Ok I guess I have a question. Maps being massive, draw distance is important. Do you use fog, terrain or any other masking techniques? Is the entire map and all 128 players rendered even though you can't obviously see from one end to the map to the other?
Finally, is there hard cover for infantry against tanks in open ground or is it a series of slopes where the average infantry man gets blown up by airplanes and tanks without a chance?
We mainly use occluders (that literally removes anything behind it so it wont render, but is only used in indestructible things like bigger buildings and terrain/rocks etc. Also we have LODs on the assets making sure that they are very basic from far away (essentially making sure assets arent rendered with all their detail you see up close from far away).
Yes! I'm an infantry player mainly myself so I always make sure there are some hard cover, to varying degree ofc. Some areas are meant for vehicles but even then it's great to have some stuff to play around.