T0TALfps

T0TALfps



Yesterday

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Originally posted by curbstxmped

Always working to ensure we try and stay reactive with some of this stuff, even if it may be a nerf in the eyes of some. If there's feedback, we'll take it onboard and discuss it internally and come out with action.

Hope you're having fun!

Comment

Originally posted by Antinatalistic_Pizza

Haven't tried new update yet but I've seen reports of the guided missile one shotting all air vehicles and flares not working against it (as least if target was soflamed)

We're currently investigating this, we'll be communicating on it over the coming day or two with our plans. Most definitely aware of it though!


17 Jan

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Originally posted by IneedHennessey

Let me guess, the UI bugs are still there? No icons loading in game and broken weapon icons is annoying let alone the super old bugs still persisting like Lis missile camera going under the map after a single use in solo mode.

Actively looking into the Icon Loading issue, please let us know what platform you're on and how often you experience this - is it map-specific for you?

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Originally posted by East-Hamster1282

Eddie doesn’t know how to do his job. You forgot how he released the draugr without no countermeasures against stingers. He said that you have “cloak and hope”. Eddie is a tool.

There'll be less of that talk, the things that this man does, heck the things that the team that is actively on Battlefield 2042 does is quite the achievement.

Admittedly, you guys do not get to see a lot of that work behind the scenes, but in moments that we're able to - we do relay it via the lens of Battlefield Comms.

Proud to be able to spend my days working alongside people like Eddie, sitting in on meetings and championing the granular changes and correcting of issues that players experience.

At the end of the day - developers should be appreciated a little bit more for what they do, after all, we do it for passion and to see people happy in a game.

We'd get so far if we were a little bit kinder to one another.


07 Jan

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Imagine the fear of your passenger if you had one!


05 Jan

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Hey, could I get some context around this?
How often do you experience this sort of thing,, is it on specific modes or at specific times? Which platform on PC are you on?
Thanks.

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Winner! Hazard Zone ones are a pain, congratulations on it!


14 Dec

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You don't, Grinch. Our Christmas isn't up for stealing! Don't make us turn the music up louder!!

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Even during times of strife and war there should still be time for a little bit of festivity!

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Keep on being awesome and have a great holiday season!

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It's people like you that really win the matches for your team, underrated MVP.

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That's some dedication right there. Welldone!

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Originally posted by purplebasterd

Oh cool a DICE employee 😎

Been playing since Bad Company 2 and my #3 game for 2024 was Battlefront 2 🫡

Thanks for your support! Hope you're having fun with them!

And yes, Battlefront 2 will always be a 💎

Comment

Originally posted by loveandmonsters

To add to what they said, a vehicle may not even be in action, could have been abandoned. Sometimes there's no pondhawks or LATVs to spawn on but it says "1" next to it, then I'll notice there's one somewhere on the map that someone used to hop out of and then didn't use again. Can't get a new one until the old one's been blown up!

Spot on!


13 Dec

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🫡🫡


03 Dec

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This is fantastic!

Would love to see more! :D


29 Oct

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Originally posted by tddcghnn

Yes, that was it, thank you very much

Enjoy, see you out there!

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Hello there, please try reloading the game incase it may not have picked up the recent update. Let us know if this persists, thank you!!

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Please do let us know if you're still experiencing this! :)

Ensure that you've reloaded th e game in order to pick up the latest update.


25 Oct

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Originally posted by diagoro1

  • Added a setting to enable Ascension Points. This is a system that awards players points for in-game actions beneficial to their team. AP must then be spent to meritocratically access vehicles, instead of deploying them directly from the call-in menu or deploy screen. Vehicles have predefined AP prices, based on their combat effectiveness and utility.

Wondering if this is going to make stomps even worse. It's bad enough when a team is getting killed, and you can clearly see the winning side has more vehicles (often all the active vehicles), and the timer is so bad that the losing team can't even get one tank, just transports.

As this is a Battlefield Portal setting, it is on experience creators and server runners to moderate and ensure it doesn't become a stomp for that particular server. I think when used in scenarios like within Control it works rather well, but I am equally interested to see what Portal creators come up with when coupling AP to other modes.