Read moreLet's say it's based on score/battle points, not damage done to Heroes.
For example:
Game begins. After 2 minutes, we assign the first 3 heroes on either side. The top 3 players on both teams with the most battle points get to become heroes.
I imagine this being more like a pop-up during gameplay, rather than from the spawn menu, similar to original SWBF2.
The chosen players get to play those heroes for 2 minutes, then they are despawned. The 6 player who played heroes are now reset in battle points and have to go to the back of the queue.
After another minute, we assign the next 3 heroes for either side, based on whoever has the most battle points at the time. Then they play for 2 minutes. And that continues for the rest of the game.
In such a system, we still reward players who collect the most battle points in that they likely get to play heroes more often, but we still try to cycle through everyone through the course of a gam...
Variation to this system would be:
At the beginning of the game, you get to pick the hero or villain you want to queue for. The first one to get enough Battlepoints to become that specific hero (say 4k BP's or something) and there is a hero slot available (say only ever 2-3 active heroes) get to respawn as that hero through a pop-up.
Play that hero for as long as you want. Once you die, the next person who has enough battle points and has chosen that hero (and if there's a hero slot available) get the pop-up and get to play that hero for as long as they want.
Downside of this system is that some heroes might have a longer queue than others, which might be frustrating. In fact, you might be queing for someone for the entire game and still not get to play them (because someone lives forever or the queue is too long). Also a bit difficult to explain that you're next in line, but there are too many other heroes active right now for you to be chosen.
I ...
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