Some (unofficial) Brawler stats from the LATAM S and SESA & ANZ regions.
✅ 42/55* Brawlers (76%) were played ✅ 53% of all picks were released '17/'18/'19 ✅ 22% of all picks were released '20 ✅ 23% of all picks were released '21/'22
#brawlstars #esports #numbers
@KaitricG But... that's exactly what happens. Content Creators and pros play the Brawlers, give us feedback, we adjust prior to release.
Beyond that Brawlers are playtested in hundreds if not thousands of matches.
@SG4rry4 We didn't delete Duels. Duels will be playable occasionally.
We back.
Mandatory updates always lead to at least some level of update churn, i.e. we are losing players who don't come back. Consequently companies avoid mandatory updates as much as possible.
For some of you who wonder why we are sometimes faster and sometimes slower with nerfs:
It depends on what needs to be changed. Smaller number changes can be applied through a maintenance, more complex changes require a new mandatory (not optional) client.
@ThatsMeJovi Always. But nothing else is as urgent.
Maintenance + Optional coming up! 🔥
✅ iOS: 43.238 ✅ Android: 43.238
Android build will show up immediately once we're in maintenance, iOS should be there within a few hours. Remember to clear/refresh your App Store/Google Play cache. 👊
#brawlstars #maintenance #optional
Maintenance and Optional Client coming up soon! 📝 🔻 Surge and Squeak nerf 🔧 Bug Fixes related to UI (game interface), Club League, and Power Matches! You can find all the changes here: https://t.co/c0Vqu7lRm0 https://t.co/7JhMxnxuVK
Maintenance and Optional Client coming up soon! 📝
🔻 Surge and Squeak nerf 🔧 Bug Fixes related to UI (game interface), Club League, and Power Matches!
You can find all the changes here:
"The Brawliverse is a concept that we know frighteningly little about... If Brawl Stars was in the Multiverse of Madness what would you find? 🤯
#DrStrange #brawliverse #MultiverseOfMadness
@cmc_r3vilo It's something on our backlog. You'll only be able to swap if both players have the Brawler available. No specific ETA for implementation. 👊
@NemezisNr1 @ClashRoyale I still worked at Blizzard when D3 was released. 😉 I've played an abnormal amount of Diablo (and every other Blizzard game). 🙃
@seerstardragon @AshClashYT The other question would be when are you confident the RNG works as intended. The higher the number of "runs" the higher the confidence.
Let's assume every minute 10,000 PL matches start, we'd be able to confirm the distribution pretty quickly, which is the actual case. 😉
@seerstardragon @AshClashYT There's two ways to look at this, depending what answer you are looking for. Probability calculation is fun.
The thing with RNG is: it doesn't stack. To have a 99% probability to have seen each map at least once (1) he'd need to play ~75 rounds (16 maps, identical chance).
@AshClashYT PS: Sample size you have there is tiny. 😂
@AshClashYT Complete RNG. Yes.
@YangCLiu 😂
@YangCLiu I don't mind PvE experiences. I legit played the hell out premium TD games.
@ricardofactome
I'm a big tower defense fan, so let's see how this will feel. 70 lvl feels rather limited on the surface, but let's see how it'll play out. Camera panning in a mobile game is an interesting design choice. Unit movement and perspective remind me of CR. Curious about monetization.