Is conquest the only available game mode?
Conquest, Team Deathmatch and Rush to start...
Is conquest the only available game mode?
Conquest, Team Deathmatch and Rush to start...
Hope you guys enjoy the read on this one, there's a fair bit of work and love that has gone into this location and well, people wanted close quarter combat - make sure you keep your eyes on a swivel as it's going to get sweaty!
The Stadium was once a secondary point of interest with sporadic combat within Hourglass. On April 30, it becomes the point of interest as Stadium returns as a standalone infantry-only map!
Let’s venture back to last year, and how the team worked to bring it back.
Released alongside Update 5.2, Hourglass represented the final rework of our launch map offering. It brought with it improvements to flow and cover, and included new locations and capture points.
Read more External link →Today we launched Update #7.1.0 and along with it, brought in new #FridayNightBattlefield participation rewards!
The Weapon Charm "Friday Night Valor" is temporarily disabled and will return in a future update, once we've corrected the unlock criteria!
The Player Card for participating in 15 FridayNightBattlefield Matches will remain live and obtainable during FridayNightBattlefield events.
Read more External link →Hello,
This was submitted to our team to investigate further, and they will take action where appropriate.
It's important the we continue to work towards ensuring everyone has the ability to play without such nonsense taking place in chat, so thank you for continuing to hold us accountable, please keep on reporting individuals that you feel may be in violation to the rules (more on that, here: https://help.ea.com/en/help/faq/report-players-for-cheating-abuse-and-harassment/ )
Enjoy your week,
Hey there, just a note to state that this has been rescheduled and will now take place next weekend (April 19th). Look forward to seeing you get to grips with the arrival of Frontlines, and then heading straight into a DXP weekend.
Hello there,
Today we’re sharing the Update Notes for Update #7.1.0 that will arrive in conjunction with the launch of the Crimson Front event* on April 16th, and features improvements for the Visual Weapon Recoil, a balancing pass to Shotguns, increases to Rocket Launcher Ammo for Engineers and more.
// The Battlefield Team
Stay Informed
Read more External link →Frontlines is coming back!
With the Crimson Front Event unfolding in Battlefield™ 2042, get ready to experience the unprecedented global assault by the Ground Forces' 4th Battalion of the Thousand Petal Coalition. Known as The Red Hand, this experienced and lethal battalion is reputed for pushing the front lines and never falling back.
Join us between April 16 and April 30, 2024* for our new time-limited event. An intense tug-of-war experience that will require everything you got to come out on top.
Read more External link →All feedback is good feedback, thanks :)
Today we've been looking into the Hit Registration reports that some of you have shared on Battlefield 2042.
A backend server fix has now been released that alleviates instances of this taking place for you.
As always, thank you for your feedback,
We'll continue to monitor it!
Hello there,
This coming Tuesday, April 2nd, we will deploy a small update which responds to some of your feedback and issues we are seeing following the launch of Update #7.0.0 on Battlefield 2042.
There will be no downtime with this update, though you may need to restart your game in order to benefit from these changes.
Additionally, we would like to thank you for your patience and continued highlighting of feedback in relation to the recent ...
Read more External link →Sick air brah!!
Hey Everyone,
As things head towards the weekend, we wanted to provide you with an update on where our focus is in regards to your feedback from Update 7.0 on Battlefield 2042.
More details below🐧
We continue to treat this as a high priority and are working towards placing some of these fixes that you're reporting in either the upcoming Hotfix (April 2nd) or within the next Game Update.
Thank you for the continued feedback regarding Visual Weapon Recoil, keep highlighting it to us as we continue to work towards improving this for ...
Read more External link →Today we have deployed a Server Hotfix to resolve the issue where Xbox Series X|S players were encountering freezing on Haven.
This change has now been successfully rolled out across all servers and the issue is now resolved.
The team will continue to monitor feedback,
Thanks!
https://twitter.com/BattlefieldComm/status/1770800810043084932
Read moreHello!
As we are well underway with our second day of Battlefield 2042 Season 7: Turning Point we wanted to touch upon a couple of Community Issues you're flagging to us!
We have resolved an issue that resulted in some of you being unable to matchmake into the Conquest 64 tile on Xbox Series X|S, PlayStation 5, and PC.
We're seeing you engage on the Battlefield once more, and it should now be resolved.
We have identified the cause of the issue and are in the process of releasing...
Read more External link →We're aware that some of you are currently unable to progress the Season 7 Battle Pass, and at times are unable to spawn in with either the AK5C or SCZ-3. The team is actively investigating the root cause of this and we'll update you once we have resolved the issue.
Additionally, we are also investigating some reports of Xbox Series X players currently freezing midmatch whilst playing Haven. Please keep your reports coming, and we will relay any further updates as soon as possible.
Read more External link →There are over 140++ participants to choose from if you so please and the vast majority are Battlefield. Watch and support a creator for their personality and their community, and enjoy the moment while doing so.
Also, we've invited Squid G to the studio to stream live from DICE with the development team, for the fanbase 😉
they are, engineers will receive more RPG's on spawn by +1 for all specalists
RPG increase is not in this update and its something that we intend for within the next couple of updates.
This initial balance/meta shift will be looked at before we then do those changes, including alterations to Irish' APS which we hope will resolve the instances of vehicles hiding behind an infantry protective gadget.
Loving the updates, team. I know the community spews toxicity like a fire hose. Just know that there's a ton of us who are really enjoying all the great work!
Ultimately we're wanting to do right by our players in as many ways that we're able to do so. I think we've consistently tried to do that for two and a half years+ now. We're glad that it's connecting with some of you, enjoy this season when it launches next week!
Reduced CQC damage for LMGs and ARs from 28 to 26, to reduce the occurrence of 2-headshot-kills. This affects SFAR-M GL, AK-24, LCMG, RPT-31, M60E4, M240B, AC-42, RM68, GEW-46, ACW-R
Nice, so this change is considerably better than I expected. Last post made it seem 2 shot HS was still possible at cqc.
Fixed instances of projectile inaccuracies when using the RPG-7V2 against fast moving vehicles.
I assume this means less dusting? If so, nice.
Damage reduced from 28 to 24 between 30 and 74 meters
Completely uncalled nerf for the MP28. It already wasn't that great of a gun, but now in my opinion the only reason to use it is now gone (4 hit kill up to 74m)
Yes, less instances of dusting for some rockets. Not entirely eradicated, but hopefully less. Let us know how it feels!