over 1 year ago - Pliskin - Direct link

image (48)1920×622 122 KB

WORK IN PROGRESS BUILD AND DOCUMENT

This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.


Exiles, we hope you are having fun testing the new and exciting features in The Age of Sorcery!

We are rolling out the 3.0.1 update now for you to check and test everything to your heart’s content!

This patch is primarily focused on bug fixing.


IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.


ComTools1800×200 18.2 KB

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants to install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

over 1 year ago - Pliskin - Direct link

PATCHNOTES DIVIDER1800×200 19.8 KB

Discussion Thread:

Testlive Update 3.0.1 Discussion Megathread


Performance and stability1800×200 21.7 KB

  • Fixed an issue that would cause framerate hitching when Detect Resources ability is activated.
  • Fixed an issue that would cause the game to crash when quickly removing a placable that was just placed.
  • Fixed an issue that would cause female characters to crash the servers.
  • Mounting a horse while it was moving caused rubberbanding issues. This has been fixed.

Exploit Fixes1800×200 15 KB

  • It was possible for the user to not take any damage during the event Portal to Yuggoth. This has been fixed.
  • Direct Connect allowed players to connect to official servers with BattleEye inactive. This has been fixed.

New additions1800×200 17.2 KB

  • New loading screens for Age of Sorcery have been added.

Building and placeable fixes1800×200 20.8 KB

  • Fixed an issue that would allow Transportery Stones to be picked up with the Construction Tool after it is activated
  • Fixed an issue that would cause the grass to persist through the foundations on Low graphic settings.
  • Fixed an issue that would prevent corruption from adding up when the player cancels the Soul Drain ritual.
  • Places, where players would use the Ice Bridge Spell, would become invalid building areas. This has been fixed.
  • Fixed an issue that would prevent a quarter of the Flotsam Gate Door from getting instantly destroyed after removing it.
  • Player wouldn’t see any feedback when prevented from building beneath an Ice Bridge. This has been fixed.
  • Fixed an issue that would prevent sorcery focus from appearing on weapon display racks.
  • Fixed an issue that would prevent players from sidegrading stormglass ramps to other types of ramps.
  • Fixed an issue that would cause the game to crash when replacing a pillar connected to a foundation.

Combat fIxes1800×200 17.1 KB

  • Fixed an issue that would prevent fully tainted characters from taking any environmental damage.
  • Fixed an issue that would cause the Grit’s Tenacity perk’s Stamina Increase to disappear when putting points into agility
  • The Invisibility spell wouldn’t grant full stealth, which is now fixed.
  • Interactions wouldn’t break the invisibility spell, which is now fixed.
  • Resurrected Corpse summoned via the Raise Dead ritual couldn’t be moved. This has been fixed.
  • HP Bar and Invisibility were not visible for clan members after casting the Invisibility spell. This has been fixed.
  • Fixed an issue that would prevent the player from collecting the stone throwing weapons after performing a throw.
  • NPC in front of the interactive “Learn Darfari Banners” banner wouldn’t get any damage due to the banner’s collision box. This has been fixed.
  • Fixed an issue that would allow players to cast spells while mounted.
  • Abyssal Arrows from the Abyssal Bow were available to be picked up, which caused the player to lose the ability to shoot infinite arrows. This has been fixed.
  • Fixed an issue that allowed Rocknoses to be poisoned.

