almost 5 years ago - /u/Braddock512 - Direct link

Hello, Battlefield V players, and welcome to the May update!

https://i.redd.it/z9mhf6vbxrz21.jpg

This is a quality of life update that addresses issues that have been mentioned within the Battlefield community. The Firestorm map of Halvøy has also gotten multiple changes as our battle royale experience keeps evolving – read all about it in our Firestorm Improvements article.

As per popular request, we’ve done some tweaks to the lighting on soldiers in dark areas to improve visibility. For more details on this, please see our post on Reddit.

Thank you for playing and see you on the battlefield!

Jaqub Ajmal

Producer, Battlefield V (Twitter: @jaqubajmal)

https://i.redd.it/h14ozgodxrz21.jpg

Vehicles

  • Added the reloading icon which was missing when using the Churchill MK VII 95MM Howitzer specialization.
  • Fixed an issue which would cause players to fall slightly below the ground when going into the bleed out state after getting killed while in a plane.
  • Improved the turning rates for planes. Bombers should no longer be able to out-turn fighter planes.
  • Fixed a bug that would cause airplanes to not resupply under certain conditions.
  • Changed irreparable damage multiplier on rocket vs fighter from 1.8 to 0.18. This fixes the issue of rockets dealing a too high percentage of their damage as irreparable damage when damaging fighters. This change now brings rockets in line with other forms of damage, and players will be able to self-repair their fighter planes after getting hit by a rocket.
  • Fixed an issue that would randomly cause camera shakes and bumps when in a tank in first person view.
  • While in a vehicle the splash damage indicators that appear when damage is taken from anti- tank weapons now show the correct direction.
  • Passengers that exit your tank no longer block your shots while playing the entry/exit animation state.
  • New visual dust effects have been added when tanks fire their main cannons.
  • Fixed a bug that would enable the JU-88 A to automatically get resupplied without passing the resupply station.
  • Improved the animation when a player jumps out of the JU-88 A. The camera will now have smoother movement and less stutter when the exit animation plays.

Weapons, Gadgets, and Specializations

  • Fixed an issue that was causing sight misalignment when using the Mint or Gold plated skins on the EMP.
  • Fixed a bug that would cause the weapon model to not show in third person if the player switching between weapons and gadgets in a rapid succession.
  • Fixed an issue with the MAS 44 which would make the magazine invisible in third person view if a certain combination of skins was used.

Gadgets Tweaks

In this update, we are bringing new changes to the Health and Ammo crates with the goal to make these gadgets more interesting choices in defensive scenarios.

  • Crates now inherit from the soldier’s speed to increase the throw distance.
  • Crates throw speed is now affected by the pitch angle to enable higher throwing arcs.
  • Crates now attach to the terrain when landing to ensure that they always land upright.

Medic crates:

  • When selected, heals nearby friendlies in a 2m radius from the crate. This effect is interrupted for 2 seconds while taking damage and for 1.5 seconds while being suppressed.
  • When equipped in a gadget slot, friendly players can interact with friendly Medics to get health.

Ammo crates:

  • When equipped in a gadget slot, friendly players can interact with friendly Supports to take ammo.
  • Please consider these changes as a first iteration as we monitor and get your feedback. We will be looking at doing further changes as needed in the near future.

Weapon Tweaks

P08 Carbine:

  • Improved firing animation with iron sights to be less distracting.
  • Reduced recoil and sped up recoil decrease.
  • Can no longer be used while swimming.

Commando Carbine:

  • We found the Commando Carbine was a bit lacking at medium range already, due to low damage and slow projectiles making landing shots hard.
  • Increased two hit kill range to 50 m (was 30 m).
  • Increased distance at which one head and one body shot are lethal to 75 m (was 50 m).
  • Increased muzzle velocity to 350 m/s (was 300 m/s) and 400 m/s (was 330 m/s) when using High Velocity Bullets.
  • Decreased suppression per bullet, which was overly high.

M28 con Tromboncino:

  • Decreased suppression per bullet, which was overly high.
  • Fixed grenade launcher dealing incorrect amounts of damage.

LS/26:

  • Added resumable empty reload.
  • Slightly reduced the efficacy of the Ported Barrel specialization.
  • Tweaked the recoil pattern to make the weapon easier to use.

Assault Rifles and SMGs:

  • Improved accuracy in aimed sustained fire from the second shot.

