Blightbound

Blightbound Dev Tracker




27 Jun

Post
    Niel on Steam - Thread - Direct


Even though Blightbound development has concluded, we thought it would be a good idea to better publicise the list of known issues in the game for players who are thinking about picking up the game or introducing it to their friends. Below is the list of issues we were not able to, or could not fix. Some of them have potential workarounds.

General Known Issues
Issue: Game un-readies party after entering map select.
This issue seems to be most prominent when in a party with 3 players, each on a different platform. During internal testing, we did not encounter this issue when playing as a duo regardless of it being on the same platform or cross platform.
Cause: The room code is invalid.
Workaround: Leave group and re-join again, either through matchmaking or room code invite, repeat until the game no longer backs the par... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

Post
    Niel on Steam - Thread - Direct


Overview Patch 1.1.2 is live. This patch took much longer than anticipated because it is the final planned patch for Blightbound. We wanted to make the patch is as well-rounded as possible because there is a good chance that we will stop active development for Blightbound after this patch. There were quite a few things we wanted to tweak and change in the game, such as changing the conditions for Malborys’ lifegoal, some quality-of-life changes, some UI changes, and a few bugs and issues players were still encountering. We also underwent extensive playtesting internally to make sure this patch is as stable as possible. In the build for this patch, after numerous sessions of internal playtesting on the current build for 1.1.2, we did not encounter any crashes or hard-locks, and we only encountered 2 soft-locks that we have already added fail-safes for.


... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

Post
    Niel on Steam - Thread - Direct


As we approach the holiday season, the studio has been hard at work fixing issues and improving features to include in Patch 1.1.2. One of the highlights of what we have been working on is refining the experience the player has when encountering the puzzle in Western Heights, when playing solo with bots. Alternatives we have been testing include increasing the intervals between waves spawning, and tweaking the AI logic so it prioritises puzzle solving above combat and other actions. We'll be making a build later this week or early next week for internal testing. If all goes smoothly, 1.1.2 should be live at the beginning of the new year.

Plan For Post 1.1.2 1.1.2 will also be the last patch of our planned Blightbound content. A project we have worked on since early 2018. Once the patch goes live, we will be taking a step back as a studio to evaluate the futur... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Dec

Post
    Niel on Steam - Thread - Direct


Hi everyone, thank you for your patience. This hotfix took longer than expected to go live as we ran into a few tricky crashes in our internal playtests, especially one that caused the game to crash when changing languages. We were able to fix these issues, as well as implementing some quality of life changes, and minor tweaks to some items, heroes, and levels.

These are some highlighted changes for the hotfix:
  • Fixed an issue which cause the game to crash after changing language.
  • Fixed an issue where enemies would sometimes be invincible, causing a softlock. Also added an extra check to further prevent this issue from occurring.
  • The following items have been added to the game: Oxuuxo Potion, Virtuous Flame, Forgebrute Belt, Tergaron’s Prediction, Siurd’s Bracelet, Straw Effigy, Sun's Essence, and F...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Nov

Post
    Niel on Steam - Thread - Direct


Update 23rd November:

Although we made progress with fixes, we found new issues In our internal playtests, as well as further issues reported on Steam forums. We think these issues should be fixed as soon as possible, so we are taking a few more days for fixes and testing, which means hotfix 1.1.1 will be slightly pushed back. We do not want to wait until hotfix 1.1.2 to patch some of these issues. We still aim to push the hotfix 1.1.1 live by the end of the week, but it could take until early next week. Thanks for your patience!

--------------------------------------

Original Post 19th November:

Hi everyone, thanks for the amazing support surrounding the 1.1 update! We've collected the issues you kindly reported and we have been working on fixes for them. We created a build today and had an internal playtest, but found a few new ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Nov

Post
    Niel on Steam - Thread - Direct


The Fancy Flamingo Staff can be claimed this weekend! Go to the store page now, download it, and it is yours to keep forever!

This DLC is purely cosmetic and has no gameplay effects.

https://store.steampowered.com/app/1504040/Blightbound__Weapon_skin_Fancy_Flamingo/

Be sure to claim it before Monday 15th November! After tha... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Nov

Post
    Niel on Steam - Thread - Direct

Blightbound's 1.1 update is now live!
New Offline Mode The Divine Rite update brings an offline mode that allows players to play the game without internet access. On consoles, players are able to play without a premium subscription!

New Hero - Seer Rook Find and recruit the mysterious priest, impose his unique passive ability onto unsuspecting foes as you repeatedly blast blighted monstrosities away with the Unleash Spirits skill while trapping dangers with the Spirit Coffin skill.


New Content The threat of Blightrifts have also been expanded! Battle through The Rift of Wardens where you must defeat numerous bosses, The Rift of a Thousand Stabs you can easily be overwhelmed if you don't control where your enemies come from, and The Rift of Speed where you will face an incredible horde if you fail t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Aug

Post
    Niel on Steam - Thread - Direct


1.0.2 Patch Notes Highlights
  • Fixed a bug where players would crash during or after the Byrinth boss fight.
  • Bots are now more proactive when it comes to reviving teammates
  • Fixed that puzzle hints could look different for party members on another platform
  • Fixed an issue where bots thought they could only use ultimate at 100 ultimate charge instead of their maximum charge (this also fixes an issue where bots with 150 max ultimate would idle about, and bots with 150 max ultimate would never use their ultimate)
  • Fixed that the reward for playing as random favorite hero wasn't functional
  • Fixed that Korrus couldn't be selected in the first-time hero select screen
For full patch notes, visit the Blightbound website or click ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Aug

Post
    Niel on Steam - Thread - Direct


1.0.1 Patch Notes
  • Fixed crossplay between PC and consoles
  • Fixed tutorial crashes
  • Fixed bots not understanding the puzzle in Dark Ritual

  • Included improvements that should have been improvements in 1.0
  • General optimisation improvements
  • General crash fixes

1.0.1 Other Improvements
Due to a prior communication error, many of the improvements, changes, and fixes that were supposed to be included in 1.0 were left in an internal build. These changes have also been included in the 1.0.1 patch. The most noticeable differences should be improvements to AI and general gameplay optimisation. For the full 1.0 patch notes, click ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1263070/announcements/detail/2967295219252431751]here[/url].

03 Aug

Post
    Niel on Steam - Thread - Direct
Thanks to everyone who has posted feedback, suggestions, bugs, crash reports, etc. We are slowly working through everything submitted on all our platforms (Steam, reddit, emails, reviews, etc). So if we haven't responded to your message(s) yet, we're not ignoring you, there's just A LOT to get through! Much appreciated and keep them coming!

Small update: We've been working hard on fixing specific and general issues, we had an internal playtest this afternoon to test different builds with different degrees of fixes. They playtest had mixed results where some prominent issues were fixed but the fixes created other unforeseen issues. We'll keep working at it and keep you updated!

We are still aiming to push a patch live before the end of this week.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1263070/announcements/detail/2972924285457074044]here[/url].