Blightbound

Blightbound Dev Tracker




15 Dec

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Update 0.6: Blight Smugglers Update 0.6 will be landing on December 16th, that's right, that's TOMORROW! We will be introducing:
  • A new hero: Bu the Nimble
  • Improved tutorials
  • Improved menus
  • More interesting low-tier items
  • Achievements (LOTS of them!)

More details and patch notes will follow tomorrow!

Free In-game Twitch Rewards
We, Ronimo Games would like to thank you for supporting us through early access and giving us incredibly valuable feedback to improve Blightbound! We would like to give back to you for being such an amazing community!

The Official Ronimo Games ... Read more

11 Dec

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General
- Fixed a bug where characters would sometimes duplicate.
- The refuge no longer hard-locks if a player pressed Alt+F4 after assigning stat points but before equipping an item during the guided part of the tutorial.


Gameplay
- Fixed a bug where projectiles would sometimes not spawn.
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1263070/announcements/detail/2917733990190664963]here[/url].

10 Dec


09 Dec


08 Dec

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    /u/ on Steam Forums - Thread - Direct
Patch Notes
For the latest and past patch notes. Check the Official Blightbound Website[www.blightbound.com].

https://www.blightbound.com/game-updates/


Known Issues
- Gravity Well can, when timed properly, leash Writhing Orbs to the center of the well. This stops the Orbs from chasing outside of a small AoE.

- The Maiden's Guards can be forced to spawn 1 at a time.

- Siurd's Shield follower doesn't spawn in the correct spaces sometimes, causing them to be out of bounds and useless (Blightmist, right before Byrinth, and a couple of other places to... Read more

06 Dec

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“A discovery, master scribe?” she asked, humoring him—these were his last moments alive after all.
(Discover the secrets of the Phylactery here[blightbound.com])
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1263070/announcements/detail/2895215357867246253]here[/url].

02 Dec

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New Features
- Naxx and Kruxx now have unique visuals to accompany their status as bosses in the game.

Tutorial
- Fixed a rare issue in the Tutorial, where the player would sometimes be teleported out of bounds when switching from Scarlet to Korrus.
- Reaching a checkpoint in the tutorial should no longer potentially softlock the game.
- It is no longer possible to skip checkpoints by teleporting with Korrus.


Gameplay
- Fixed an issue where Mages would occasionally slide during their auto-attack animation.
- Tek'ka's passive now functions correctly when aiming his primary attack with a controller; the game does not register the aiming as movement anymore.


Items
- Mwaan's Half Moon now only grants 20% cooldown reduction instead of 50%, wh... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1263070/announcements/detail/2895215357853385740]here[/url].

25 Nov

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1263070/announcements/detail/2895214724135835585]here[/url].
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    Joost on Steam - Thread - Direct


The biggest update yet is all geared up! Out now for all to delve into! And there's actually lots of new dungeon delving to do. Not only have we added another dungeon, but all dungeons now have their encounters randomized!

On the technical side big steps have been taken as well. New optimisations have led to a performance increase of up to 50%! Another technical improvement comes in the form of host migration, finally allowing you to continue even when the host loses connection.

Another focus has been the overhauling and cleaning of the menus. The biggest change here is the addition of a hero select screen, which makes selecting heroes a lot more straightforward. Of course, these new elements also meant that we had to change the initial tutorial flow, and we decided to not just fix but also improve it a lot. Thi... Read more

24 Nov