Sidearms:

  • Improved accuracy in unaimed sustained fire from the second shot for all sidearms except the Mk VI Revolver. This means follow-up shots in hip fire will be much more accurate than before.

Mk VI Revolver:

  • Increased deploy time to 0.7 s (was 0.65 s) and 0.65 s (was 0.6 s) when using Slings and Swivels. This means switching to the revolver takes longer, leaving it at a bigger disadvantage to the pistols when you need to switch to your sidearm fast.

https://i.redd.it/pmc2ds8gxrz21.jpg

Soldier

Lighting

  • Improvements to the lighting on soldiers, this is a shader that makes third person soldiers a bit more visible when in dark areas. This change is only applied to Multiplayer and Firestorm. If you would like to learn about this in more detail, please read this article.

Manual Leaning

Leaning is a feature that already exists in Battlefield V using the auto-leaning system. With this update, we are introducing manual leaning which allows players to have more control over leaning and use this feature in more cases than what the auto-leaning systems allows.

• Manual leaning is only available when aiming down sight.

• Moving while leaning is 50% slower.

• It is not possible to use a bipod while manual leaning.

• Players can decide if leaning should be a toggle or a hold (OPTIONS / CONTROLS).

KEY BINDINGS

There are two ways to use manual leaning:

  • ACTIVATE STRAFE TO LEAN WHILE ZOOMING:
    • Zooming and using the “Activate Strafe to Lean While Zooming” key (PC Default “F”, Console Default “R3”). When this key is pressed, strafing becomes leaning.

https://i.redd.it/g6yn23imxrz21.jpg

  • LEAN RIGHT / LEAN LEFT WHILE ZOOMING:
    • You can manually assign a key binding to both “Lean Left While Zooming” and “Lean Right While
    • Zooming” (Not assigned by default). This is possible on console using a custom soldier mapping.

https://i.redd.it/vuepoyvnxrz21.jpg

Note that it is also recommended to unassign “Activate Strafe to Lean While Zooming” when using manual leaning. Using L3 and R3 is recommended on console.

Other Soldier Changes:

  • Fixed a bug that would cause the player to be stuck in a death state.
  • Players can now also trigger landing rolls using the jump button when hitting the ground.
  • Landing roll is now timing based, players have to hold the button within 333ms before hitting the ground to trigger it. It was a little bit too easy when you just had to hold down the button.
  • Fixed an issue where players would get killed if they had switched seats in a vehicle, left the vehicle and then the vehicle ultimately getting destroyed.
  • Fixed a rare issue that was causing soldiers to be misaligned against ladders when climbing them.
  • Fixed an issue where in some cases a soldier standing still while looking around would not always be properly updated from the other players point of view.
  • Fixed a bug that in rare cases would enable a player to fire their weapon and use gadgets while in a bleed out state.
  • Improved soldier ragdoll behavior when they die in water at the same moment as they are vaulting over an object.
  • The interaction functionality now only affects the object that is usable and closest to the player, instead of triggering multiple objects close to the player at the same time.
  • Improved soldier stability on slopes, player will now slide less often when terrain becomes a bit steeper.

