T0TALfps

T0TALfps



15 Apr

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Hello,

This was submitted to our team to investigate further, and they will take action where appropriate.

It's important the we continue to work towards ensuring everyone has the ability to play without such nonsense taking place in chat, so thank you for continuing to hold us accountable, please keep on reporting individuals that you feel may be in violation to the rules (more on that, here: https://help.ea.com/en/help/faq/report-players-for-cheating-abuse-and-harassment/ )

Enjoy your week,


13 Apr

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Hey there, just a note to state that this has been rescheduled and will now take place next weekend (April 19th). Look forward to seeing you get to grips with the arrival of Frontlines, and then heading straight into a DXP weekend.


11 Apr

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All feedback is good feedback, thanks :)


08 Apr

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Hey there, would it be possible for you to let us know what your EA username is, please?

Thanks.


03 Apr

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Originally posted by Indian_Doctor

Don't share anymore details. Collect all necessary diagnostic data because we all know it's the last time anti cheat will be managed.

We all thank you tremendously for this. Hope you get a nice promotion or increment.

Won't be the last time, EA Anti Cheat will receive constant updates going forward, and we've a duty to ensure that as many people have the ability to play as possible. It's a tough thing to go back and do it for old titles, but we're trying!

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We're actively aware that some individuals are unable to launch the game and are experiencing crashing scenarios following today's Anti Cheat update on Battlefield V. Stay tuned as we continue to work on it.

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Originally posted by Isthat_an_ak

Mine was 645 mb... but the game crashing since i updated

We're currently working on this following todays update, stay tuned.

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We're currently looking into this following todays Anti-Cheat update :)


22 Mar

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Sick air brah!!


18 Mar

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There are over 140++ participants to choose from if you so please and the vast majority are Battlefield. Watch and support a creator for their personality and their community, and enjoy the moment while doing so.

Also, we've invited Squid G to the studio to stream live from DICE with the development team, for the fanbase 😉


16 Mar

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Originally posted by laughingiguana02

they are, engineers will receive more RPG's on spawn by +1 for all specalists

RPG increase is not in this update and its something that we intend for within the next couple of updates. 

This initial balance/meta shift will be looked at before we then do those changes, including alterations to Irish' APS which we hope will resolve the instances of vehicles hiding behind an infantry protective gadget. 

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Originally posted by MicFury

Loving the updates, team. I know the community spews toxicity like a fire hose. Just know that there's a ton of us who are really enjoying all the great work!

Ultimately we're wanting to do right by our players in as many ways that we're able to do so. I think we've consistently tried to do that for two and a half years+ now. We're glad that it's connecting with some of you, enjoy this season when it launches next week!

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Originally posted by Zeucleio

Reduced CQC damage for LMGs and ARs from 28 to 26, to reduce the occurrence of 2-headshot-kills. This affects SFAR-M GL, AK-24, LCMG, RPT-31, M60E4, M240B, AC-42, RM68, GEW-46, ACW-R

Nice, so this change is considerably better than I expected. Last post made it seem 2 shot HS was still possible at cqc.

Fixed instances of projectile inaccuracies when using the RPG-7V2 against fast moving vehicles.

I assume this means less dusting? If so, nice.

Damage reduced from 28 to 24 between 30 and 74 meters

Completely uncalled nerf for the MP28. It already wasn't that great of a gun, but now in my opinion the only reason to use it is now gone (4 hit kill up to 74m)

Yes, less instances of dusting for some rockets. Not entirely eradicated, but hopefully less. Let us know how it feels!

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Originally posted by PlantInteresting

Wish they made that same uphill engine power change to the mav as well. The speed in general for the MAV is fine but my god you’re a sitting duck if you’re going up the slightest incline

Will fire the suggestion through!


14 Mar

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Originally posted by 27poker

I was prepared for this map being set in México with Chilean flags sprinkled on top but gotta admit that it really captures the vibes of some of the rural towns around here. But what really makes it feel like a real, lived in place in Chile is the street art, you did your homework and it shows

https://preview.redd.it/zcdfasid3coc1.jpeg?width=1917&format=pjpg&auto=webp&s=5b0519e4393f87cf06869f78a1e7d95c5ffd51bf

Reading this has meant a lot to the team, thank you for that ;)
We're glad we can show even more love to Chile!

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Originally posted by DANNYonPC

64p only?

Good

The mistake that is 128p is clearly going away!

It's possible to ramp up the playercount via Portal, but it's 64 player focused and intended for that!


06 Mar

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It's Scope Glint, at a certain zoom distance on weapons the scope will glint in order to telegraph back to you that the dude is hardscoped and likely aimed at you. It's also to help indicate wh ere a sniper may be nestled because without it, you'd be looking around frantically trying to figure out where the shots are from.

Also, I had a nostalgic trip around Gizmo from Gremlins here - so thanks for that. BRIGHT LIGHTS.


23 Feb

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Originally posted by finkrer

Let me introduce you to the GLSDB container launcher. It's an actual thing. Only driveable when put on a truck though.

https://i.imgur.com/kdqxdYG.jpeg

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I once advocated for a driveable vehicle that had the exterior of a shipping container but opened up to reveal it to be housing a missile battery.

Should've happened. Shipping containers ftw.