Brawl Stars

Brawl Stars Dev Tracker




23 Apr

Post

New Brawler: Lily (Mythic)

Type: Assassin

  • Trait: Charges Super when near opponents. Has invisible footsteps
  • Attack: Thorn in the side
    • Lily stabs in front of her. Has one ammo
  • Super: Flourish
    • Throws a projectile in a straight line. If it hits an opponent, deal minor damage and teleport behind the opponent
  • Gadget: Vanish
    • Lily enters the shadow realm for 3 seconds
  • Gadget: Repot
    • The next Super becomes a thrown attack, and Lily will teleport to the impact point regardless of hitting a target
  • Star Power: Spiky
    • After teleporting to an opponent, Lily’s next Thorn in the side deals an additional 50% damage
  • Star Power: Vigilance
    • Lily gains 15% movement speed while an opponent is...
Read more External link →

18 Apr

Comment

We made it guys


10 Apr

Post

We believe that Brawl is way cooler when played with friends, so something we wanna improve in a FUTURE UPDATE is the social aspect of the game! 🫂

That's why we need your feedback:

👉 What are your pain points with finding friends?

👉 What can be improved when teaming up?

👉 What other social features would you like to see in Brawl?

We'll be reading the comments, s let us know your thoughts on these! 🤓

And remember, these changes and improvements could take a while to be added to the game!

https://preview.redd.it/l0gbwctc6otc1.png?width=2160&format=png&auto=webp&s=c890464e717cee19fe0f1f18038e7b60feaaa7e2

External link →

07 Apr

Comment

Originally posted by commanderfalcon64

i think no one voted for it cos some ppl don’t like the fact that there is no one to blame but their own skill issue

This didn't age well. 😂


19 Mar

Post

Claim it here: https://link.brawlstars.com/?action=voucher&code=2bff1769-78fd-470c-9487-1833e3bb5333

Claim it before March 25th and remember you can only get one per account! 💫

External link →

22 Feb


19 Feb

Comment

Originally posted by woodchuck321

Hi Dani,

Thanks for the response in Time To Explain.

The Fame explanation makes sense. I do think it would be good to allow it as a choice, rather than a mandatory expenditure, of credits. Perhaps a small credit bank of a few thousand credits, beyond which the remaining amount goes to fame? Adding additional content locked behind Fame may also help with the current community perception of Fame as a "waste of credits".

I am a bit disappointed that the majority of the response was about taking quotes out of context; My question appreciates the context; I simply didn't spell it out fully, as Frank did not:

The game historically HAD progression banking. Progression banking has been getting continually reduced, from early brawl with unlimited boxes, to the limit on how many BP seasons you can save repeatedly getting shortened, until now it's one month.

It's been a repeating pattern of reducing the capacity of progression banking for the past f...

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Haha, glad you watched it!

I guess we did mention in the video, but wasn’t super deep, but bottom line is that the design where everything is collected once a season ends and is cleaner, simpler and better for the game health

Cleaner because it doesn’t create any ties with a previous season, so doesn’t need extra functionalities or extra screens/UI

Simpler because it’s easier to understand and to communicate. The season ends > here’s your rewards > next season starts

And better for the game health because it helps controlling the economy’s excesses and outliers, meaning when we create events or inject more currency somewhere, we know better how it’ll impact the game and we don’t need to worry that a group of players will stockpile some amount of currency

So from the design perspective, the current implementation we have is a better system for the game, and if we could go back in time, we would probably had gone with this format from the start...