https://i.redd.it/n7o8fprpxrz21.jpg

Maps & Modes

  • Removed a placeholder box from the Practice Range.
  • Firestorm - Altered the map and added three new distinct locations: Watchtowers, Excavation Site, and Blue Forest.
  • Firestorm - Fixed multiple clipping issues, floating objects and other minor graphical artifacts.
  • Firestorm - Fixed an issue where players in some cases could get disconnected from the server when deploying in the hangar while in a Squad.
  • Firestorm: Artillery Strike shells will no longer land very close to the edge of the threat area. Players outside of the minimap threat area were previously able to take damage from the strike despite the UI telling them they were safe.
  • Combined Arms - The Squad leader will no longer get stuck in the menu when attempting to
  • repeat a mission if the squad members have left the game.
  • Combined Arms - The outro cinematic is no longer affected by bullets and explosions which would cause screen shake.
  • Aerodrome - Improved the capture area on Flag A when playing Conquest.
  • Aerodrome - Players will no longer be able to climb up on top of the hangar near Flag E when playing Conquest.
  • Arras - Added bullet penetration to the leaves and branches of the big tree close to flag A on Conquest.
  • Arras - Removed a magical ladder inside a house that would teleport players. That had to go.
  • Devastation - Players can no longer get stuck between the railing and the window canopy near objective A on Conquest.
  • Devastation - Players should no longer be able to catch fire through certain walls if there is a fire on the other side of them.
  • Narvik - Fix for a floating PAK 40 when playing the Breakthrough mode.
  • Hamada - Added bullet penetration to a certain bush that was previously bulletproof.
  • Hamada - Added more Tank supply stations on the outer points on Conquest.
  • Hamada - Players will no longer be able to hide below the ground near the D flag when playing Conquest.
  • Hamada - Players can no longer get stuck in the gap on the ruined wall near F flag.
  • Hamada - Added the missing collision on a small area of the bridge which could result in soldiers falling down.
  • Panzerstorm - The fuel tank near capture point D on Grand Operations - Airborne no longer clips with the ammo resupply station.
  • Rotterdam - The ammo supply station no longer clips with the boxes which made the station difficult to use.
  • Rotterdam - Fixed a few sandbags that would remain floating in mid-air if the object below it was destroyed.
  • Rotterdam - The destroyed artillery cannon no longer clips with the ammo resupply station near capture point B when playing Grand Operations.
  • War Stories - Players that have an eye for details might want to play the War Stories one more time.

UI/HUD/Options/Assignments/Other Changes

  • Weapons earned through class progression are now properly unlocked even if the player leaves mid-round.
  • Fixed a bug with the scoring so that Enemy Hit is back to a maximum of 100 points.
  • Fixed missing descriptions on some items in the Armory.
  • Fixed the third person bleed out timer on the revive icon to properly show the bleed out rate.
  • Rush Dog Tags are now properly unlocked once earned.
  • The bronze Dog Tag for the P08 Carbine Pistol is now properly unlocked if earned.
  • The Kar98k now has an image and name when the default muzzle is selected in the customize weapons screen.
  • The “Play Firestorm” daily order now tracks progression properly.
  • Fixed an issue that would cause players to not see Combat Traits under the “Your Company” if the player had just played the Practice Range.
  • When players are directly looking at a visible enemy within 8m, the enemy name tag will be visible for that player only, similar to previous Battlefield titles.
  • The camera no longer goes under the ground for a second if the match ends while the player is on the deploy screen.
  • War Stories - The Last Tiger - Fixed a bug where in some cases the War Letters were not properly counted which would make it not possible to unlock the Tank skin reward.
  • Fixed a rare bug where the deploy timer would get stuck, making it not possible to spawn.
  • Finer mouse sensitivity (basic control options screen) adjustment - use the keyboard arrow buttons to adjust the mouse sensitivity for soldiers and vehicles by decimals.
  • Fixed the bug where clicking with the mouse on the numeric part of a slider widget would cause the profile option to be reset to 0.
  • Firestorm - Added 3 scoring events to Firestorm, for when a squad mate downs, kills or squad wipes enemies.
  • Tweaked scoring events for Final Position and Wins in Firestorm: from 50, 100, 150 and 500/750/1000 (squad/duo/squad) to 200, 500, 1000 and 1250/1250/1250.
  • Tweaked "Last 32/16/8" scoring event for Firestorm: from 50, 100, 150 to 200/500/1000.
  • A pizza baker was experimenting with new flavors, when he suddenly had an awful idea. He decided to use pineapple as topping. Having served it to his friend, the reaction was simply “Ha! Why?” - thus, the pizza was named Hawaii.

https://i.redd.it/28z57lkrxrz21.jpg

Stability

  • Various crash fixes and improvements to stability.
  • Fixed a specific crash that was causing instability when using Spectator mode.

PC-Specific Improvements

  • Added compatibility between direct melee lean buttons and the melee/bayonet ones when using a gamepad on PC.
  • Firestorm - Improved visibility through aperture sights when running the game on low settings.
  • Made the left and right scroll arrows fit with the progression tiles on the Profile screen.
  • The Squad Reinforcements screen button indicators in the Squad widget now changes if the player uses custom button mappings.
  • Players can now equip items in the customization menu with the keyboard.
  • The future frame rendering is no longer automatically set to off if players choose another graphical preset besides automatic quality options which will turn this setting off.
  • Soldier and vehicle mouse sensitivity sliders (in the basic control options screen) can now be tuned at a finer step by using the left/right keys.

