I'm certain this area will be part of breakthrough. Might not be a capture point but certainly an area with more player traffic compared to conquest
I'm certain this area will be part of breakthrough. Might not be a capture point but certainly an area with more player traffic compared to conquest
I'm gonna let you guys in on a secret; on PS5, Xbox Series X/S and PC it is a point in breakthrough ;) and on PS4 and Xbox One it's a HQ!
If you just install this tracker, we can make that happen.
Never change.
Can someone explain to me vaulting from jumps and sideways / backwards vaults?
Is vaulting from jumps like grabbing onto a ledge after you jump? And for backwards vaults how does that look?
Exactly, and backwards/sideways vaults are climbing onto low obstacles only when vaulting in those directions.
From my experience with the beta, it seemed a bit inconsistent at times, where I'd try to vault over a fence (the same height as fences in previous games) but the game doesn't let me.
Alright, yeah I've seen reports about some assets being too high to vault over when they should clearly be supported. In that case the placement is probably off, so it should be considered as a bug in that case. Good feedback though.
So I can’t tell are there vehicles enter and exit animations or not?
Enter animations are drastically shorter now and exit anims are mostly removed. This to keep the player in control instead of having to watch the same animation over and over for too long while basically being a sitting duck.
I don’t see how crouch-running and high vaulting isn’t something they implemented. Easily the best additions to BFV
What do you mean when you say high vaults are missing? They are in the game, we also added vaulting from jumps and sideways/backwards vaults. The system now also supports moving objects.
i still doubt it, it’s obviously a legitimately broken thing that defies the laws of physics, so i’d imagine from a “semi realism” (loosely) aspect they’d want to fix that.. at least i hope lol
That's correct.
Hey, I'm not sorry if this has already been answered, but will we be getting something akin to community transmissions for this game? The communication between the players and the devs was amazing when it came to SWBF2, but we had none of that with BF5.
I have no doubt that it would be reassuring for many if you could give us an idea of what to expect on that front :)
Briefings would be the equivalent. You'd have to ask the Community team for their plans though. I don't want to sign them up to something or miss inform.
Well it is reassuring to know that there are eyes from the team in this sub. Wether or not anything being said will be taken onboard is another thing entirely. Either way I’m interested to see what the game is like is at launch, I’ve had mixed experiences with the beta but I’m overall hopeful. (I’m in agreement with the opinions that the class system should never have left though)
A lot of eyes (hey folks o7). You may not always see the "DICE Replied" flair, but if we could have a "DICE seen" everything would be covered.
Anecdotally, and back from my days in Community I can tell you that everything being discussed, created, watched, streamed and everything in-between is more than likely being tracked. Game companies will know conversation volume, sentiment and all those other buzz words for every part of a game's lifespan.
u/F8RGE thoughts on a post like this gaining lots of traction in the subreddit
There's nothing I can realistically say here that won't end up as a headline on a website or used as YouTube clickbait. So not sure what is expected, it's also not really my place. I'm aware that everything I say reflects on my team members, and even if it's just a throw away comment, it can quickly turn into "DICE says..." as if it's some sort of studio mandate.
Yes, I'm a part of the team but that does not mean I should be speaking publicly about anything and everything. Let alone speaking about something related to finance, because it's not my area of expertise at all.
Important thing to note is that this sub has more eyes on it from the game team than perhaps you'd expect. I know for a fact that there are even a few dedicated souls scouring new. So when a post like this appears, or anything that gets even remotely 'hot' (in Reddit terms), it's almost certainly been seen by countless people.
Again, not the answer you're probably looking for, but wanted to...
Read moreHappy to announce that jump spam is already being addressed.
Hey there, please unplug all joysticks, wheels or gamepads from your pc. You may also need to uninstall any drivers associated with those peripherals. Resetting your keybinds may also resolve this.
This issue is resolved for launch,
Oh don’t bug him, I asked him already and I’d hate to keep him busy with things I realize you guys might not even be allowed to comment on :)
Thanks for the reply regardless.
Dozer is Mexican, not US Army. Although he used to be.
Honest question, is “overly complicated the setup” in reference to players interacting with the mechanics, or those things causing bugs hiccups with code?
Both. It can be too many/complicated button mappings. Or on the technical side that the setup is too bloated, meaning that adding/tweaking/fixing features becomes tedious as new issues are easily introduced by mistake.
Hey I had a lore question. I noticed on orbital—an island map—the US sub-faction is “Marine Command” or something to that effect. If the map is instead a land-based map, would the faction change to the Army?
Also, is Dozer a former American soldier?
I'm going to CC Sensei /u/F8RGE here, who does a massive amount of work when it comes to all things narrative & lore.
Hey there, this is an issue that we are aware of - as indicated within our Known Issues thread::
In rare instances, some players are unable to press A/X, Y/△ to get past the welcome screen. There's an issue here that we'll need to resolve Post-Beta, but for now, we encourage you to use a different controller, to connect the controller directly to your console with a USB Cable, and to disconnect any headsets/additional USB or bluetooth devices, as we have found that this helps remove the problem.
I hope that...
Read more...What just happened?! ^^