@Mavinus1 @playbeatstar You can actually have all the Supercell related songs for FREE. You just gotta follow the link from each game.
@takzihizBrawl @BrawlStars What was his name again ... Bryan?
@BrawlStars Awww! The story teller sounds vaguely familiar, almost like someone I once used to know ... 🤔
No need to fear! A rainbow bridge is near... Unicorn Knight Barley is now available! 🦄🌈
@minimoondale @playbeatstar You gotta ask Samsung. Out of the box Brawl supports higher refresh rates if the device allows it.
Samsung is a bit special in this regard since they whitelist apps.
@Amanj_SPUDE @playbeatstar @BrawlStars It just doesn't make sense as long as we aren't officially supporting the market.
I'm sure it's a fleeting moment but thanks to my massive song library and min-maxing I've hit rank #1 in Finland 🇫🇮 in @playbeatstar! 🔥
Will move to optimizations next, still a bunch of hard (and expert) songs with only ⭐⭐ ... 😉
#beatstar #suomi #spaceape
@takzihizBrawl @MagnieMakoyana @27TvRolo @BrawlStars Without saying names - but "someone" was sweating. 😂
@FreakturnsYT @Chef6432 Iowa is live since the update. 😂
@takzihizBrawl @MagnieMakoyana @BrawlStars 😂
@liquified_ice I'm not directly involved with the program, so - I don't know.
Maybe @Dani_Supercell or @Paula_Supercell can give some insights. We've discussed some changes to the feedback flow a while ago.
@Chef6432 In essence: Whenever you split the pool of players matchmaking gets negatively affected for everyone with longer MM time and worse matches because the MM has to compromise to keep MM time reasonable.
To illustrate, simplified:
@AmongUsGame @nana7bs Ok, collab when!? 🤩
Ladies and gentlemen: King Spike 👑🌵
What would your favorite Brawler's reign be like?
#onceuponabrawl 🏰
@Lexman_18 Very unlikely.
@immuniity_ A 4-6 hour rotation would require further daily shifts to avoid that people never see a specific mode/map. It becomes fairly complex. Not impossible, but tricky.
For most people 4-6 hour rotations would essentially feel like 1 game mode/day.
@Lonely_spike @frozen_triqs No change on that side.
@T2_aka_Titou Between community sentiment (for example in the poll I had here) and data (termination rates for Siege were the highest) we often experiment with features in order to improve the game. If you'd never try out things, things would become stale real quick.
@T2_aka_Titou We aren't explaining every design decisions, generally speaking. For the Siege in PL "removal" - it's an experiment. I would rather call it "it's out of rotation" for now, and not permanently removed.
@frozen_triqs Adding slots is tricky. Every time you add a new slot, you separate the community more, which in return affects matchmaking times, etc.