Player Feedback

As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums.

Should you encounter any issues or bugs we recommend that you report them on our Battlefield V –

Answers HQ forum.

You can also reach out to our Battlefield multiplayer producer David Sirland and Battlefield LIVE producer Jaqub Ajmal on Twitter if you have any further topics that you would like us to write about in future blog posts.

You can reach them on Twitter @tiggr_ and @jaqubajmal. Also, you can reach Jaqub on Weibo: @jaqub.

As always, we hope to see you on the battlefield, and we look forward to the journey that Battlefield V will take us on through the Tides of War!

David Sirland and Jaqub Ajmal, on behalf of the teams at EA and DICE.

External link →
almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by N_Meister

I believe every plane has been changed to be more agile.

Bombers won't be able to outfly fighters like they did before the update.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Slifox115

What a mess this post is, So many broken links, or spots where links should be but there arent any.

Bang up job, just what we expect.

Hardly worth the months of waiting for a Patchwork of holes and lack of attention

Every link works. Maybe check your browser.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by UniQue1992

Great! Looking forward to testing/playing the new patch!

Is there any new info on special color for friends we've talked about before? And is there any plan to add some standard-issue uniforms for the British?

No, I haven't heard anything about special color for friends.
And regarding uniforms, I don't have any update regarding Standard Issue. (It is in my list of requests).

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Jewish_Doctor

Has the bug of entering and exiting a vehicle allowed someone to destroy the vehicle to down/kill you??

It’s in the notes.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Skruddy

Return of the healing aura? Unexpected, but a little bit unsurprising and somewhat necessary one to make Medic crates useful.

When players are directly looking at a visible enemy within 8m, the enemy name tag will be visible for that player only, similar to previous Battlefield titles.

This was a thing in previous games? Never noticed it myself. This thing might actually help in those cases where some motherf**ker gets auto-cloak in certain dark interiors and overall help CQC visibility a lot.

Patch looks solid, but the thing that worries me is the lack of mention of the recent FPS issues. Mine automatically resolved itself somehow, but for others, it's still pretty severe.

Hope you like those improvements :)

almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by kameradhund

"ee""?

serious: what do they mean with "details"? ( i know what details are but what do they mean here?)

👀

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by PillzSufrie

The soldier name tag thing was a thing in BF3/BF4 no? I noticed it less in BF1 though.

Also the return of the healing aura is fantastic.

<3 I'm very interested in feedback on health and ammo crates

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by PillzSufrie

AoE healing effect from holding Medic crates like in BF2? Am I reading this correctly?

Yep ;)

almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by cpteasyxp

I use R3 for crouch too. Same in Pupg an R6S. You have to press circle for the lean than...

I believe that it can be adjusted in options. Bindings can be switched up.

almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by Winter_Graves

Wait a second, please correct me if I missed it, but there’s no patch for people early jumping from hangar in Firestorm and basically ruining loot sites? This is rampant, 5-10 players are trying this or assembling in that area of the hangar to cheat or stop cheaters every single game!

We're aware of this. It was brought to our attention recently and the instant we can implement something that prevents it, we will. Naturally this patch was in development weeks ago and so expect that this is something we'll follow up on soon. There was no opportunity to react to this discovery with this update.

almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by Citizen_F

Tweaked scoring events for Final Position and Wins in Firestorm: from 50, 100, 150 and 500/750/1000 (squad/duo/squad) to 200, 500, 1000 and 1250/1250/1250.

Did I read "Duo" ? :)

I guess the third word should have been "solo".

Third word should have been solo - yes.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by kobe34975398

Why isn't new map that's coming soon not mentioned at all? It's like it doesn't exist.

Because it’s coming next week and we have a trailer and blog about it - next week.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by SwiftMoney728

So when is this being released?

Tomorrow.

almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by Winter_Graves

Our community (perhaps stupidly) presumed the delay was in part due to this being patched, hopefully it is high on your priority list. You can say the instant you can implement something you will, but surely it’s not a time consuming challenge to simply remove the shelves, or close the door, or put a cage around the hangar, or reset loot on drop, or hell I don’t know cause I’m not a developer, but surely the talented staff at DICE do know. This can’t go on, it’s ruining every single server, I wish I was exaggerating, but it’s beyond broken dropping at loot sites to find them ruined, and then someone landing behind you with full armor.

