Hello everyone!
The next Barotrauma update is on its way, to be released next week. Look forward to...
New missions
Cargo missions have been overhauled so cargo now spawns on shelves and in special Unit Load Devices. If you have none of those on your sub, a small amount of cargo will spawn on the floor. The more you can carry, the more money you will make.
Escort missions of various kinds have been added: transport NPCs safely from one place to another, or move dangerous prisoners between outposts, or even pose as a transport vessel to flush out plotting terrorists.
Pirate missions pit you against an enemy submarine, manned by hostile NPCs, that you need to defeat.
Starting with this update, you can also have
two missions per round to complete more objectives in one go.
Submarine improvements
New weapons! The pulse laser and the chaingun, along with their own special ammo types, and a new kind of ammo for the railgun are being added to improve your submarines’ offensive capabilities.
Adding weapons to subs is now possible when docked at a colony.
Submarine upgrades now apply to all your subs, not to individual boats. This way, changing to a new submarine won’t set you back in the game, and you can safely switch to a new submarine even below crush depth.
Other additions
Order persistence between campaign rounds means you will no longer have to assign the same order all over again at the start of every round. Crewmates – bots and people – will start a new campaign round with the same orders they had at the end of the previous one.
Singleplayer: Sell items directly from the sub without carrying them: simply walk to the outpost merchant and use the newly added tab in the store. If this works well, something similar will probably be added in multiplayer too!
Twelve new events that you can encounter aboard outposts for more story.
Read more about it
on our blog[barotraumagame.com], and stay tuned for the release of Thunder Under The Ice next week!