Call of Duty Mobile

Call of Duty Mobile Dev Tracker




22 Feb

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Greetings Call of Duty: Mobile Community. We are back and thrilled to announce the Call of Duty: Mobile Season 2: Heavy Metal is now live! We’re headed to the post-apocalyptic desert with our guitars shredding, so get ready for plenty of headshots and headbanging this season. Before we dive into what new content, modes, and updates Season 2: Heavy Metal brings, let’s check out our official Season 2 trailer to get pumped up!

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19 Jan

Originally posted by Duyducluu

Hello devs, it’s a good update so far. Impressive cosmetics this time around, so huge applause for that.

Weapon balance so far has been really good, however, some of them still need further adjustments.

Multiplayer:

  • Cordite: currently, this weapon has essentially pistol level hit flinch, high initial recoil and slower ADS time, which renders it not a viable option against top weapons in class such as P90 (CBR4), Switchblade X9, and Vector (Fennec). An improvement to at least two out of three of these issues will help the weapon become a lot more viable. Medium wall penetration for the weapon is also recommended, since it actually fires bullets similar to the CBR4 (can be seen on the magazine).

  • PDW-57: a well-known great weapon for the long-time players, however, recently this one cannot keep up with the current meta. An improvement to the ADS speed is greatly appreciated, especially, similar to the CBR4, Razorback and Cordite, th...

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Hey there! We're happy to hear you're enjoying most of the updates that have come along with S1 so far!

First of all, thank you for taking the time to write all of this out and share your detailed feedback with us. We love to see this kind of passion and care in our community. Players like yourself are one of the many reasons that make the CODM community the best.

While we won't go through and address each of these points of feedback, we will forward this info over to the team who is in charge of making the weapon balance adjustments. This info will give them more ammunition in their decisions on what weapons should be balanced in upcoming seasons.

Like you said, balance changes are crucial to the ecosystem in CODM and is something the team is constantly striving to improv upon, so your feedback is greatly appreciated.

Thanks again!

Originally posted by Kurostatik

Hey devs, thanks for the new season! i have a simple question:
- the team can look for the excessive visual aim shake on j38, fr556 and the SKS Z-08 blueprint? i know its a new ''realistic'' feature, but for some weapons its a lot annoying

Hey there, we can pass this along to the team and they can check it out and determine if it's intended or not. Happen to have a video handy of the excessive aim shake you're talking about?

Originally posted by hexorseyer

Any updates on dates when each regions will get their Ghost- Red Team 141 operator?

Hey there, the team has been pushing out Ghost - Red Team 141 to those who are eligible. However they are still in the process of sending out all of the rewards, so if you haven’t received it yet you should soon! Appreciate your patience on this. Question to help the team though, if you haven't received your Ghost yet, what region are you in? And is your CODM and ATVI account linked?