The gang absolutely can and will fix it, and I'm not a developer either but I can volunteer that it's not a case of add thing, press send = fix.

Patches (even for single lines of fixes/changes) require a full battery of tests to pass certification processes set up by both ourselves and our peers at Sony and Microsoft. Whilst it might be that we only make one change, there's always the danger and risk that without properly testing it out, that it has an unintended knock on effect elsewhere that with time, we can account for. Final consideration to make is that at any one time, there can be several active development branches running on Battlefield V at one time and even if we dodge introducing a problem during the fixing process for an emergency patch, it's potential we introduce a problem for the active development content that also needs to be accounted for.

None of that's to downplay the severity of the problem, or to suggest that the issue won't get fixed in the immediate future. I just want to make sure that you understand that when we are made aware of these issues, we move as fast as is humanly possible to rectify these things, but we ultimately do it as responsibly as possible.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by killswitch805

Is there a date/time this patch will be live?

Tomorrow, May 23 (my birthday), starting at 800 UTC / 1AM PDT on PC. I have an availability post coming up shortly that will have all the details.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Timontie

No „we apologize for our awful and horrible greed with the Pit Crew mascarade” stuff? I’m not surprised. But hey, it’s good you actually fixed some bugs, which shouldn’t have happened in the first place.

Well, the fact of the matter is we (CMs) haven't given up the fight. I have multiple email threads currently discussing this situation and, one or the other, will have an update about it today.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by ToasterCoaster1

HEY NOW
I will not stand idly by while you SLANDER my beloved Hawaiian pizza.

Pineapple is PERFECTLY fine on a pizza and contrasts well with the saltiness of the ham

Add double bacon and some sliced jalapenos, and we're golden.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Aweb20

It obviously needs to be played first, but I have to say that this update is discouraging me from using the ammo crate. Nobody ever sees it when I throw it out and now they can just take ammo from my soldier, meaning I'll get no resupply points.

I think with the new meds aura effect we don't need to be able to grab ammo and health directly off of soldiers. I know many are excited for this change so I'm willing to see, but it just seems like making the game easier instead of promoting teamwork.

But aura resupply and "pickpocketing" wont' give them grenades. The crate is the only thing that can.

EDIT: Misread. From the notes, there is no aura for Supply Crates. Will check on that.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Q2CTF3

Didn't see anything in the patch notes about a fix for this bug:

https://old.reddit.com/r/BattlefieldV/comments/bjmsok/is_anyone_else_experiencing_this_gamebreaking_bug/

I still haven't seen any updates or discussion about it at all, from the devs. On the official EA forums there has been no response to the thread I posted about it either, outside of one of the mods asking the boilerplate "have you tried uninstalling and reinstalling??", which I tried, and of course didn't do anything. I get that fixing a gamebreaking bug with vehicles isn't as important as making sure player models all have night lights attached to them, or whatever you've been working on, but can I at least get some kind of response about this issue? Even if it's just to say "nope, we don't know what causes it or how to fix it"?

I'd like to know if I should just abandon the game for good, since this makes the game unplayable for me and I'm not interested in just waiting around for a fix that may never come.

This is called out in the Battlefield Quality of Life tracker. "FPS lag when killing enemies." It's related to Assignment tracking and the team is working to resolve it as soon as possible.

  • Players get a spike of FPS lag when they kill another player
  • Platforms affected: All
  • Status: We’re investigating this with our teams and will update when we have more info.
almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Afganzistan

Happy early birthday!

Thanks!

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by FuT-Fourzero

Looks like a solid patch. Interested to see how the medic crate plays out

What worries me is that there's no mention of the FPS issues. I also don't see anything about the station issues I reported almost 2 months ago (and they've been here since launch). Can we get an update on that /u/Braddock512 ? Kenturrac said they're on the list almost 2 months ago.

I'll try to get an update on that.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by AnthroTiger

Hey man, just stating what I saw.

No need for the anal probe.

u/AnthroTiger and u/Slifox115 - Thanks for the heads-up.
I did miss that one link (under the Lighting), my bad.
RE: the 404 errors - since there's no tool that simultaneously posts to our website, forums, and reddit, there CAN be a slight moment where links that are dependent on live articles may not have propagated through the network. (It's manual on Reddit/Forums.)

RE: the missing Lighting link - I didn't even see that. It is called out in the opening paragraph, but good catch. Thanks.