Ai and npc1800×200 16.9 KB

  • Fixed an issue that would prevent players from placing converted thralls or pets into the world.
  • Fixed an issue that would allow players to kill or knock out neutral NPCs at the Camp of the Castaways using specific combat settings.
  • Fixed the spawn for the Sorcerer in Bastard’s Stand.
  • Fixed an issue that would allow the player to place multiple thralls into the Shallow Grave.
  • Mirror Mark spell would cause NPCs to unnaturally switch between the targets. This has been fixed.
  • Borenaz The Shrouded was a Taskmaster instead of a Priest. This has been fixed.
  • Restarting a Listen Server session would cause thralls places in the Shallow Grave to disappear. This has been fixed.
  • The Resurrected Corpse got readjusted to follow the player by default.
  • The Demon follower wouldn’t become hostile even after breaking the bond with it. This has been fixed.
  • Users were allowed to have both a human follower and Abyssal Call at the same time via the usage of War-Party perk. This has been fixed.
  • Fixed an issue that would prevent the Abyssal Demons summoned via the Circle of Power from getting affected by the Well-Trained perk.
  • Fixed an issue that would prevent the resurrected corpses from gaining increased attributes via the Well-Trained perk.
  • Thrall would disappear after the player attempted to create a Resurrected Corpse above the population limit. This has been fixed.
  • Abyssal Mounts were able to be mounted by other players before the ritual was completed. This has been fixed.
  • Godly Celerity perk was not functional for resurrected corpses and human thralls. This has been fixed.
  • Fixed an issue that would cause bears in some specific locations to get stuck and no longer attack the player.
  • Dina Master Huntress would spawn as doubles. This has been fixed.
  • The Blowback event in Siptah and nearby Bastard’s Stand camp NPCs would have path-finding issues on the slope near the event’s spawn location. This has been fixed.
  • The abyssal mount’s movement would be erratic after the player mounted it by pressing E repeatedly. This has been fixed.

Balance updates1800×200 17.3 KB

  • Various small balance changes have been made.

Qol Improvements1800×200 18.8 KB

  • Moving the camera while casting Ice Bridge would cause build blockers. This has been fixed.

General Bugfixes1800×200 17.7 KB

  • Fixed an issue that would cause the player to target lock into the ground when target locked to a horse.
  • Sometimes when using target lock, pressing the command key would order a follower to move instead of attacking. This has been fixed.
  • Fixed an issue that allowed players to mount other followers while gliding with the Bat Demon
  • The decay timer for Demon items would stop once they are unequipped. This has been fixed.
  • Exiting the first-person mode would trigger a target lock. This has been fixed.
  • NPC models during the Sacrifice Interrupted event would change after death. This has been fixed.
  • The corpse summoned in the Summon Corpse ritual was the first one instead of the most recent one, which is now fixed.
  • Tome of Kurak could have two recipes. This has been fixed.
  • Various missing textures in environments and items are now fixed.
  • Fixed an issue that would cause the player to receive inconsistent prompts when upgrading the Grimoire.
  • Fixed an issue that would allow players to skip a cinematic when passing through the Cursed Wall while riding a Demon Bat summoned from Call of Nergal.
  • Demonic Rhino mount’s model would duplicate after turning against the player. This has been fixed.
  • Fixed an issue that caused silk to weigh more than gossamer.
  • Sloping inverted walls wouldn’t snap to all available angles, which is now fixed.
  • Spikes and Palisades no longer deal damage to the players on PvE and PvE-C servers.
  • One point of corruption was gained right after character creation or reset of attributes. This has been fixed.
  • Fixed an issue that would allow the Demon Rhino to have an infinite lifespan.
  • When entering the Sorcery Grotto, the player would get the Unnamed City journey step instead. This has been fixed.
  • Sealed Waterskin items placed close to the spawn area were invisible. This has been fixed.
  • Attribute Points were not properly reset and scaled down when updating from an older version of the game. This has been fixed.
  • Fixed an issue that would allow challenges to be rerolled without claiming the previous rewards.
  • Fixed an issue that would prevent the reward claim when claiming it while navigating through the tabs.
  • Tome of Kurak recipes granted more XP than they were supposed to. This has been fixed.

Terrain and environment1800×200 22 KB

  • Fixed an issue that would cause Cursed Walls to kill players that enter The Passage
  • Grimoire Pages were not spawning in two locations on the Isle of Siptah map. This has been fixed.
  • Fixed an issue that would cause players to sink beneath the floor in one of the camps.
  • Readjusted the curse wall’s reach. It is not possible to get through it now.
  • The clump of grass located east from Warren of Degenerates would float in midair. This has been fixed.
  • There was a floating skeleton in the Black Keep, which is now fixed.
  • There were floating items in Captain’s Quarters, which are now fixed.
  • Grass would appear through foundations after teleporting. This has been fixed.