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18 Feb

Comment

Originally posted by O-Mestre

Dani qual condicionador vc usa

O segredo é sempre trocar, porque cabelo acostuma com a quimica do produto e vai perdendo o efeito
agora, desfrute uma vida de cabelo lindo

Comment

Originally posted by sagerous

im not even joking whoever the “angry dude” dani is referring to is totally right. i agree with him because i dont think the dev team is understanding the seriousness 🗿

We understand where players come from, and that's what we mention at the beginning of the podcast. The lack of context or not knowing why things were done (or not done) is where most of the complaints come from

You can either like or dislike the changes we are making (or not making) in the game, but you can't (or you shouldn't) deny that once you have more knowledge about any topic, your opinion is more inclined to change

We know it's almost impossible to know everything that's happening with the game just by playing, that's why we make these videos. And we did answer specifically to all the questions and criticism this player had, but also, most of the answers to this question is spread out across the episode (since his question is about general changes), so cropping it and putting it out of context is exactly the opposite of the purpose of the podcast - but we are ok with that, at least the whole content is still there if people wanna check it out

The poin...

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16 Feb


06 Feb

Post

It's been a while since the last Time to Explain podcast and we know there are a lot of questions and topics to discuss, so... Ask us anything!

As usual, we'll try to go through everyone's questions and hopefully clear some of these for everyone!

AND BEFORE YOU SAY ANYTHING, we will have a maintenance break tomorrow with balance changes for Larry & Lawrie and a few other Brawlers!

External link →

25 Jan

Comment

Originally posted by UnitedSteakOfAmerica

So it was taking people longer than 7 days to collect the rest of the free rewards from the same purchase? I don't get the logic to be honest

Our player support team got an increased amount of inquiries about this since people didn't realize they couldn't claim the items after day 7 anymore. This is basically a workaround because we don't have another way to improve it for the time being. At least for me that's pretty sound logic.

Comment

Larry & Lawrie will be released Thursday, February 1 - prior to the season release. We've extended the offer structure so people have some more time to claim all the rewards, since we ran into problems with this during the Kit release.

Hope that clarifies it.


05 Jan

Comment

Originally posted by Calm_Consequence_423

2nd one might be a 0 instead of an O i can't always tell the difference-

It seems you've managed to collect both rewards on both accounts also on both days - I'll send you a DM with more details of what you got it

My guess is that claiming a freebie in the shop is such an automatic thing to do, that it's somehow hard to notice you are actually getting two now

Regarding yesterday, I'd say that the issue is that the freebies were claimed 1 hour apart from each other, so considering how automatic is this behavior, it's also something hard to remember :P

Comment

It should be working normally

You get the daily freebie as normal, and if you have the pass, you can claim another one

Could you send me your Player Tag so I can take a look?


12 Dec

Comment

Small edit: 4th position in Showdown is still considered a win for Win Streaks!

  • In Solo Showdown, finishing in 6th-10th position is considered a loss, 5th position is a draw
Post

New Brawler: Mico (Mythic)

Type: Assassin

  • Attack: Mic boom
    • Mico jumps forward a short distance and damages nearby enemies on landing
  • Super: Out of frame
    • Mico jumps high after a short delay, then targets his landing – dealing damage to enemies in the landing location upon landing
  • Gadget: Clipping scream
    • Mico screams at the closest enemy, dealing damage and slowing them for 2 seconds.
  • Gadget: Presto
    • Mico's next jump has a 34% longer range
  • Star Power: Monkey business
    • Every 5 seconds, Mico's next basic attack steals ammo from enemies
  • Star Power: Record smash
    • Mico deals 100% more damage versus non-brawlers
  • Hypercharge: Sound check
    • Mico’s Super also stuns...
Read more External link →

11 Dec

Comment

Originally posted by woodchuck321

Hi Dani,

When people asked for infinite credit banking, your team said it wouldn't be possible without "more severe changes to the economy, like BP for money".

Why are we now getting BP for money ALONGSIDE removal of credit banking?

Sincerely,

A concerned community member

I was writing an endless response, but there’s just so much context that needs to be added that I’ve given up 😅

but maybe we wait for the next time to explain episode? Plan is to have one in January after the new season starts and we can respond to this question then - if nobody asks this question again, I can make sure to include yours