One thing I would request, though, if I may?

What a mess this post is, So many broken links, or spots where links should be but there arent any.

Bang up job, just what we expect.

Hardly worth the months of waiting for a Patchwork of holes and lack of attention

This kind of post isn't helpful. If you see something, be specific.
Thanks!

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by des0xyn

While you're at it, can you get us any info about the Assignment system in general? Like being able to change assignments in-game or between rounds or tracking all of them without even selecting somehow.

Changing assignments mid-game is something the team is working on - but it's quite arduous due to the dependencies of multiple hooks within the game. (Trust me, every Dev I've talked to wants it in the game.)

RE: Tracking all assignments simultaneously - hmm. Now I'm not a dev, but I'll be honest. If you're tracking 30 assignments, 3 Daily Missions, and ToW Chapter Storylines - something is going to break. That's a TON of data being sent from your client to the data center and back.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Memento_31

We know that you are fighting our fight! Ding ding ding!

almost 5 years ago - /u/PartWelsh - Direct link

Originally posted by 1hit_Muscle

That response is rather odd given the fact that in the past when a released and certified patch contained a bug such as access to a weapon a week early it was patched/fixed within an hour. Closing off the door in the hanger would be a very quick/easy fix that shouldn't affect anything else. This is really a mode-breaking bug given how many people are now abusing it.

Server side fixes are things we can do in those rapid, short timeframes. A lot of the content in Battlefield has what we call Killswitches, so the scenario you raised is something that can be dealt with like that.

The suggestion I was responding too above involved physically changing the geometry of the hanger to account for the gap. That stuff requires deployment of patches.

I understand the desire to have this fixed urgently, it's matched by us.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by ABowlOWombat

When is the new map coming out? Mercury is supposed to some out this month 😭

May 30th.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by trannyTANKwhore

?? Theres no mention of aura resupply in the notes you posted above for ammo crates.

Oh snap! You're right! I misread.
Let me double check on that.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by StonyBolonyy

Cant wait to see the new bugs and glitches from the new updates! Always one step forward and three steps back. I'll be happy when the game can run smoothly, and not need patches every quarter cause they released an unfinished game.

Well, you'll be able to check them all out tomorrow morning, 1AM PDT (PC). Looking forward to your constructive feedback once you've played some rounds.

Have a great one!

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by StonyBolonyy

Hopefully you all hit it out of the park with these updates, I really do. This game has so much potential, but we dont all have $2,000 PCs to run a good game. Consoles need love too.

If you have a decent list - 5 or so things you think we should focus on specifically for consoles - please share it. I absolutely agree that parity should be achieved.

I play on all platforms - but haven’t been on my consoles in a bit.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Aweb20

Saw your edit, I think it's better to not have an aura on the ammo crate since it already has the benefit of resupplying gadgets over the pouches. It makes sense for meds to have an aura since the crate previously had no advantage at all over pouches.

I feel the same way.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by StonyBolonyy

I will have to get back to you on that, so I can think about it critically and make a legitimate list. I am glad you seem to care though.

I absolutely do care. Hell, I’ve been a BF player since BF1942. I love this franchise and community so much I got a Battlefield tattoo (down the entire length of my forearm). I named my Harley “Black Bess” after the tank in BF1.

When you have something for me, tag me or hit me up on PM or via twitter. Twitter.com/Braddock512

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by KonamiRapedMetalGear

I’m always hoping when I see the “HUD/UI” section that they’ll have added more detailed HUD options.... not yet tho lol. If we’re never gonna get hardcore I’d love to at least make it look like it! I’ve gotten used to it but I’d love to play the game without so much clutter on the screen.

What options? List ‘em out for me. I’ll share that with the UI team.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by ClashBox

My name is in game username is long. Will i be at a disadvantage when my name pops up to enemies close by?

Can you clarify a bit? Sorry, not sure I understand.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by ClashBox

I was watching Westies video about todays patch notes and he mentioned that when players are in very close proximity to each other (less than 8m) the name will pop up. Apparently these are part of changes to the visbility system. My concern is that my in game name is very long and so if my name pops up I will be at a greater disadvantage to players who have shorter names. Longer name = more visible. Is this true?

That’s a great question. I’m not sure, to be honest. Don’t know if that was a concern when they worked on the changes.