Animation and cinematic fixes1800×200 22.1 KB

  • Fixed an issue that would cause the resurrected corpses to play the wrong animation when the player moves them by Move and Guard commands on Listen Server.
  • When Summon Corpse ritual was used, it would cause the summoned corpse to float in mid-air. This has been fixed.
  • Fixed an issue that would prevent the Sacrificial Stone Flame from casting light.
  • Animation/Cinematic Fix
  • Mass Cull’s visual effects were not visible to anyone other than the caster. This has been fixed.
  • Zombies summoned by the Call of the Dead were able to spawn inside foundations and in the same location. This has been fixed.
  • Fixed an issue that would allow the player to restart the spell casting montage by repeatedly canceling the casting animation.
  • A minimal source of light was present for players inside the Creeping Darkness Dome. This has been fixed.
  • Casting Detect Resources and Reveal Corruption consecutively would lead to the on-screen spell effects disappearing while Reveal Corruption was still active. This has been fixed.
  • Walking animation of other players on the Ice Bridge was faulty from the user’s perspective. This has been fixed.
  • Fixed the Mirror Image clone’s faulty animations.
  • During the Blowback event, killing a male NPC would produce a female spirit. This has been fixed.
  • Previously equipped weapon remained invisible after the Invisibility spell’s effect wore off. This has been fixed.
  • Lava Flow spell would still stay in the air after being cast on an Ice Bridge. This has been fixed.
  • Corrupted body state was not visible on the Player’s corpse. This has been fixed.
  • Cancelling the Soul Drain ritual would allow the player to move around while locked in a ritual-performing position. This has been fixed.
  • Resurrected Corpses would stand in the air or clip through Shallow Grave after they return to Guard. This has been fixed.
  • The animation of the zombie summoned via the Raise Dead ritual clipped through the Shallow Grave, which is now fixed.
  • Resurrected Corpses were allowed to be stacked on top of a Shallow Grave, which is now fixed.
  • Zathite Dagger’s placement was incorrect when it was unequipped. This has been fixed.
  • Demonic Portal’s visual effect persisted after the player that was allowed to use it left the server. This has been fixed.
  • Dodging at sorcery workbenches would break the player’s animation. This has been fixed.
  • Destination stones would still appear as visible even from long range. This has been fixed.
  • The spellcasting stones would light up and don’t disappear from the second player’s perspective. This has been fixed.

Ui and text1800×200 16.9 KB

  • Fixed an issue that would cause the zombies’ health bar to show for one frame after they spawn.
  • Sorcery benches wouldn’t adhere to the “No Ownership” server setting, which is now fixed.
  • Categories in the Construction Inventory were cut off in some languages. This has been fixed.
  • UI elements wouldn’t stack correctly with a buff and bat demon. This has been fixed.
  • Resurrected Corpse’s diet tab was empty. This has been fixed.
  • Sorcery pets had placeholder icons. They are now replaced with the correct ones.
  • The 4th dye slot for the Redeemed Legion Pauldron was unable to be selected. This has been fixed.
  • Part of the “Choose a Perk” prompt was not interactable. This has been fixed.
  • Stats window would sometimes provide wrong information about bonus stamina or health gained from items. This has been fixed.
  • Sorcerers had the same icon as Priest thralls. This has been fixed.
  • An additional letter would be present after the Abyssal Call Ritual’s description. This has been fixed.
  • The radial menu for the Abyssal Mount would contain two mount options. This has been fixed.
  • “Restore Defaults” button wouldn’t affect two specific server settings. This has been fixed.
  • Equipping the construction hammer without any building feats wouldn’t show the correct feedback. This has been fixed.
  • Fixed an issue that would prevent the player from renaming, sorting, or highlighting thrall slots at the Thaumaturgy bench using a controller.

Audio fixes1800×200 15.9 KB

  • Demon follower was missing its sound effects. This has been fixed.
  • Missing sound effects for the Zombies summoned with the Call of the Dead are added.
  • Challenge progress sounds wouldn’t play, which is now fixed.
  • Missing sound effects when placing the Circle of Power are added.
  • Missing sound effects when performing the Summon Corpse ritual are added.
  • Combat music wouldn’t start when the player aggroed an enemy. This has been fixed.
  • Implemented a new audio effect for the removal of specific building pieces.

over 1 year ago - AndyB - Direct link