Clash Royale

Clash Royale Dev Tracker




09 Jan


08 Jan


07 Jan


06 Jan


05 Jan


04 Jan

Comment

Originally posted by Justin531857

When will it happen? Seth said in the near future when healer first came out.

we dont have a date for the heal rework release. we have a pretty solid concept down but nothing is set in stone!

Comment

Originally posted by Justin531857

Where’s Heal rework?

with the introduction of battle healer we do not feel that it is an urgent change that needs to be introduced this month.

SEASON 7: LUNAR FESTIVAL BALANCE CHANGES

These changes are not live yet. They will be released on January 7th.

Season 7 is just around the corner, and we have a bunch of fresh balance changes in place for the new year. Please note that although the Season starts on January 6th, the balance changes will be dropping on January 7th.

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NIGHT WITCH

  • Initial Bat Spawn Speed reduced: 1.3s -> 3.5s
  • Slower First Hit: -17% speed

WHY?

Since receiving a higher Death Spawn count in October (2 bats > 4 bats), Night Witch has consistently been...

Read more External link →

03 Jan


02 Jan

Comment

Originally posted by ---KC---

Spells are a huge issue building 5 decks with no card being used more than once. The majority of the game feels balanced around fireball, lightning, and log.

4 decks! I agree Spells are the biggest constraint, which was a big driver behind the Arrows Rework. I think you could run 4 decks rather reasonably:

  • Zap & Poison
  • Log & Fireball
  • Arrows & Lightning
  • BarbBarrel/Snowball + Rocket/Earthquake

That's 4 decks that could be built and Tornado is still free to be a 3rd spell somewhere. If its really too constricting we can always release more Spells!