But I will say, if your 8m away, shoot them.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by ya1966yo

Ammo crates could resupply ammo like the new medics crates just bullets tho

It's not out of question at all, I'm thinking about also bringing consistency in terms of aura behavior if the feature is well received :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Graphic-J

"When players are directly looking at a visible enemy within 8m, the enemy name tag will be visible for that player only, similar to previous Battlefield titles."

This is good for people that wanted the 'visibility" fix, but I hope this ^ isn't as strong as it was in BF1 where you didn't even have to view the soldier and the name tag would still pop out.

I have done that change quite some time ago now and i wouldn't be able to tell what is the distance but it is lower than that of BF3/4 and BF1 :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by ANEPICLIE

Definitely distinguishes the medic crate better than before!

That was the main goal with this change, I think we will translate that into other places (probably ammo crates) but also bring more quality of life changes to those crates. There are a bunch of pieces missing to make this experience really solid in my books.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by galaxion

Medic crates:

  • When deployed, heals nearby friendlies in a 2m radius from the crate.

Does this mean that they behave like older battlefield games, as in, you don't need to interact with them?

The interact functionality is still there as you know it today. You just get an aura healing bonus on top of it that will see tweaking in the future based on feedback, we want to see if this is an interesting change or not. I personally believe this is an interesting "addition" to the crates" :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by UniQue1992

I think that's right, not a big fan of this change but maybe it plays better. Lets see how it plays in-game tomorrow.

The interact part is still there, the aura is just an extra thing. Happy to get some feedback on this once you get to play this though :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by DigTw0Grav3s

Very excited about the medic aura. That's a happy surprise.

Good to hear. It's missing some pieces at this point but we are actively working on getting more quality of life improvements if the feature changes prove to be good for gameplay. :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by Curious_Crocodile

Medic crates:

  • When selected, heals nearby friendlies in a 2m radius from the crate.

This is fantastic, thank you DICE! Could you please make it appear on the minimap?

And yes, on the list but no data that i can share at this point!

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by DoomG0d

oh wow wasn't expecting the medic crate to get the old AOE back from previous games. Does this mean we'll have entire groups of medics just running around holding their crates? GET YOUR HEALS HERE!

Maybe you'll even be able to slap some medic crates on your vehicle in a future patch even ;)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by HURTZ2PP

The range of the healing aura is a good idea. Keeping it small will prevent it from being OP but with the added feature now it is useful. Will players still be able to interact with the crate to retrieve a self healing pouch thing if they used one up?

Yes, this feature is still possible on the health crates. Adjustments to "what you get" from that interact are not out of questions at all though.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Dataqz

If all of that is true, may I ask what you honestly think of the content and the amount of it? I.E. not having multiple factions after 8 months?

We had a slow start but what’s coming next is going to be insane.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by FuT-Fourzero

How come this part was removed from the patch notes? It only shows "when selected" now.

When deployed, heals nearby friendlies in a 2m radius from the crate

That's because patch notes are mostly showing changes in behavior. The interact with crate part is not a new behavior so I'm not sure it's worth calling it out. But maybe it is? :)

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Precise_Gaming

‪I’m really excited for these changes coming up, we will finally be able to take health and ammo from players using the crates. The medic crates will also heal at certain ranges again like in BF1. I like that landing rolls will be implemented for high falls. Damage indicator for tanks was a big one for me, I don’t know how many times I’ve been blown up by a pak-40 and not know about it till it’s too late. Camera shakes on tank view was a huge problem for me for a very long time, glad DICE finally got around to fixing that. The visibility changes are good no matter what anyone says, hiding in a corner or laying down in the dark for easy kills is not, skill. Any feedback on issues like the tank scope not showing for a few seconds after zooming in? Or how about implementing the ability to call reinforcements from inside a tank/vehicle, rather then being forced to get out just to do this? I really don’t enjoy getting shot or getting my tank stolen just to call in some artillery. Lastly, anything available to improve seat switching? It’s annoying having to go through every seat on a troop carrier/tank just to get to the gunner seat or driver seat. I’ll appreciate any feedback on these issues, thanks for the hard work.

Are you on console? With PC, you can just use the F keys to switch seats.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by ThatOneEngie

This post was edited, original post was "Well, the fact of the matter is we (CMs) haven't given up the fight. I have multiple email threads currently discussing this situation and, one or the other, will have an update about it today. (I gotta be honest - it's not looking promising, which is frustrating, of course, but I'm still pushing.)"

