotrauma new alien ruins missions

Lastly, when you take your AI crewmates to the new ruins with you, you will be able to tell them to return to the sub to get them out of harm’s way. Bots now also use waypoints to navigate inside ruins, so they should be able to follow you there more reliably after this update.

And that’s not all!

We’re still going to write a bit more about upcoming medical interface changes and the exciting new addition of genetics. Stay tuned!

The post Sneak peek: Alien ruins overhaul appeared first on Barotrauma.

about 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 3 years ago - Dynamoon - Direct link


Hello everyone!

Now that we’ve introduced the character overhaul and the talent system that are coming in the next update, it’s time to take a closer look at what the update is all about: alien ruins, the last remnants of a mysterious civilization that used to dwell on Europa before humanity arrived.

Alien ruins overhaul The appearance of the alien ruins has been unchanged for as long as Barotrauma has been in Early Access, and one of the highlights of this update will be a complete visual overhaul that brings the ruins up to par with the rest of the game. We're also improving ruin generation for larger and better layouts, and there are a number of other exciting things coming too:

  • Remade Fractal Guardian with new appearance and behavior.
  • New creature: the Swarm Feeder.
  • New items: the Gravity Sphere and the Ruin Vent, both with new effects.
  • New missions: Scan ruin and Clear ruin.
  • Bot improvements: “Return to submarine” order and AI waypoints inside ruins.
What do you think? Check out our blog[barotraumagame.com] for more details!