Yes, it was edited because I have been waiting on an update from the team on the status and, truthfully, didn't want to add negativity until I had confirmation one way or the other.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by LOKI95v1

@Braddock512 Thank you for everything you are doing for us! You are the best! Will there be an announcement here if something changes?

I will post an update in the "This Week in Battlefield V - May 20th Edition" thread (at the bottom, under Notes & Addendums), and will post the link that under some of the bigger threads regarding this situation.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Kronicle

Is the whole Robert Frost Road Not Taken image based on a map location?

Maybe :)

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Veyiro

Is the Last Tiger reward problem fixed? havent played it because of it. Want the skin if I do the hard work with the challenges

Yes. It will be fixed in this update.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by chuck1911

what about ruvido camo? did you fix "predator" mode?

I believe that was fixed in the last update. Check the QoL.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by dordoka

Can we please get an update about the first item on the QoL wiki?

Sounds cutout, muffled, footsteps are inaudible or too loud for the distance.

It's been there for weeks with no news from your side.

Thanks /u/Braddock512 /u/DRUNKKZ3 /u/PartWelsh

The sound team is still working on this. I’ll try to get an update by next week on the status.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by HypeBeast-jaku

Anyone know when the update releases for Downloading?

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by veekay45

6 months after launch we are still forced to listen to girl tanker and girl pilot shrieks, callouts and commands. I never wanted to play as a girl in ww2, why am I forced? Is this is a stance from dice and will never be fixed?

I’ve already responded to at least 3 of your comments about this.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by onlyabfgamer

Dice - please: the statistics at the end of the round for example score/min is often wrong - sometime I´ve 13000 points per minute ... a round later 250 points per minute ---- so the battlefield tracker statistics aren´t true .... why? Is there a bug too?

Battlefield tracker isn’t official.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by ANEPICLIE

The ammo crates were already well distinguished, but the medic crate definitely needed something like this

For sure, hence why we initially wanted to try that out with the health crate only :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by BleedingUranium

Health Crates stuck to Transport Helis was one of my favourite things in previous games. :D

I may have good news for future updates then...

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by BleedingUranium

Now that we have Hardline-style grabbing (and auras), would you consider having players spawn without the spare Health Pack? With more and more supply, it would be a nice change to even out how much HP is around, but also help emphasize the new mechanics.

We're considering changes to health and ammo in general, that includes self-heal. No details that i can share at this point changes could happen in the future :)

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by galaxion

I love the idea of it to be honest, it's very hard to spot medical crates on the ground. When I did run with crates I never seemed to get points from it, so I've nearly always opted for the pouches.

UI / HUD icons will certainly help a little more with this. Scoring with healing aura is not in this update though but we're looking at it.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Youcanhideaway

Any update on changing the outfits on our elites?

Not going to happen.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by Skattors

Hi there, interesting to know. Where is the fix with dealing more than 100 damage to players in MP. And fix with just dying while running!?

That is the clip of me dying from nothing... https://clips.twitch.tv/DepressedHeartlessPeppermint4Head

It’s in the QoL.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by BringBackLaneKiffin

Does the aura replenish gadgets and grenades as well as ammo?

There is currently no aura on the ammo crate.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by BringBackLaneKiffin

Oh wow I have completely misread this thread. Different question then, will an ammo crate aura be tested at some point or is it reliant on the player response to the medic crates having one?

If this is seen as a good addition, we will surely expand on that and bring that consistency over to the ammo crate :)

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by TheBigBoiSad

Does the patch launch at 1:00 AM Pacific Standard Time or when does it release?

It’s live. All platforms. All regions.

almost 5 years ago - /u/Braddock512 - Direct link

Originally posted by wckb

It'd be really f**king great if you could make it so you dont require some stupid f**king initial assignment on firestorm, when it causes your game to crash literally non stop.

"Oh boy! I can't wait to find a civilian car not on the map to get to a capture point to try and get points before my game crashes!"

It’s not required to be played on Firestorm. You can play MP and use towable weapons, as it states in the Chapter 3 Week 9 overview.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by turtleslikemetoo

So if a teammate is healed by the aura from my medic crate, I won’t receive points?

Not in this patch I'm afraid, the aura might be giving you score when holding the crate around though (not deploying it)